2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-03-28 08:57:34 +00:00
										 
									 
								 
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								#ifndef _THUNK_H_
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								#define _THUNK_H_
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											2008-12-19 21:24:52 +00:00
										 
									 
								 
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								#include <map>
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								#include "Common.h"
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								#include "x64Emitter.h"
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								// This simple class creates a wrapper around a C/C++ function that saves all fp state
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								// before entering it, and restores it upon exit. This is required to be able to selectively
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								// call functions from generated code, without inflicting the performance hit and increase
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								// of complexity that it means to protect the generated code from this problem.
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								// This process is called thunking.
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								// There will only ever be one level of thunking on the stack, plus,
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								// we don't want to pollute the stack, so we store away regs somewhere global.
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								// NOT THREAD SAFE. This may only be used from the CPU thread.
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								// Any other thread using this stuff will be FATAL.
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								class ThunkManager : public Gen::XCodeBlock
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								{
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									std::map<void *, const u8 *> thunks;
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									const u8 *save_regs;
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									const u8 *load_regs;
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								public:
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									ThunkManager() {
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										Init();
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									}
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									~ThunkManager() {
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										Shutdown();
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									}
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									void *ProtectFunction(void *function, int num_params);
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								private:
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									void Init();
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									void Shutdown();
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									void Reset();
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								};
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											2009-03-28 08:57:34 +00:00
										 
									 
								 
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								#endif // _THUNK_H_
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