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								// Copyright 2014 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstddef>
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								#include "Common/Assert.h"
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								#include "Common/CommonTypes.h"
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								#include "Common/MemoryUtil.h"
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								#include "Common/NonCopyable.h"
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								// Everything that needs to generate code should inherit from this.
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								// You get memory management for free, plus, you can use all emitter functions without
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								// having to prefix them with gen-> or something similar.
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								// Example implementation:
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								// class JIT : public CodeBlock<ARMXEmitter> {}
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								template <class T>
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								class CodeBlock : public T, NonCopyable
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								{
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								private:
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								  // A privately used function to set the executable RAM space to something invalid.
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								  // For debugging usefulness it should be used to set the RAM to a host specific breakpoint
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								  // instruction
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								  virtual void PoisonMemory() = 0;
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								protected:
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								  u8* region = nullptr;
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								  size_t region_size = 0;
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								  size_t parent_region_size = 0;
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								  bool m_has_child = false;
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								  bool m_is_child = false;
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								  CodeBlock* m_child = nullptr;
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								public:
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								  virtual ~CodeBlock()
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								  {
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								    if (region)
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								      FreeCodeSpace();
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								  }
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								  // Call this before you generate any code.
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								  virtual void AllocCodeSpace(size_t size, bool need_low = true)
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								  {
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								    region_size = size;
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								    region = static_cast<u8*>(Common::AllocateExecutableMemory(region_size, need_low));
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								    T::SetCodePtr(region);
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								  }
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								  // Always clear code space with breakpoints, so that if someone accidentally executes
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								  // uninitialized, it just breaks into the debugger.
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								  virtual void ClearCodeSpace()
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								  {
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								    PoisonMemory();
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								    ResetCodePtr();
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								  }
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								  // Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
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								  void FreeCodeSpace()
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								  {
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								    Common::FreeMemoryPages(region, region_size);
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								    region = nullptr;
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								    region_size = 0;
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								    parent_region_size = 0;
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								    if (m_has_child)
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								    {
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								      m_child->region = nullptr;
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								      m_child->region_size = 0;
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								    }
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								  }
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								  bool IsInSpace(const u8* ptr) const { return ptr >= region && ptr < (region + region_size); }
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								  // Cannot currently be undone. Will write protect the entire code region.
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								  // Start over if you need to change the code (call FreeCodeSpace(), AllocCodeSpace()).
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								  void WriteProtect() { Common::WriteProtectMemory(region, region_size, true); }
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								  void ResetCodePtr() { T::SetCodePtr(region); }
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								  size_t GetSpaceLeft() const
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								  {
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								    return (m_has_child ? parent_region_size : region_size) - (T::GetCodePtr() - region);
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								  }
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								  bool IsAlmostFull() const
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								  {
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								    // This should be bigger than the biggest block ever.
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								    return GetSpaceLeft() < 0x10000;
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								  }
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								  void AddChildCodeSpace(CodeBlock* child, size_t size)
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								  {
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								    _assert_msg_(DYNA_REC, !m_has_child, "Already have a child! Can't have another!");
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								    m_child = child;
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								    m_has_child = true;
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								    m_child->m_is_child = true;
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								    u8* child_region = region + region_size - size;
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								    m_child->region = child_region;
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								    m_child->region_size = size;
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								    m_child->ResetCodePtr();
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								    parent_region_size = region_size - size;
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								  }
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								};
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