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								// Copyright 2012 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstdarg>
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								#include <cstring>
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								#include <map>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "Common/StringUtil.h"
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								#include "VideoCommon/VideoCommon.h"
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								#include "VideoCommon/VideoConfig.h"
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								/**
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								 * Common interface for classes that need to go through the shader generation path
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								 * (GenerateVertexShader, GenerateGeometryShader, GeneratePixelShader)
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								 * In particular, this includes the shader code generator (ShaderCode).
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								 * A different class (ShaderUid) can be used to uniquely identify each ShaderCode object.
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								 * More interesting things can be done with this, e.g. ShaderConstantProfile checks what shader
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								 * constants are being used. This can be used to optimize buffer management.
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								 * If the class does not use one or more of these methods (e.g. Uid class does not need code), the
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								 * method will be defined as a no-op by the base class, and the call
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								 * should be optimized out. The reason for this implementation is so that shader
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								 * selection/generation can be done in two passes, with only a cache lookup being
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								 * required if the shader has already been generated.
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								 */
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								class ShaderGeneratorInterface
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								{
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								public:
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								  /*
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								   * Used when the shader generator would write a piece of ShaderCode.
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								   * Can be used like printf.
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								   * @note In the ShaderCode implementation, this does indeed write the parameter string to an
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								   * internal buffer. However, you're free to do whatever you like with the parameter.
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								   */
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								  void Write(const char*, ...)
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								#ifdef __GNUC__
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								      __attribute__((format(printf, 2, 3)))
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								#endif
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								  {
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								  }
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								  /*
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								   * Tells us that a specific constant range (including last_index) is being used by the shader
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								   */
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								  void SetConstantsUsed(unsigned int first_index, unsigned int last_index) {}
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								  /*
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								   * Returns a pointer to an internally stored object of the uid_data type.
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								   * @warning since most child classes use the default implementation you shouldn't access this
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								   * directly without adding precautions against nullptr access (e.g. via adding a dummy structure,
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								   * cf. the vertex/pixel shader generators)
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								   */
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								  template <class uid_data>
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								  uid_data* GetUidData()
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								  {
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								    return nullptr;
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								  }
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								};
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								/*
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								 * Shader UID class used to uniquely identify the ShaderCode output written in the shader generator.
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								 * uid_data can be any struct of parameters that uniquely identify each shader code output.
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								 * Unless performance is not an issue, uid_data should be tightly packed to reduce memory footprint.
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								 * Shader generators will write to specific uid_data fields; ShaderUid methods will only read raw
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								 * u32 values from a union.
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								 * NOTE: Because LinearDiskCache reads and writes the storage associated with a ShaderUid instance,
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								 * ShaderUid must be trivially copyable.
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								 */
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								template <class uid_data>
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								class ShaderUid : public ShaderGeneratorInterface
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								{
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								public:
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								  bool operator==(const ShaderUid& obj) const
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								  {
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								    return memcmp(this->values, obj.values, data.NumValues() * sizeof(*values)) == 0;
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								  }
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								  bool operator!=(const ShaderUid& obj) const
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								  {
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								    return memcmp(this->values, obj.values, data.NumValues() * sizeof(*values)) != 0;
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								  }
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								  // determines the storage order inside STL containers
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								  bool operator<(const ShaderUid& obj) const
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								  {
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								    return memcmp(this->values, obj.values, data.NumValues() * sizeof(*values)) < 0;
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								  }
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								  template <class uid_data2>
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								  uid_data2* GetUidData()
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								  {
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								    return &data;
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								  }
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								  const uid_data* GetUidData() const { return &data; }
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								  const u8* GetUidDataRaw() const { return &values[0]; }
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								  size_t GetUidDataSize() const { return sizeof(values); }
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								private:
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								  union
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								  {
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								    uid_data data;
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								    u8 values[sizeof(uid_data)];
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								  };
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								};
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								class ShaderCode : public ShaderGeneratorInterface
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								{
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								public:
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								  ShaderCode() { m_buffer.reserve(16384); }
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								  const std::string& GetBuffer() const { return m_buffer; }
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								  void Write(const char* fmt, ...)
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								#ifdef __GNUC__
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								      __attribute__((format(printf, 2, 3)))
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								#endif
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								  {
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								    va_list arglist;
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								    va_start(arglist, fmt);
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								    m_buffer += StringFromFormatV(fmt, arglist);
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								    va_end(arglist);
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								  }
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								protected:
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								  std::string m_buffer;
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								};
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											2013-04-25 13:30:41 +02:00
										 
									 
								 
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								/**
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								 * Generates a shader constant profile which can be used to query which constants are used in a
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								 * shader
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											2013-04-25 13:30:41 +02:00
										 
									 
								 
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								 */
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											2013-03-29 22:24:49 +01:00
										 
									 
								 
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								class ShaderConstantProfile : public ShaderGeneratorInterface
							 | 
						
					
						
							
								
									
										
										
										
											2012-09-02 20:00:15 +02:00
										 
									 
								 
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								{
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								public:
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  ShaderConstantProfile(int num_constants) { constant_usage.resize(num_constants); }
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								  void SetConstantsUsed(unsigned int first_index, unsigned int last_index)
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								  {
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								    for (unsigned int i = first_index; i < last_index + 1; ++i)
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								      constant_usage[i] = true;
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								  }
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								  bool ConstantIsUsed(unsigned int index) const
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								  {
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								    // TODO: Not ready for usage yet
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								    return true;
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								    // return constant_usage[index];
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								  }
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											2016-01-02 16:20:01 +10:00
										 
									 
								 
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											2012-09-02 20:00:15 +02:00
										 
									 
								 
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								private:
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  std::vector<bool> constant_usage;  // TODO: Is vector<bool> appropriate here?
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											2012-09-02 20:00:15 +02:00
										 
									 
								 
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								};
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											2014-05-30 16:17:30 +02:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								template <class T>
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											2016-07-21 19:04:57 -04:00
										 
									 
								 
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								inline void DefineOutputMember(T& object, APIType api_type, const char* qualifier, const char* type,
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								                               const char* name, int var_index, const char* semantic = "",
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								                               int semantic_index = -1)
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											2014-11-02 23:40:52 +01:00
										 
									 
								 
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								{
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  object.Write("\t%s %s %s", qualifier, type, name);
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											2014-12-21 12:52:14 +01:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  if (var_index != -1)
							 | 
						
					
						
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								    object.Write("%d", var_index);
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											2014-11-02 23:40:52 +01:00
										 
									 
								 
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											2016-07-21 19:04:57 -04:00
										 
									 
								 
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							 | 
							
							
								  if (api_type == APIType::D3D && strlen(semantic) > 0)
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  {
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								    if (semantic_index != -1)
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								      object.Write(" : %s%d", semantic, semantic_index);
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								    else
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								      object.Write(" : %s", semantic);
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								  }
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											2014-11-02 23:40:52 +01:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  object.Write(";\n");
							 | 
						
					
						
							
								
									
										
										
										
											2014-11-02 23:40:52 +01:00
										 
									 
								 
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								}
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								template <class T>
							 | 
						
					
						
							
								
									
										
										
										
											2016-07-21 19:04:57 -04:00
										 
									 
								 
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							 | 
							
							
								inline void GenerateVSOutputMembers(T& object, APIType api_type, u32 texgens,
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-16 22:56:49 +13:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								                                    bool per_pixel_lighting, const char* qualifier)
							 | 
						
					
						
							
								
									
										
										
										
											2014-11-02 23:40:52 +01:00
										 
									 
								 
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								{
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								  DefineOutputMember(object, api_type, qualifier, "float4", "pos", -1, "POSITION");
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								  DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 0, "COLOR", 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 1, "COLOR", 1);
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											2016-01-16 22:56:49 +13:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								  for (unsigned int i = 0; i < texgens; ++i)
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    DefineOutputMember(object, api_type, qualifier, "float3", "tex", i, "TEXCOORD", i);
							 | 
						
					
						
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											2016-01-16 22:56:49 +13:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								  DefineOutputMember(object, api_type, qualifier, "float4", "clipPos", -1, "TEXCOORD", texgens);
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
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											2016-01-16 22:56:49 +13:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								  if (per_pixel_lighting)
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    DefineOutputMember(object, api_type, qualifier, "float3", "Normal", -1, "TEXCOORD",
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-16 22:56:49 +13:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                       texgens + 1);
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    DefineOutputMember(object, api_type, qualifier, "float3", "WorldPos", -1, "TEXCOORD",
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-16 22:56:49 +13:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                       texgens + 2);
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-04 14:09:35 +02:00
										 
									 
								 
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							 | 
							
								
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											2016-08-12 15:06:26 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  DefineOutputMember(object, api_type, qualifier, "float", "clipDist", 0, "SV_ClipDistance", 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  DefineOutputMember(object, api_type, qualifier, "float", "clipDist", 1, "SV_ClipDistance", 1);
							 | 
						
					
						
							
								
									
										
										
										
											2014-12-21 12:52:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								template <class T>
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-16 22:56:49 +13:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								inline void AssignVSOutputMembers(T& object, const char* a, const char* b, u32 texgens,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  bool per_pixel_lighting)
							 | 
						
					
						
							
								
									
										
										
										
											2014-12-21 12:52:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  object.Write("\t%s.pos = %s.pos;\n", a, b);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  object.Write("\t%s.colors_0 = %s.colors_0;\n", a, b);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  object.Write("\t%s.colors_1 = %s.colors_1;\n", a, b);
							 | 
						
					
						
							
								
									
										
										
										
											2014-12-21 12:52:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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											2016-01-16 22:56:49 +13:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  for (unsigned int i = 0; i < texgens; ++i)
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    object.Write("\t%s.tex%d = %s.tex%d;\n", a, i, b, i);
							 | 
						
					
						
							
								
									
										
										
										
											2014-11-02 23:40:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  object.Write("\t%s.clipPos = %s.clipPos;\n", a, b);
							 | 
						
					
						
							
								
									
										
										
										
											2014-12-21 12:52:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
										
											2016-01-16 22:56:49 +13:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (per_pixel_lighting)
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    object.Write("\t%s.Normal = %s.Normal;\n", a, b);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    object.Write("\t%s.WorldPos = %s.WorldPos;\n", a, b);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-04 14:09:35 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-12 15:06:26 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  object.Write("\t%s.clipDist0 = %s.clipDist0;\n", a, b);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  object.Write("\t%s.clipDist1 = %s.clipDist1;\n", a, b);
							 | 
						
					
						
							
								
									
										
										
										
											2014-11-02 23:40:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2015-09-06 13:58:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								// We use the flag "centroid" to fix some MSAA rendering bugs. With MSAA, the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// pixel shader will be executed for each pixel which has at least one passed sample.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// So there may be rendered pixels where the center of the pixel isn't in the primitive.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// As the pixel shader usually renders at the center of the pixel, this position may be
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// outside the primitive. This will lead to sampling outside the texture, sign changes, ...
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// As a workaround, we interpolate at the centroid of the coveraged pixel, which
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// is always inside the primitive.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// Without MSAA, this flag is defined to have no effect.
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-16 22:56:49 +13:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								inline const char* GetInterpolationQualifier(bool msaa, bool ssaa,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                             bool in_glsl_interface_block = false, bool in = false)
							 | 
						
					
						
							
								
									
										
										
										
											2015-09-06 13:58:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-16 22:56:49 +13:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (!msaa)
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    return "";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Without GL_ARB_shading_language_420pack support, the interpolation qualifier must be
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // "centroid in" and not "centroid", even within an interface block.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (in_glsl_interface_block && !g_ActiveConfig.backend_info.bSupportsBindingLayout)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-16 22:56:49 +13:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if (!ssaa)
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      return in ? "centroid in" : "centroid out";
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return in ? "sample in" : "sample out";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-16 22:56:49 +13:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if (!ssaa)
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      return "centroid";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								      return "sample";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							
								
									
										
										
										
											2015-09-06 13:58:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								// Constant variable names
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#define I_COLORS "color"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_KCOLORS "k"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_ALPHA "alphaRef"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_TEXDIMS "texdim"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_ZBIAS "czbias"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_INDTEXSCALE "cindscale"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_INDTEXMTX "cindmtx"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_FOGCOLOR "cfogcolor"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_FOGI "cfogi"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_FOGF "cfogf"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_ZSLOPE "czslope"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_EFBSCALE "cefbscale"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_POSNORMALMATRIX "cpnmtx"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_PROJECTION "cproj"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_MATERIALS "cmtrl"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_LIGHTS "clights"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_TEXMATRICES "ctexmtx"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_TRANSFORMMATRICES "ctrmtx"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_NORMALMATRICES "cnmtx"
							 | 
						
					
						
							
								
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#define I_POSTTRANSFORMMATRICES "cpostmtx"
							 | 
						
					
						
							
								
									
										
										
										
											2014-10-25 02:59:02 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#define I_PIXELCENTERCORRECTION "cpixelcenter"
							 | 
						
					
						
							
								
									
										
										
										
											2014-12-14 21:23:13 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#define I_STEREOPARAMS "cstereo"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_LINEPTPARAMS "clinept"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define I_TEXOFFSET "ctexoffset"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static const char s_shader_uniforms[] = "\tfloat4 " I_POSNORMALMATRIX "[6];\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        "\tfloat4 " I_PROJECTION "[4];\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        "\tint4 " I_MATERIALS "[4];\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        "\tLight " I_LIGHTS "[8];\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        "\tfloat4 " I_TEXMATRICES "[24];\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        "\tfloat4 " I_TRANSFORMMATRICES "[64];\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        "\tfloat4 " I_NORMALMATRICES "[32];\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        "\tfloat4 " I_POSTTRANSFORMMATRICES "[64];\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        "\tfloat4 " I_PIXELCENTERCORRECTION ";\n";
							 |