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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include <QDir>
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								#include <QFile>
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								#include <QFileDialog>
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								#include <QIcon>
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								#include <QMessageBox>
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								#include "Core/BootManager.h"
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								#include "Core/Core.h"
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								#include "DolphinQt2/Host.h"
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								#include "DolphinQt2/MainWindow.h"
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								#include "DolphinQt2/Resources.h"
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								#include "DolphinQt2/Settings.h"
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								#include "DolphinQt2/Config/PathDialog.h"
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								#include "DolphinQt2/GameList/GameListModel.h"
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								MainWindow::MainWindow() : QMainWindow(nullptr)
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								{
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									setWindowTitle(tr("Dolphin"));
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									setWindowIcon(QIcon(Resources::GetMisc(Resources::LOGO_SMALL)));
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									CreateComponents();
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									ConnectGameList();
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									ConnectPathsDialog();
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									ConnectToolBar();
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									ConnectRenderWidget();
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									ConnectStack();
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									ConnectMenuBar();
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								}
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								void MainWindow::CreateComponents()
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								{
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									m_menu_bar = new MenuBar(this);
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									m_tool_bar = new ToolBar(this);
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									m_game_list = new GameList(this);
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									m_render_widget = new RenderWidget(this);
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									m_stack = new QStackedWidget(this);
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									m_paths_dialog = new PathDialog(this);
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								}
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								void MainWindow::ConnectMenuBar()
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								{
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									setMenuBar(m_menu_bar);
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									connect(m_menu_bar, &MenuBar::Open, this, &MainWindow::Open);
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									connect(m_menu_bar, &MenuBar::Exit, this, &MainWindow::close);
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									connect(m_menu_bar, &MenuBar::ShowTable, m_game_list, &GameList::SetTableView);
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									connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView);
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								}
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								void MainWindow::ConnectToolBar()
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								{
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									addToolBar(m_tool_bar);
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									connect(m_tool_bar, &ToolBar::OpenPressed, this, &MainWindow::Open);
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									connect(m_tool_bar, &ToolBar::PlayPressed, this, &MainWindow::Play);
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									connect(m_tool_bar, &ToolBar::PausePressed, this, &MainWindow::Pause);
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									connect(m_tool_bar, &ToolBar::StopPressed, this, &MainWindow::Stop);
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									connect(m_tool_bar, &ToolBar::FullScreenPressed, this, &MainWindow::FullScreen);
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									connect(m_tool_bar, &ToolBar::ScreenShotPressed, this, &MainWindow::ScreenShot);
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									connect(m_tool_bar, &ToolBar::PathsPressed, this, &MainWindow::ShowPathsDialog);
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									connect(this, &MainWindow::EmulationStarted, m_tool_bar, &ToolBar::EmulationStarted);
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									connect(this, &MainWindow::EmulationPaused, m_tool_bar, &ToolBar::EmulationPaused);
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									connect(this, &MainWindow::EmulationStopped, m_tool_bar, &ToolBar::EmulationStopped);
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								}
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								void MainWindow::ConnectGameList()
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								{
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									connect(m_game_list, &GameList::GameSelected, this, &MainWindow::Play);
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								}
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								void MainWindow::ConnectRenderWidget()
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								{
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									m_rendering_to_main = false;
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									m_render_widget->hide();
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									connect(m_render_widget, &RenderWidget::EscapePressed, this, &MainWindow::Stop);
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									connect(m_render_widget, &RenderWidget::Closed, this, &MainWindow::ForceStop);
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								}
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								void MainWindow::ConnectStack()
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								{
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									m_stack->setMinimumSize(800, 600);
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									m_stack->addWidget(m_game_list);
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									setCentralWidget(m_stack);
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								}
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								void MainWindow::ConnectPathsDialog()
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								{
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									connect(m_paths_dialog, &PathDialog::PathAdded, m_game_list, &GameList::DirectoryAdded);
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									connect(m_paths_dialog, &PathDialog::PathRemoved, m_game_list, &GameList::DirectoryRemoved);
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								}
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								void MainWindow::Open()
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								{
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									QString file = QFileDialog::getOpenFileName(this,
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											tr("Select a File"),
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											QDir::currentPath(),
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											tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.wbfs *.ciso *.gcz *.wad);;"
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											   "All Files (*)"));
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									if (!file.isEmpty())
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										StartGame(file);
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								}
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								void MainWindow::Play()
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									// If we're in a paused game, start it up again.
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									// Otherwise, play the selected game, if there is one.
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									// Otherwise, play the default game.
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									// Otherwise, play the last played game, if there is one.
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									// Otherwise, prompt for a new game.
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									if (Core::GetState() == Core::CORE_PAUSE)
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									{
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										Core::SetState(Core::CORE_RUN);
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										emit EmulationStarted();
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									}
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									else
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									{
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										QString selection = m_game_list->GetSelectedGame();
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										if (selection.length() > 0)
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										{
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											StartGame(selection);
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										}
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										else
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										{
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											QString default_path = Settings().GetDefaultGame();
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											if (!default_path.isEmpty() && QFile::exists(default_path))
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											{
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												StartGame(default_path);
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											}
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											else
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											{
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												QString last_path = Settings().GetLastGame();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (!last_path.isEmpty() && QFile::exists(last_path))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													StartGame(last_path);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													Open();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							
								
									
										
										
										
											2015-11-27 00:33:07 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void MainWindow::Pause()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Core::SetState(Core::CORE_PAUSE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									emit EmulationPaused();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool MainWindow::Stop()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool stop = true;
							 | 
						
					
						
							
								
									
										
										
										
											2015-12-20 15:36:39 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (Settings().GetConfirmStop())
							 | 
						
					
						
							
								
									
										
										
										
											2015-11-27 00:33:07 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// We could pause the game here and resume it if they say no.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										QMessageBox::StandardButton confirm;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										confirm = QMessageBox::question(m_render_widget, tr("Confirm"), tr("Stop emulation?"));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										stop = (confirm == QMessageBox::Yes);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (stop)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ForceStop();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return stop;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void MainWindow::ForceStop()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									BootManager::Stop();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									HideRenderWidget();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									emit EmulationStopped();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void MainWindow::FullScreen()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// If the render widget is fullscreen we want to reset it to whatever is in
							 | 
						
					
						
							
								
									
										
										
										
											2015-12-20 15:36:39 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// settings. If it's set to be fullscreen then it just remakes the window,
							 | 
						
					
						
							
								
									
										
										
										
											2015-11-27 00:33:07 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// which probably isn't ideal.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool was_fullscreen = m_render_widget->isFullScreen();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									HideRenderWidget();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (was_fullscreen)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ShowRenderWidget();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_render_widget->showFullScreen();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void MainWindow::ScreenShot()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Core::SaveScreenShot();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2015-12-21 19:46:03 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void MainWindow::StartGame(const QString& path)
							 | 
						
					
						
							
								
									
										
										
										
											2015-11-27 00:33:07 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// If we're running, only start a new game once we've stopped the last.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (Core::GetState() != Core::CORE_UNINITIALIZED)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (!Stop())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Boot up, show an error if it fails to load the game.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!BootManager::BootCore(path.toStdString()))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2015-12-20 15:36:39 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									Settings().SetLastGame(path);
							 | 
						
					
						
							
								
									
										
										
										
											2015-11-27 00:33:07 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ShowRenderWidget();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									emit EmulationStarted();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void MainWindow::ShowRenderWidget()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2015-12-20 15:36:39 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									Settings settings;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (settings.GetRenderToMain())
							 | 
						
					
						
							
								
									
										
										
										
											2015-11-27 00:33:07 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// If we're rendering to main, add it to the stack and update our title when necessary.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_rendering_to_main = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_stack->setCurrentIndex(m_stack->addWidget(m_render_widget));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										connect(Host::GetInstance(), &Host::RequestTitle, this, &MainWindow::setWindowTitle);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Otherwise, just show it.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_rendering_to_main = false;
							 | 
						
					
						
							
								
									
										
										
										
											2015-12-20 15:36:39 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (settings.GetFullScreen())
							 | 
						
					
						
							
								
									
										
										
										
											2015-11-27 00:33:07 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											m_render_widget->showFullScreen();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							
								
									
										
										
										
											2015-12-20 15:36:39 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											m_render_widget->setFixedSize(settings.GetRenderWindowSize());
							 | 
						
					
						
							
								
									
										
										
										
											2015-11-27 00:33:07 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											m_render_widget->showNormal();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void MainWindow::HideRenderWidget()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (m_rendering_to_main)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Remove the widget from the stack and reparent it to nullptr, so that it can draw
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// itself in a new window if it wants. Disconnect the title updates.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_stack->removeWidget(m_render_widget);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_render_widget->setParent(nullptr);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										m_rendering_to_main = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										disconnect(Host::GetInstance(), &Host::RequestTitle, this, &MainWindow::setWindowTitle);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										setWindowTitle(tr("Dolphin"));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_render_widget->hide();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2016-02-09 20:42:06 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void MainWindow::ShowPathsDialog()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_paths_dialog->show();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_paths_dialog->raise();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_paths_dialog->activateWindow();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |