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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								// This file contains a generic symbol map implementation. For CPU-specific
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								// magic, derive and extend.
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								#pragma once
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								#include <map>
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								#include <set>
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								#include <string>
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								#include <utility>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								struct SCall
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								{
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								  SCall(u32 a, u32 b) : function(a), callAddress(b) {}
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								  u32 function;
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								  u32 callAddress;
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								};
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								struct Symbol
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								{
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								  enum class Type
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								  {
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								    Function,
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								    Data,
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								  };
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								  void Rename(const std::string& symbol_name);
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								  std::string name;
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								  std::string function_name;   // stripped function name
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								  std::vector<SCall> callers;  // addresses of functions that call this function
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								  std::vector<SCall> calls;    // addresses of functions that are called by this function
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								  u32 hash = 0;                // use for HLE function finding
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								  u32 address = 0;
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								  u32 flags = 0;
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								  int size = 0;
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								  int numCalls = 0;
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								  Type type = Type::Function;
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								  int index = 0;  // only used for coloring the disasm view
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								  bool analyzed = false;
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								};
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								{
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								  FFLAG_TIMERINSTRUCTIONS = (1 << 0),
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								  FFLAG_LEAF = (1 << 1),
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								  FFLAG_ONLYCALLSNICELEAFS = (1 << 2),
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								  FFLAG_EVIL = (1 << 3),
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								  FFLAG_RFI = (1 << 4),
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								  FFLAG_STRAIGHT = (1 << 5)
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								};
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								class SymbolDB
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								{
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								public:
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								  typedef std::map<u32, Symbol> XFuncMap;
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								  typedef std::map<u32, std::set<Symbol*>> XFuncPtrMap;
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								protected:
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								  XFuncMap functions;
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								  XFuncPtrMap checksumToFunction;
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								public:
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								  SymbolDB() {}
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								  virtual ~SymbolDB() {}
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								  virtual Symbol* GetSymbolFromAddr(u32 addr) { return nullptr; }
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								  virtual Symbol* AddFunction(u32 startAddr) { return nullptr; }
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								  void AddCompleteSymbol(const Symbol& symbol);
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								  Symbol* GetSymbolFromName(const std::string& name);
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								  std::vector<Symbol*> GetSymbolsFromName(const std::string& name);
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								  Symbol* GetSymbolFromHash(u32 hash);
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								  std::vector<Symbol*> GetSymbolsFromHash(u32 hash);
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								  const XFuncMap& Symbols() const { return functions; }
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								  XFuncMap& AccessSymbols() { return functions; }
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								  void Clear(const char* prefix = "");
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								  void List();
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								  void Index();
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								};
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