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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "Common/Thread.h"
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								#include "Common/CommonFuncs.h"
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								#include "Common/CommonTypes.h"
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								#ifdef _WIN32
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								#include <windows.h>
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								#else
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								#include <unistd.h>
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								#endif
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								#ifdef __APPLE__
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								#include <mach/mach.h>
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								#elif defined BSD4_4 || defined __FreeBSD__ || defined __OpenBSD__
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								#include <pthread_np.h>
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								#elif defined __HAIKU__
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								#include <OS.h>
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								#endif
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								#ifdef USE_VTUNE
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								#include <ittnotify.h>
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								#pragma comment(lib, "libittnotify.lib")
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								#endif
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								namespace Common
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								{
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								int CurrentThreadId()
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								{
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								#ifdef _WIN32
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								  return GetCurrentThreadId();
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								#elif defined __APPLE__
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								  return mach_thread_self();
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								#else
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								  return 0;
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								#endif
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								}
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								#ifdef _WIN32
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								void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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								{
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								  SetThreadAffinityMask(thread, mask);
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								}
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								void SetCurrentThreadAffinity(u32 mask)
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								{
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								  SetThreadAffinityMask(GetCurrentThread(), mask);
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								}
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								// Supporting functions
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								void SleepCurrentThread(int ms)
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								{
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								  Sleep(ms);
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								}
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								void SwitchCurrentThread()
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								{
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								  SwitchToThread();
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								}
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								// Sets the debugger-visible name of the current thread.
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								// Uses trick documented in:
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								// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
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								void SetCurrentThreadName(const char* szThreadName)
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								{
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								  static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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								#pragma pack(push, 8)
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								  struct THREADNAME_INFO
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								  {
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								    DWORD dwType;      // must be 0x1000
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								    LPCSTR szName;     // pointer to name (in user addr space)
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								    DWORD dwThreadID;  // thread ID (-1=caller thread)
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								    DWORD dwFlags;     // reserved for future use, must be zero
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								  } info;
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								#pragma pack(pop)
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								  info.dwType = 0x1000;
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								  info.szName = szThreadName;
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								  info.dwThreadID = static_cast<DWORD>(-1);
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								  info.dwFlags = 0;
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								  __try
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								  {
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								    RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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								  }
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								  __except (EXCEPTION_CONTINUE_EXECUTION)
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								  {
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								  }
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								}
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								#else  // !WIN32, so must be POSIX threads
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								void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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								{
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								#ifdef __APPLE__
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								  thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
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								#elif (defined __linux__ || defined BSD4_4 || defined __FreeBSD__) && !(defined ANDROID)
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								#ifdef __FreeBSD__
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								  cpuset_t cpu_set;
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								#else
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								  cpu_set_t cpu_set;
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								#endif
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								  CPU_ZERO(&cpu_set);
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								  for (int i = 0; i != sizeof(mask) * 8; ++i)
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								    if ((mask >> i) & 1)
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								      CPU_SET(i, &cpu_set);
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								  pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
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								#endif
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								}
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								void SetCurrentThreadAffinity(u32 mask)
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								{
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								  SetThreadAffinity(pthread_self(), mask);
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											2011-01-27 20:47:58 +00:00
										 
									 
								 
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								}
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											2011-03-05 06:11:26 +00:00
										 
									 
								 
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								void SleepCurrentThread(int ms)
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								{
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  usleep(1000 * ms);
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											2011-03-05 06:11:26 +00:00
										 
									 
								 
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								}
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											2013-08-29 16:14:08 -04:00
										 
									 
								 
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											2011-03-05 06:11:26 +00:00
										 
									 
								 
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								void SwitchCurrentThread()
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								{
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  usleep(1000 * 1);
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											2011-03-05 06:11:26 +00:00
										 
									 
								 
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								}
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											2010-06-16 14:22:17 +00:00
										 
									 
								 
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											2011-03-05 06:11:26 +00:00
										 
									 
								 
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								void SetCurrentThreadName(const char* szThreadName)
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								{
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											2013-08-29 16:14:08 -04:00
										 
									 
								 
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								#ifdef __APPLE__
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								  pthread_setname_np(szThreadName);
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											2016-07-17 04:09:46 -06:00
										 
									 
								 
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								#elif defined __FreeBSD__ || defined __OpenBSD__
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								  pthread_set_name_np(pthread_self(), szThreadName);
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											2017-02-22 12:21:10 -05:00
										 
									 
								 
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								#elif defined __HAIKU__
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								  rename_thread(find_thread(nullptr), szThreadName);
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											2013-08-29 16:14:08 -04:00
										 
									 
								 
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								#else
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  // linux doesn't allow to set more than 16 bytes, including \0.
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								  pthread_setname_np(pthread_self(), std::string(szThreadName).substr(0, 15).c_str());
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											2013-08-29 16:14:08 -04:00
										 
									 
								 
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								#endif
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											2015-02-12 01:36:29 +01:00
										 
									 
								 
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								#ifdef USE_VTUNE
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  // VTune uses OS thread names by default but probably supports longer names when set via its own
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								  // API.
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								  __itt_thread_set_name(szThreadName);
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											2015-02-12 01:36:29 +01:00
										 
									 
								 
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								#endif
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											2011-03-05 06:11:26 +00:00
										 
									 
								 
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								}
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											2010-07-06 16:16:07 +00:00
										 
									 
								 
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											2008-12-08 05:30:24 +00:00
										 
									 
								 
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								#endif
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											2013-08-29 16:14:08 -04:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								}  // namespace Common
							 |