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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _XAUDIO2STREAM_H_
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								#define _XAUDIO2STREAM_H_
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								#include "SoundStream.h"
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								#ifdef _WIN32
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								#include "Thread.h"
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								#include <xaudio2.h>
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								#include <memory>
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								struct StreamingVoiceContext : public IXAudio2VoiceCallback
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								{
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								private:
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									CMixer* const m_mixer;
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									Common::Event& m_sound_sync_event;
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									IXAudio2SourceVoice* m_source_voice;
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									std::unique_ptr<BYTE[]> xaudio_buffer;
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									void SubmitBuffer(PBYTE buf_data);
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								public:
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									StreamingVoiceContext(IXAudio2 *pXAudio2, CMixer *pMixer, Common::Event& pSyncEvent);
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									~StreamingVoiceContext();
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									void StreamingVoiceContext::Stop();
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									void StreamingVoiceContext::Play();
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									STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) {}
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									STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
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									STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
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									STDMETHOD_(void, OnBufferStart) (void*) {}
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									STDMETHOD_(void, OnLoopEnd) (void*) {}   
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									STDMETHOD_(void, OnStreamEnd) () {}
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									STDMETHOD_(void, OnBufferEnd) (void* context);
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								};
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								#endif
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								class XAudio2 : public SoundStream
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								{
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								#ifdef _WIN32
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									class Releaser
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									{
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									public:
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										template <typename R>
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										void operator()(R* ptr)
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										{
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											ptr->Release();
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										}
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									};
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								private:
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									std::unique_ptr<IXAudio2, Releaser> m_xaudio2;
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									std::unique_ptr<StreamingVoiceContext> m_voice_context;
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									IXAudio2MasteringVoice *m_mastering_voice;
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									Common::Event m_sound_sync_event;
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									float m_volume;
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									const bool m_cleanup_com;
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								public:
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									XAudio2(CMixer *mixer) 
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										: SoundStream(mixer)
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										, m_mastering_voice(nullptr)
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										, m_volume(1.0f)
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										, m_cleanup_com(SUCCEEDED(CoInitializeEx(NULL, COINIT_MULTITHREADED)))
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									{}
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									virtual ~XAudio2()
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									{
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										Stop();
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										if (m_cleanup_com)
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											CoUninitialize();
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									}
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									virtual bool Start();
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									virtual void Stop();
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									virtual void Update();
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									virtual void Clear(bool mute);
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									virtual void SetVolume(int volume);
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									virtual bool usesMixer() const { return true; }
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									static bool isValid() { return true; }
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								#else
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								public:
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									XAudio2(CMixer *mixer, void *hWnd = NULL)
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										: SoundStream(mixer)
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									{}
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								#endif
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								};
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								#endif //_XAUDIO2STREAM_H_
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