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// dear imgui, v1.89.7
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// (tables and columns code)
/*
Index of this file:
// [SECTION] Commentary
// [SECTION] Header mess
// [SECTION] Tables: Main code
// [SECTION] Tables: Simple accessors
// [SECTION] Tables: Row changes
// [SECTION] Tables: Columns changes
// [SECTION] Tables: Columns width management
// [SECTION] Tables: Drawing
// [SECTION] Tables: Sorting
// [SECTION] Tables: Headers
// [SECTION] Tables: Context Menu
// [SECTION] Tables: Settings (.ini data)
// [SECTION] Tables: Garbage Collection
// [SECTION] Tables: Debugging
// [SECTION] Columns, BeginColumns, EndColumns, etc.
*/
// Navigating this file:
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// - In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
//-----------------------------------------------------------------------------
// [SECTION] Commentary
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Typical tables call flow: (root level is generally public API):
//-----------------------------------------------------------------------------
// - BeginTable() user begin into a table
// | BeginChild() - (if ScrollX/ScrollY is set)
// | TableBeginInitMemory() - first time table is used
// | TableResetSettings() - on settings reset
// | TableLoadSettings() - on settings load
// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests
// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame)
// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width
// - TableSetupColumn() user submit columns details (optional)
// - TableSetupScrollFreeze() user submit scroll freeze information (optional)
//-----------------------------------------------------------------------------
// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow().
// | TableSetupDrawChannels() - setup ImDrawList channels
// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
// | TableDrawContextMenu() - draw right-click context menu
//-----------------------------------------------------------------------------
// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu
// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers)
// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow())
// | TableEndRow() - finish existing row
// | TableBeginRow() - add a new row
// - TableSetColumnIndex() / TableNextColumn() user begin into a cell
// | TableEndCell() - close existing column/cell
// | TableBeginCell() - enter into current column/cell
// - [...] user emit contents
//-----------------------------------------------------------------------------
// - EndTable() user ends the table
// | TableDrawBorders() - draw outer borders, inner vertical borders
// | TableMergeDrawChannels() - merge draw channels if clipping isn't required
// | EndChild() - (if ScrollX/ScrollY is set)
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// TABLE SIZING
//-----------------------------------------------------------------------------
// (Read carefully because this is subtle but it does make sense!)
//-----------------------------------------------------------------------------
// About 'outer_size':
// Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags.
// Default value is ImVec2(0.0f, 0.0f).
// X
// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
// - outer_size.x > 0.0f -> Set Fixed width.
// Y with ScrollX/ScrollY disabled: we output table directly in current window
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// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful if parent window can vertically scroll.
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// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set)
// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtenY is set)
// Y with ScrollX/ScrollY enabled: using a child window for scrolling
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// - outer_size.y < 0.0f -> Bottom-align. Not meaningful if parent window can vertically scroll.
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// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis.
//-----------------------------------------------------------------------------
// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
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// Important to note how the two flags have slightly different behaviors!
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// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible.
// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
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// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not useful and not easily noticeable).
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//-----------------------------------------------------------------------------
// About 'inner_width':
// With ScrollX disabled:
// - inner_width -> *ignored*
// With ScrollX enabled:
// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird
// - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns.
// - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space!
//-----------------------------------------------------------------------------
// Details:
// - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept
// of "available space" doesn't make sense.
// - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding
// of what the value does.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// COLUMNS SIZING POLICIES
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// (Reference: ImGuiTableFlags_SizingXXX flags and ImGuiTableColumnFlags_WidthXXX flags)
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//-----------------------------------------------------------------------------
// About overriding column sizing policy and width/weight with TableSetupColumn():
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// We use a default parameter of -1 for 'init_width'/'init_weight'.
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// - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic
// - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom
// - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f
// - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom
// Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f)
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// and you can fit a 100.0f wide item in it without clipping and with padding honored.
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//-----------------------------------------------------------------------------
// About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag)
// - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width
// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width
// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f
// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents
// Default Width and default Weight can be overridden when calling TableSetupColumn().
//-----------------------------------------------------------------------------
// About mixing Fixed/Auto and Stretch columns together:
// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns.
// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents.
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// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weights/widths.
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//-----------------------------------------------------------------------------
// About using column width:
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// If a column is manually resizable or has a width specified with TableSetupColumn():
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// - you may use GetContentRegionAvail().x to query the width available in a given column.
// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width.
// If the column is not resizable and has no width specified with TableSetupColumn():
// - its width will be automatic and be set to the max of items submitted.
// - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN).
// - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN).
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// TABLES CLIPPING/CULLING
//-----------------------------------------------------------------------------
// About clipping/culling of Rows in Tables:
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// - For large numbers of rows, it is recommended you use ImGuiListClipper to submit only visible rows.
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// ImGuiListClipper is reliant on the fact that rows are of equal height.
// See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper.
// - Note that auto-resizing columns don't play well with using the clipper.
// By default a table with _ScrollX but without _Resizable will have column auto-resize.
// So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed.
//-----------------------------------------------------------------------------
// About clipping/culling of Columns in Tables:
// - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing
// width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know
// it is not going to contribute to row height.
// In many situations, you may skip submitting contents for every column but one (e.g. the first one).
// - Case A: column is not hidden by user, and at least partially in sight (most common case).
// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output.
// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
//
// [A] [B] [C]
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// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() returns false, user can skip submitting items but only if the column doesn't contribute to row height.
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// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway).
//
// - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row.
// However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer.
//-----------------------------------------------------------------------------
// About clipping/culling of whole Tables:
// - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// [SECTION] Header mess
//-----------------------------------------------------------------------------
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
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#include "imgui.h"
#ifndef IMGUI_DISABLE
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#include "imgui_internal.h"
// System includes
#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
#include <stddef.h> // intptr_t
#else
#include <stdint.h> // intptr_t
#endif
// Visual Studio warnings
#ifdef _MSC_VER
#pragma warning (disable: 4127) // condition expression is constant
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
#endif
#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
#endif
// Clang/GCC warnings with -Weverything
#if defined(__clang__)
#if __has_warning("-Wunknown-warning-option")
#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
#endif
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_')
#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
#endif
//-----------------------------------------------------------------------------
// [SECTION] Tables: Main code
//-----------------------------------------------------------------------------
// - TableFixFlags() [Internal]
// - TableFindByID() [Internal]
// - BeginTable()
// - BeginTableEx() [Internal]
// - TableBeginInitMemory() [Internal]
// - TableBeginApplyRequests() [Internal]
// - TableSetupColumnFlags() [Internal]
// - TableUpdateLayout() [Internal]
// - TableUpdateBorders() [Internal]
// - EndTable()
// - TableSetupColumn()
// - TableSetupScrollFreeze()
//-----------------------------------------------------------------------------
// Configuration
static const int TABLE_DRAW_CHANNEL_BG0 = 0 ;
static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1 ;
static const int TABLE_DRAW_CHANNEL_NOCLIP = 2 ; // When using ImGuiTableFlags_NoClip (this becomes the last visible channel)
static const float TABLE_BORDER_SIZE = 1.0f ; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f ; // Extend outside inner borders.
static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f ; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
// Helper
inline ImGuiTableFlags TableFixFlags ( ImGuiTableFlags flags , ImGuiWindow * outer_window )
{
// Adjust flags: set default sizing policy
if (( flags & ImGuiTableFlags_SizingMask_ ) == 0 )
flags |= (( flags & ImGuiTableFlags_ScrollX ) || ( outer_window -> Flags & ImGuiWindowFlags_AlwaysAutoResize )) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame ;
// Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame
if (( flags & ImGuiTableFlags_SizingMask_ ) == ImGuiTableFlags_SizingFixedSame )
flags |= ImGuiTableFlags_NoKeepColumnsVisible ;
// Adjust flags: enforce borders when resizable
if ( flags & ImGuiTableFlags_Resizable )
flags |= ImGuiTableFlags_BordersInnerV ;
// Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on
if ( flags & ( ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY ))
flags &= ~ ( ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY );
// Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody
if ( flags & ImGuiTableFlags_NoBordersInBodyUntilResize )
flags &= ~ ImGuiTableFlags_NoBordersInBody ;
// Adjust flags: disable saved settings if there's nothing to save
if (( flags & ( ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable )) == 0 )
flags |= ImGuiTableFlags_NoSavedSettings ;
// Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
if ( outer_window -> RootWindow -> Flags & ImGuiWindowFlags_NoSavedSettings )
flags |= ImGuiTableFlags_NoSavedSettings ;
return flags ;
}
ImGuiTable * ImGui :: TableFindByID ( ImGuiID id )
{
ImGuiContext & g = * GImGui ;
return g . Tables . GetByKey ( id );
}
// Read about "TABLE SIZING" at the top of this file.
bool ImGui :: BeginTable ( const char * str_id , int columns_count , ImGuiTableFlags flags , const ImVec2 & outer_size , float inner_width )
{
ImGuiID id = GetID ( str_id );
return BeginTableEx ( str_id , id , columns_count , flags , outer_size , inner_width );
}
bool ImGui :: BeginTableEx ( const char * name , ImGuiID id , int columns_count , ImGuiTableFlags flags , const ImVec2 & outer_size , float inner_width )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * outer_window = GetCurrentWindow ();
if ( outer_window -> SkipItems ) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible.
return false ;
// Sanity checks
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IM_ASSERT ( columns_count > 0 && columns_count < IMGUI_TABLE_MAX_COLUMNS );
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if ( flags & ImGuiTableFlags_ScrollX )
IM_ASSERT ( inner_width >= 0.0f );
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// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
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const bool use_child_window = ( flags & ( ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY )) != 0 ;
const ImVec2 avail_size = GetContentRegionAvail ();
ImVec2 actual_outer_size = CalcItemSize ( outer_size , ImMax ( avail_size . x , 1.0f ), use_child_window ? ImMax ( avail_size . y , 1.0f ) : 0.0f );
ImRect outer_rect ( outer_window -> DC . CursorPos , outer_window -> DC . CursorPos + actual_outer_size );
if ( use_child_window && IsClippedEx ( outer_rect , 0 ))
{
ItemSize ( outer_rect );
return false ;
}
// Acquire storage for the table
ImGuiTable * table = g . Tables . GetOrAddByKey ( id );
const ImGuiTableFlags table_last_flags = table -> Flags ;
// Acquire temporary buffers
const int table_idx = g . Tables . GetIndex ( table );
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if ( ++ g . TablesTempDataStacked > g . TablesTempData . Size )
g . TablesTempData . resize ( g . TablesTempDataStacked , ImGuiTableTempData ());
ImGuiTableTempData * temp_data = table -> TempData = & g . TablesTempData [ g . TablesTempDataStacked - 1 ];
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temp_data -> TableIndex = table_idx ;
table -> DrawSplitter = & table -> TempData -> DrawSplitter ;
table -> DrawSplitter -> Clear ();
// Fix flags
table -> IsDefaultSizingPolicy = ( flags & ImGuiTableFlags_SizingMask_ ) == 0 ;
flags = TableFixFlags ( flags , outer_window );
// Initialize
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const int instance_no = ( table -> LastFrameActive != g . FrameCount ) ? 0 : table -> InstanceCurrent + 1 ;
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table -> ID = id ;
table -> Flags = flags ;
table -> LastFrameActive = g . FrameCount ;
table -> OuterWindow = table -> InnerWindow = outer_window ;
table -> ColumnsCount = columns_count ;
table -> IsLayoutLocked = false ;
table -> InnerWidth = inner_width ;
temp_data -> UserOuterSize = outer_size ;
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// Instance data (for instance 0, TableID == TableInstanceID)
ImGuiID instance_id ;
table -> InstanceCurrent = ( ImS16 ) instance_no ;
if ( instance_no > 0 )
{
IM_ASSERT ( table -> ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID" );
if ( table -> InstanceDataExtra . Size < instance_no )
table -> InstanceDataExtra . push_back ( ImGuiTableInstanceData ());
instance_id = GetIDWithSeed ( instance_no , GetIDWithSeed ( "##Instances" , NULL , id )); // Push "##Instances" followed by (int)instance_no in ID stack.
}
else
{
instance_id = id ;
}
ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table -> InstanceCurrent );
table_instance -> TableInstanceID = instance_id ;
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// When not using a child window, WorkRect.Max will grow as we append contents.
if ( use_child_window )
{
// Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent
// (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing)
ImVec2 override_content_size ( FLT_MAX , FLT_MAX );
if (( flags & ImGuiTableFlags_ScrollX ) && ! ( flags & ImGuiTableFlags_ScrollY ))
override_content_size . y = FLT_MIN ;
// Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and
// never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align
// based on the right side of the child window work rect, which would require knowing ahead if we are going to
// have decoration taking horizontal spaces (typically a vertical scrollbar).
if (( flags & ImGuiTableFlags_ScrollX ) && inner_width > 0.0f )
override_content_size . x = inner_width ;
if ( override_content_size . x != FLT_MAX || override_content_size . y != FLT_MAX )
SetNextWindowContentSize ( ImVec2 ( override_content_size . x != FLT_MAX ? override_content_size . x : 0.0f , override_content_size . y != FLT_MAX ? override_content_size . y : 0.0f ));
// Reset scroll if we are reactivating it
if (( table_last_flags & ( ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY )) == 0 )
SetNextWindowScroll ( ImVec2 ( 0.0f , 0.0f ));
// Create scrolling region (without border and zero window padding)
ImGuiWindowFlags child_flags = ( flags & ImGuiTableFlags_ScrollX ) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None ;
BeginChildEx ( name , instance_id , outer_rect . GetSize (), false , child_flags );
table -> InnerWindow = g . CurrentWindow ;
table -> WorkRect = table -> InnerWindow -> WorkRect ;
table -> OuterRect = table -> InnerWindow -> Rect ();
table -> InnerRect = table -> InnerWindow -> InnerRect ;
IM_ASSERT ( table -> InnerWindow -> WindowPadding . x == 0.0f && table -> InnerWindow -> WindowPadding . y == 0.0f && table -> InnerWindow -> WindowBorderSize == 0.0f );
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// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
if ( instance_no == 0 )
{
table -> HasScrollbarYPrev = table -> HasScrollbarYCurr ;
table -> HasScrollbarYCurr = false ;
}
table -> HasScrollbarYCurr |= ( table -> InnerWindow -> ScrollMax . y > 0.0f );
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}
else
{
// For non-scrolling tables, WorkRect == OuterRect == InnerRect.
// But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
table -> WorkRect = table -> OuterRect = table -> InnerRect = outer_rect ;
}
// Push a standardized ID for both child-using and not-child-using tables
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PushOverrideID ( id );
if ( instance_no > 0 )
PushOverrideID ( instance_id ); // FIXME: Somehow this is not resolved by stack-tool, even tho GetIDWithSeed() submitted the symbol.
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// Backup a copy of host window members we will modify
ImGuiWindow * inner_window = table -> InnerWindow ;
table -> HostIndentX = inner_window -> DC . Indent . x ;
table -> HostClipRect = inner_window -> ClipRect ;
table -> HostSkipItems = inner_window -> SkipItems ;
temp_data -> HostBackupWorkRect = inner_window -> WorkRect ;
temp_data -> HostBackupParentWorkRect = inner_window -> ParentWorkRect ;
temp_data -> HostBackupColumnsOffset = outer_window -> DC . ColumnsOffset ;
temp_data -> HostBackupPrevLineSize = inner_window -> DC . PrevLineSize ;
temp_data -> HostBackupCurrLineSize = inner_window -> DC . CurrLineSize ;
temp_data -> HostBackupCursorMaxPos = inner_window -> DC . CursorMaxPos ;
temp_data -> HostBackupItemWidth = outer_window -> DC . ItemWidth ;
temp_data -> HostBackupItemWidthStackSize = outer_window -> DC . ItemWidthStack . Size ;
inner_window -> DC . PrevLineSize = inner_window -> DC . CurrLineSize = ImVec2 ( 0.0f , 0.0f );
// Padding and Spacing
// - None ........Content..... Pad .....Content........
// - PadOuter | Pad ..Content..... Pad .....Content.. Pad |
// - PadInner ........Content.. Pad | Pad ..Content........
// - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad |
const bool pad_outer_x = ( flags & ImGuiTableFlags_NoPadOuterX ) ? false : ( flags & ImGuiTableFlags_PadOuterX ) ? true : ( flags & ImGuiTableFlags_BordersOuterV ) != 0 ;
const bool pad_inner_x = ( flags & ImGuiTableFlags_NoPadInnerX ) ? false : true ;
const float inner_spacing_for_border = ( flags & ImGuiTableFlags_BordersInnerV ) ? TABLE_BORDER_SIZE : 0.0f ;
const float inner_spacing_explicit = ( pad_inner_x && ( flags & ImGuiTableFlags_BordersInnerV ) == 0 ) ? g . Style . CellPadding . x : 0.0f ;
const float inner_padding_explicit = ( pad_inner_x && ( flags & ImGuiTableFlags_BordersInnerV ) != 0 ) ? g . Style . CellPadding . x : 0.0f ;
table -> CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border ;
table -> CellSpacingX2 = inner_spacing_explicit ;
table -> CellPaddingX = inner_padding_explicit ;
table -> CellPaddingY = g . Style . CellPadding . y ;
const float outer_padding_for_border = ( flags & ImGuiTableFlags_BordersOuterV ) ? TABLE_BORDER_SIZE : 0.0f ;
const float outer_padding_explicit = pad_outer_x ? g . Style . CellPadding . x : 0.0f ;
table -> OuterPaddingX = ( outer_padding_for_border + outer_padding_explicit ) - table -> CellPaddingX ;
table -> CurrentColumn = - 1 ;
table -> CurrentRow = - 1 ;
table -> RowBgColorCounter = 0 ;
table -> LastRowFlags = ImGuiTableRowFlags_None ;
table -> InnerClipRect = ( inner_window == outer_window ) ? table -> WorkRect : inner_window -> ClipRect ;
table -> InnerClipRect . ClipWith ( table -> WorkRect ); // We need this to honor inner_width
table -> InnerClipRect . ClipWithFull ( table -> HostClipRect );
table -> InnerClipRect . Max . y = ( flags & ImGuiTableFlags_NoHostExtendY ) ? ImMin ( table -> InnerClipRect . Max . y , inner_window -> WorkRect . Max . y ) : inner_window -> ClipRect . Max . y ;
table -> RowPosY1 = table -> RowPosY2 = table -> WorkRect . Min . y ; // This is needed somehow
table -> RowTextBaseline = 0.0f ; // This will be cleared again by TableBeginRow()
table -> FreezeRowsRequest = table -> FreezeRowsCount = 0 ; // This will be setup by TableSetupScrollFreeze(), if any
table -> FreezeColumnsRequest = table -> FreezeColumnsCount = 0 ;
table -> IsUnfrozenRows = true ;
table -> DeclColumnsCount = 0 ;
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// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
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table -> BorderColorStrong = GetColorU32 ( ImGuiCol_TableBorderStrong );
table -> BorderColorLight = GetColorU32 ( ImGuiCol_TableBorderLight );
// Make table current
g . CurrentTable = table ;
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outer_window -> DC . NavIsScrollPushableX = false ; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
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outer_window -> DC . CurrentTableIdx = table_idx ;
if ( inner_window != outer_window ) // So EndChild() within the inner window can restore the table properly.
inner_window -> DC . CurrentTableIdx = table_idx ;
if (( table_last_flags & ImGuiTableFlags_Reorderable ) && ( flags & ImGuiTableFlags_Reorderable ) == 0 )
table -> IsResetDisplayOrderRequest = true ;
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// Mark as used to avoid GC
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if ( table_idx >= g . TablesLastTimeActive . Size )
g . TablesLastTimeActive . resize ( table_idx + 1 , - 1.0f );
g . TablesLastTimeActive [ table_idx ] = ( float ) g . Time ;
temp_data -> LastTimeActive = ( float ) g . Time ;
table -> MemoryCompacted = false ;
// Setup memory buffer (clear data if columns count changed)
ImGuiTableColumn * old_columns_to_preserve = NULL ;
void * old_columns_raw_data = NULL ;
const int old_columns_count = table -> Columns . size ();
if ( old_columns_count != 0 && old_columns_count != columns_count )
{
// Attempt to preserve width on column count change (#4046)
old_columns_to_preserve = table -> Columns . Data ;
old_columns_raw_data = table -> RawData ;
table -> RawData = NULL ;
}
if ( table -> RawData == NULL )
{
TableBeginInitMemory ( table , columns_count );
table -> IsInitializing = table -> IsSettingsRequestLoad = true ;
}
if ( table -> IsResetAllRequest )
TableResetSettings ( table );
if ( table -> IsInitializing )
{
// Initialize
table -> SettingsOffset = - 1 ;
table -> IsSortSpecsDirty = true ;
table -> InstanceInteracted = - 1 ;
table -> ContextPopupColumn = - 1 ;
table -> ReorderColumn = table -> ResizedColumn = table -> LastResizedColumn = - 1 ;
table -> AutoFitSingleColumn = - 1 ;
table -> HoveredColumnBody = table -> HoveredColumnBorder = - 1 ;
for ( int n = 0 ; n < columns_count ; n ++ )
{
ImGuiTableColumn * column = & table -> Columns [ n ];
if ( old_columns_to_preserve && n < old_columns_count )
{
// FIXME: We don't attempt to preserve column order in this path.
* column = old_columns_to_preserve [ n ];
}
else
{
float width_auto = column -> WidthAuto ;
* column = ImGuiTableColumn ();
column -> WidthAuto = width_auto ;
column -> IsPreserveWidthAuto = true ; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
column -> IsEnabled = column -> IsUserEnabled = column -> IsUserEnabledNextFrame = true ;
}
column -> DisplayOrder = table -> DisplayOrderToIndex [ n ] = ( ImGuiTableColumnIdx ) n ;
}
}
if ( old_columns_raw_data )
IM_FREE ( old_columns_raw_data );
// Load settings
if ( table -> IsSettingsRequestLoad )
TableLoadSettings ( table );
// Handle DPI/font resize
// This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well.
// It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition.
// FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory.
// This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path.
const float new_ref_scale_unit = g . FontSize ; // g.Font->GetCharAdvance('A') ?
if ( table -> RefScale != 0.0f && table -> RefScale != new_ref_scale_unit )
{
const float scale_factor = new_ref_scale_unit / table -> RefScale ;
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//IMGUI_DEBUG_PRINT("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor);
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for ( int n = 0 ; n < columns_count ; n ++ )
table -> Columns [ n ]. WidthRequest = table -> Columns [ n ]. WidthRequest * scale_factor ;
}
table -> RefScale = new_ref_scale_unit ;
// Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call..
// This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user.
// Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
inner_window -> SkipItems = true ;
// Clear names
// At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn()
if ( table -> ColumnsNames . Buf . Size > 0 )
table -> ColumnsNames . Buf . resize ( 0 );
// Apply queued resizing/reordering/hiding requests
TableBeginApplyRequests ( table );
return true ;
}
// For reference, the average total _allocation count_ for a table is:
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// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables[])
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// + 1 (for table->RawData allocated below)
// + 1 (for table->ColumnsNames, if names are used)
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// Shared allocations for the maximum number of simultaneously nested tables (generally a very small number)
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// + 1 (for table->Splitter._Channels)
// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
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// Where active_channels_count is variable but often == columns_count or == columns_count + 1, see TableSetupDrawChannels() for details.
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// Unused channels don't perform their +2 allocations.
void ImGui :: TableBeginInitMemory ( ImGuiTable * table , int columns_count )
{
// Allocate single buffer for our arrays
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const int columns_bit_array_size = ( int ) ImBitArrayGetStorageSizeInBytes ( columns_count );
ImSpanAllocator < 6 > span_allocator ;
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span_allocator . Reserve ( 0 , columns_count * sizeof ( ImGuiTableColumn ));
span_allocator . Reserve ( 1 , columns_count * sizeof ( ImGuiTableColumnIdx ));
span_allocator . Reserve ( 2 , columns_count * sizeof ( ImGuiTableCellData ), 4 );
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for ( int n = 3 ; n < 6 ; n ++ )
span_allocator . Reserve ( n , columns_bit_array_size );
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table -> RawData = IM_ALLOC ( span_allocator . GetArenaSizeInBytes ());
memset ( table -> RawData , 0 , span_allocator . GetArenaSizeInBytes ());
span_allocator . SetArenaBasePtr ( table -> RawData );
span_allocator . GetSpan ( 0 , & table -> Columns );
span_allocator . GetSpan ( 1 , & table -> DisplayOrderToIndex );
span_allocator . GetSpan ( 2 , & table -> RowCellData );
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table -> EnabledMaskByDisplayOrder = ( ImU32 * ) span_allocator . GetSpanPtrBegin ( 3 );
table -> EnabledMaskByIndex = ( ImU32 * ) span_allocator . GetSpanPtrBegin ( 4 );
table -> VisibleMaskByIndex = ( ImU32 * ) span_allocator . GetSpanPtrBegin ( 5 );
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}
// Apply queued resizing/reordering/hiding requests
void ImGui :: TableBeginApplyRequests ( ImGuiTable * table )
{
// Handle resizing request
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// (We process this in the TableBegin() of the first instance of each table)
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// FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling?
if ( table -> InstanceCurrent == 0 )
{
if ( table -> ResizedColumn != - 1 && table -> ResizedColumnNextWidth != FLT_MAX )
TableSetColumnWidth ( table -> ResizedColumn , table -> ResizedColumnNextWidth );
table -> LastResizedColumn = table -> ResizedColumn ;
table -> ResizedColumnNextWidth = FLT_MAX ;
table -> ResizedColumn = - 1 ;
// Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy.
// FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings.
if ( table -> AutoFitSingleColumn != - 1 )
{
TableSetColumnWidth ( table -> AutoFitSingleColumn , table -> Columns [ table -> AutoFitSingleColumn ]. WidthAuto );
table -> AutoFitSingleColumn = - 1 ;
}
}
// Handle reordering request
// Note: we don't clear ReorderColumn after handling the request.
if ( table -> InstanceCurrent == 0 )
{
if ( table -> HeldHeaderColumn == - 1 && table -> ReorderColumn != - 1 )
table -> ReorderColumn = - 1 ;
table -> HeldHeaderColumn = - 1 ;
if ( table -> ReorderColumn != - 1 && table -> ReorderColumnDir != 0 )
{
// We need to handle reordering across hidden columns.
// In the configuration below, moving C to the right of E will lead to:
// ... C [D] E ---> ... [D] E C (Column name/index)
// ... 2 3 4 ... 2 3 4 (Display order)
const int reorder_dir = table -> ReorderColumnDir ;
IM_ASSERT ( reorder_dir == - 1 || reorder_dir == + 1 );
IM_ASSERT ( table -> Flags & ImGuiTableFlags_Reorderable );
ImGuiTableColumn * src_column = & table -> Columns [ table -> ReorderColumn ];
ImGuiTableColumn * dst_column = & table -> Columns [( reorder_dir == - 1 ) ? src_column -> PrevEnabledColumn : src_column -> NextEnabledColumn ];
IM_UNUSED ( dst_column );
const int src_order = src_column -> DisplayOrder ;
const int dst_order = dst_column -> DisplayOrder ;
src_column -> DisplayOrder = ( ImGuiTableColumnIdx ) dst_order ;
for ( int order_n = src_order + reorder_dir ; order_n != dst_order + reorder_dir ; order_n += reorder_dir )
table -> Columns [ table -> DisplayOrderToIndex [ order_n ]]. DisplayOrder -= ( ImGuiTableColumnIdx ) reorder_dir ;
IM_ASSERT ( dst_column -> DisplayOrder == dst_order - reorder_dir );
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// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
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for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
table -> DisplayOrderToIndex [ table -> Columns [ column_n ]. DisplayOrder ] = ( ImGuiTableColumnIdx ) column_n ;
table -> ReorderColumnDir = 0 ;
table -> IsSettingsDirty = true ;
}
}
// Handle display order reset request
if ( table -> IsResetDisplayOrderRequest )
{
for ( int n = 0 ; n < table -> ColumnsCount ; n ++ )
table -> DisplayOrderToIndex [ n ] = table -> Columns [ n ]. DisplayOrder = ( ImGuiTableColumnIdx ) n ;
table -> IsResetDisplayOrderRequest = false ;
table -> IsSettingsDirty = true ;
}
}
// Adjust flags: default width mode + stretch columns are not allowed when auto extending
static void TableSetupColumnFlags ( ImGuiTable * table , ImGuiTableColumn * column , ImGuiTableColumnFlags flags_in )
{
ImGuiTableColumnFlags flags = flags_in ;
// Sizing Policy
if (( flags & ImGuiTableColumnFlags_WidthMask_ ) == 0 )
{
const ImGuiTableFlags table_sizing_policy = ( table -> Flags & ImGuiTableFlags_SizingMask_ );
if ( table_sizing_policy == ImGuiTableFlags_SizingFixedFit || table_sizing_policy == ImGuiTableFlags_SizingFixedSame )
flags |= ImGuiTableColumnFlags_WidthFixed ;
else
flags |= ImGuiTableColumnFlags_WidthStretch ;
}
else
{
IM_ASSERT ( ImIsPowerOfTwo ( flags & ImGuiTableColumnFlags_WidthMask_ )); // Check that only 1 of each set is used.
}
// Resize
if (( table -> Flags & ImGuiTableFlags_Resizable ) == 0 )
flags |= ImGuiTableColumnFlags_NoResize ;
// Sorting
if (( flags & ImGuiTableColumnFlags_NoSortAscending ) && ( flags & ImGuiTableColumnFlags_NoSortDescending ))
flags |= ImGuiTableColumnFlags_NoSort ;
// Indentation
if (( flags & ImGuiTableColumnFlags_IndentMask_ ) == 0 )
flags |= ( table -> Columns . index_from_ptr ( column ) == 0 ) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable ;
// Alignment
//if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0)
// flags |= ImGuiTableColumnFlags_AlignCenter;
//IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used.
// Preserve status flags
column -> Flags = flags | ( column -> Flags & ImGuiTableColumnFlags_StatusMask_ );
// Build an ordered list of available sort directions
column -> SortDirectionsAvailCount = column -> SortDirectionsAvailMask = column -> SortDirectionsAvailList = 0 ;
if ( table -> Flags & ImGuiTableFlags_Sortable )
{
int count = 0 , mask = 0 , list = 0 ;
if (( flags & ImGuiTableColumnFlags_PreferSortAscending ) != 0 && ( flags & ImGuiTableColumnFlags_NoSortAscending ) == 0 ) { mask |= 1 << ImGuiSortDirection_Ascending ; list |= ImGuiSortDirection_Ascending << ( count << 1 ); count ++ ; }
if (( flags & ImGuiTableColumnFlags_PreferSortDescending ) != 0 && ( flags & ImGuiTableColumnFlags_NoSortDescending ) == 0 ) { mask |= 1 << ImGuiSortDirection_Descending ; list |= ImGuiSortDirection_Descending << ( count << 1 ); count ++ ; }
if (( flags & ImGuiTableColumnFlags_PreferSortAscending ) == 0 && ( flags & ImGuiTableColumnFlags_NoSortAscending ) == 0 ) { mask |= 1 << ImGuiSortDirection_Ascending ; list |= ImGuiSortDirection_Ascending << ( count << 1 ); count ++ ; }
if (( flags & ImGuiTableColumnFlags_PreferSortDescending ) == 0 && ( flags & ImGuiTableColumnFlags_NoSortDescending ) == 0 ) { mask |= 1 << ImGuiSortDirection_Descending ; list |= ImGuiSortDirection_Descending << ( count << 1 ); count ++ ; }
if (( table -> Flags & ImGuiTableFlags_SortTristate ) || count == 0 ) { mask |= 1 << ImGuiSortDirection_None ; count ++ ; }
column -> SortDirectionsAvailList = ( ImU8 ) list ;
column -> SortDirectionsAvailMask = ( ImU8 ) mask ;
column -> SortDirectionsAvailCount = ( ImU8 ) count ;
ImGui :: TableFixColumnSortDirection ( table , column );
}
}
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// Layout columns for the frame. This is in essence the followup to BeginTable() and this is our largest function.
// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() and other TableSetupXXXXX() functions to be called first.
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// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns.
// Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns?
void ImGui :: TableUpdateLayout ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
IM_ASSERT ( table -> IsLayoutLocked == false );
const ImGuiTableFlags table_sizing_policy = ( table -> Flags & ImGuiTableFlags_SizingMask_ );
table -> IsDefaultDisplayOrder = true ;
table -> ColumnsEnabledCount = 0 ;
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ImBitArrayClearAllBits ( table -> EnabledMaskByIndex , table -> ColumnsCount );
ImBitArrayClearAllBits ( table -> EnabledMaskByDisplayOrder , table -> ColumnsCount );
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table -> LeftMostEnabledColumn = - 1 ;
table -> MinColumnWidth = ImMax ( 1.0f , g . Style . FramePadding . x * 1.0f ); // g.Style.ColumnsMinSpacing; // FIXME-TABLE
// [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns.
// Process columns in their visible orders as we are building the Prev/Next indices.
int count_fixed = 0 ; // Number of columns that have fixed sizing policies
int count_stretch = 0 ; // Number of columns that have stretch sizing policies
int prev_visible_column_idx = - 1 ;
bool has_auto_fit_request = false ;
bool has_resizable = false ;
float stretch_sum_width_auto = 0.0f ;
float fixed_max_width_auto = 0.0f ;
for ( int order_n = 0 ; order_n < table -> ColumnsCount ; order_n ++ )
{
const int column_n = table -> DisplayOrderToIndex [ order_n ];
if ( column_n != order_n )
table -> IsDefaultDisplayOrder = false ;
ImGuiTableColumn * column = & table -> Columns [ column_n ];
// Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame.
// It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway.
// We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect.
if ( table -> DeclColumnsCount <= column_n )
{
TableSetupColumnFlags ( table , column , ImGuiTableColumnFlags_None );
column -> NameOffset = - 1 ;
column -> UserID = 0 ;
column -> InitStretchWeightOrWidth = - 1.0f ;
}
// Update Enabled state, mark settings and sort specs dirty
if ( ! ( table -> Flags & ImGuiTableFlags_Hideable ) || ( column -> Flags & ImGuiTableColumnFlags_NoHide ))
column -> IsUserEnabledNextFrame = true ;
if ( column -> IsUserEnabled != column -> IsUserEnabledNextFrame )
{
column -> IsUserEnabled = column -> IsUserEnabledNextFrame ;
table -> IsSettingsDirty = true ;
}
column -> IsEnabled = column -> IsUserEnabled && ( column -> Flags & ImGuiTableColumnFlags_Disabled ) == 0 ;
if ( column -> SortOrder != - 1 && ! column -> IsEnabled )
table -> IsSortSpecsDirty = true ;
if ( column -> SortOrder > 0 && ! ( table -> Flags & ImGuiTableFlags_SortMulti ))
table -> IsSortSpecsDirty = true ;
// Auto-fit unsized columns
const bool start_auto_fit = ( column -> Flags & ImGuiTableColumnFlags_WidthFixed ) ? ( column -> WidthRequest < 0.0f ) : ( column -> StretchWeight < 0.0f );
if ( start_auto_fit )
column -> AutoFitQueue = column -> CannotSkipItemsQueue = ( 1 << 3 ) - 1 ; // Fit for three frames
if ( ! column -> IsEnabled )
{
column -> IndexWithinEnabledSet = - 1 ;
continue ;
}
// Mark as enabled and link to previous/next enabled column
column -> PrevEnabledColumn = ( ImGuiTableColumnIdx ) prev_visible_column_idx ;
column -> NextEnabledColumn = - 1 ;
if ( prev_visible_column_idx != - 1 )
table -> Columns [ prev_visible_column_idx ]. NextEnabledColumn = ( ImGuiTableColumnIdx ) column_n ;
else
table -> LeftMostEnabledColumn = ( ImGuiTableColumnIdx ) column_n ;
column -> IndexWithinEnabledSet = table -> ColumnsEnabledCount ++ ;
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ImBitArraySetBit ( table -> EnabledMaskByIndex , column_n );
ImBitArraySetBit ( table -> EnabledMaskByDisplayOrder , column -> DisplayOrder );
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prev_visible_column_idx = column_n ;
IM_ASSERT ( column -> IndexWithinEnabledSet <= column -> DisplayOrder );
// Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
// Combine width from regular rows + width from headers unless requested not to.
if ( ! column -> IsPreserveWidthAuto )
column -> WidthAuto = TableGetColumnWidthAuto ( table , column );
// Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto)
const bool column_is_resizable = ( column -> Flags & ImGuiTableColumnFlags_NoResize ) == 0 ;
if ( column_is_resizable )
has_resizable = true ;
if (( column -> Flags & ImGuiTableColumnFlags_WidthFixed ) && column -> InitStretchWeightOrWidth > 0.0f && ! column_is_resizable )
column -> WidthAuto = column -> InitStretchWeightOrWidth ;
if ( column -> AutoFitQueue != 0x00 )
has_auto_fit_request = true ;
if ( column -> Flags & ImGuiTableColumnFlags_WidthStretch )
{
stretch_sum_width_auto += column -> WidthAuto ;
count_stretch ++ ;
}
else
{
fixed_max_width_auto = ImMax ( fixed_max_width_auto , column -> WidthAuto );
count_fixed ++ ;
}
}
if (( table -> Flags & ImGuiTableFlags_Sortable ) && table -> SortSpecsCount == 0 && ! ( table -> Flags & ImGuiTableFlags_SortTristate ))
table -> IsSortSpecsDirty = true ;
table -> RightMostEnabledColumn = ( ImGuiTableColumnIdx ) prev_visible_column_idx ;
IM_ASSERT ( table -> LeftMostEnabledColumn >= 0 && table -> RightMostEnabledColumn >= 0 );
// [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible
// to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing).
// FIXME-TABLE: for always auto-resizing columns may not want to do that all the time.
if ( has_auto_fit_request && table -> OuterWindow != table -> InnerWindow )
table -> InnerWindow -> SkipItems = false ;
if ( has_auto_fit_request )
table -> IsSettingsDirty = true ;
// [Part 3] Fix column flags and record a few extra information.
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float sum_width_requests = 0.0f ; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
float stretch_sum_weights = 0.0f ; // Sum of all weights for stretch columns.
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table -> LeftMostStretchedColumn = table -> RightMostStretchedColumn = - 1 ;
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
{
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if ( ! IM_BITARRAY_TESTBIT ( table -> EnabledMaskByIndex , column_n ))
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continue ;
ImGuiTableColumn * column = & table -> Columns [ column_n ];
const bool column_is_resizable = ( column -> Flags & ImGuiTableColumnFlags_NoResize ) == 0 ;
if ( column -> Flags & ImGuiTableColumnFlags_WidthFixed )
{
// Apply same widths policy
float width_auto = column -> WidthAuto ;
if ( table_sizing_policy == ImGuiTableFlags_SizingFixedSame && ( column -> AutoFitQueue != 0x00 || ! column_is_resizable ))
width_auto = fixed_max_width_auto ;
// Apply automatic width
// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
if ( column -> AutoFitQueue != 0x00 )
column -> WidthRequest = width_auto ;
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else if (( column -> Flags & ImGuiTableColumnFlags_WidthFixed ) && ! column_is_resizable && column -> IsRequestOutput )
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column -> WidthRequest = width_auto ;
// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
// (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
// large height (= first frame scrollbar display very off + clipper would skip lots of items).
// This is merely making the side-effect less extreme, but doesn't properly fixes it.
// FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
// FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller.
if ( column -> AutoFitQueue > 0x01 && table -> IsInitializing && ! column -> IsPreserveWidthAuto )
column -> WidthRequest = ImMax ( column -> WidthRequest , table -> MinColumnWidth * 4.0f ); // FIXME-TABLE: Another constant/scale?
sum_width_requests += column -> WidthRequest ;
}
else
{
// Initialize stretch weight
if ( column -> AutoFitQueue != 0x00 || column -> StretchWeight < 0.0f || ! column_is_resizable )
{
if ( column -> InitStretchWeightOrWidth > 0.0f )
column -> StretchWeight = column -> InitStretchWeightOrWidth ;
else if ( table_sizing_policy == ImGuiTableFlags_SizingStretchProp )
column -> StretchWeight = ( column -> WidthAuto / stretch_sum_width_auto ) * count_stretch ;
else
column -> StretchWeight = 1.0f ;
}
stretch_sum_weights += column -> StretchWeight ;
if ( table -> LeftMostStretchedColumn == - 1 || table -> Columns [ table -> LeftMostStretchedColumn ]. DisplayOrder > column -> DisplayOrder )
table -> LeftMostStretchedColumn = ( ImGuiTableColumnIdx ) column_n ;
if ( table -> RightMostStretchedColumn == - 1 || table -> Columns [ table -> RightMostStretchedColumn ]. DisplayOrder < column -> DisplayOrder )
table -> RightMostStretchedColumn = ( ImGuiTableColumnIdx ) column_n ;
}
column -> IsPreserveWidthAuto = false ;
sum_width_requests += table -> CellPaddingX * 2.0f ;
}
table -> ColumnsEnabledFixedCount = ( ImGuiTableColumnIdx ) count_fixed ;
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table -> ColumnsStretchSumWeights = stretch_sum_weights ;
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// [Part 4] Apply final widths based on requested widths
const ImRect work_rect = table -> WorkRect ;
const float width_spacings = ( table -> OuterPaddingX * 2.0f ) + ( table -> CellSpacingX1 + table -> CellSpacingX2 ) * ( table -> ColumnsEnabledCount - 1 );
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const float width_removed = ( table -> HasScrollbarYPrev && ! table -> InnerWindow -> ScrollbarY ) ? g . Style . ScrollbarSize : 0.0f ; // To synchronize decoration width of synched tables with mismatching scrollbar state (#5920)
const float width_avail = ImMax ( 1.0f , ((( table -> Flags & ImGuiTableFlags_ScrollX ) && table -> InnerWidth == 0.0f ) ? table -> InnerClipRect . GetWidth () : work_rect . GetWidth ()) - width_removed );
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const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests ;
float width_remaining_for_stretched_columns = width_avail_for_stretched_columns ;
table -> ColumnsGivenWidth = width_spacings + ( table -> CellPaddingX * 2.0f ) * table -> ColumnsEnabledCount ;
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
{
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if ( ! IM_BITARRAY_TESTBIT ( table -> EnabledMaskByIndex , column_n ))
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continue ;
ImGuiTableColumn * column = & table -> Columns [ column_n ];
// Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest)
if ( column -> Flags & ImGuiTableColumnFlags_WidthStretch )
{
float weight_ratio = column -> StretchWeight / stretch_sum_weights ;
column -> WidthRequest = IM_FLOOR ( ImMax ( width_avail_for_stretched_columns * weight_ratio , table -> MinColumnWidth ) + 0.01f );
width_remaining_for_stretched_columns -= column -> WidthRequest ;
}
// [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column
// See additional comments in TableSetColumnWidth().
if ( column -> NextEnabledColumn == - 1 && table -> LeftMostStretchedColumn != - 1 )
column -> Flags |= ImGuiTableColumnFlags_NoDirectResize_ ;
// Assign final width, record width in case we will need to shrink
column -> WidthGiven = ImFloor ( ImMax ( column -> WidthRequest , table -> MinColumnWidth ));
table -> ColumnsGivenWidth += column -> WidthGiven ;
}
// [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column).
// Using right-to-left distribution (more likely to match resizing cursor).
if ( width_remaining_for_stretched_columns >= 1.0f && ! ( table -> Flags & ImGuiTableFlags_PreciseWidths ))
for ( int order_n = table -> ColumnsCount - 1 ; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0 ; order_n -- )
{
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if ( ! IM_BITARRAY_TESTBIT ( table -> EnabledMaskByDisplayOrder , order_n ))
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continue ;
ImGuiTableColumn * column = & table -> Columns [ table -> DisplayOrderToIndex [ order_n ]];
if ( ! ( column -> Flags & ImGuiTableColumnFlags_WidthStretch ))
continue ;
column -> WidthRequest += 1.0f ;
column -> WidthGiven += 1.0f ;
width_remaining_for_stretched_columns -= 1.0f ;
}
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// Determine if table is hovered which will be used to flag columns as hovered.
// - In principle we'd like to use the equivalent of IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
// but because our item is partially submitted at this point we use ItemHoverable() and a workaround (temporarily
// clear ActiveId, which is equivalent to the change provided by _AllowWhenBLockedByActiveItem).
// - This allows columns to be marked as hovered when e.g. clicking a button inside the column, or using drag and drop.
ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table -> InstanceCurrent );
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table -> HoveredColumnBody = - 1 ;
table -> HoveredColumnBorder = - 1 ;
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const ImRect mouse_hit_rect ( table -> OuterRect . Min . x , table -> OuterRect . Min . y , table -> OuterRect . Max . x , ImMax ( table -> OuterRect . Max . y , table -> OuterRect . Min . y + table_instance -> LastOuterHeight ));
const ImGuiID backup_active_id = g . ActiveId ;
g . ActiveId = 0 ;
const bool is_hovering_table = ItemHoverable ( mouse_hit_rect , 0 , ImGuiItemFlags_None );
g . ActiveId = backup_active_id ;
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// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
// Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping.
int visible_n = 0 ;
bool offset_x_frozen = ( table -> FreezeColumnsCount > 0 );
float offset_x = (( table -> FreezeColumnsCount > 0 ) ? table -> OuterRect . Min . x : work_rect . Min . x ) + table -> OuterPaddingX - table -> CellSpacingX1 ;
ImRect host_clip_rect = table -> InnerClipRect ;
//host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2;
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ImBitArrayClearAllBits ( table -> VisibleMaskByIndex , table -> ColumnsCount );
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for ( int order_n = 0 ; order_n < table -> ColumnsCount ; order_n ++ )
{
const int column_n = table -> DisplayOrderToIndex [ order_n ];
ImGuiTableColumn * column = & table -> Columns [ column_n ];
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column -> NavLayerCurrent = ( ImS8 )( table -> FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main ); // Use Count NOT request so Header line changes layer when frozen
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if ( offset_x_frozen && table -> FreezeColumnsCount == visible_n )
{
offset_x += work_rect . Min . x - table -> OuterRect . Min . x ;
offset_x_frozen = false ;
}
// Clear status flags
column -> Flags &= ~ ImGuiTableColumnFlags_StatusMask_ ;
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if ( ! IM_BITARRAY_TESTBIT ( table -> EnabledMaskByDisplayOrder , order_n ))
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{
// Hidden column: clear a few fields and we are done with it for the remainder of the function.
// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
column -> MinX = column -> MaxX = column -> WorkMinX = column -> ClipRect . Min . x = column -> ClipRect . Max . x = offset_x ;
column -> WidthGiven = 0.0f ;
column -> ClipRect . Min . y = work_rect . Min . y ;
column -> ClipRect . Max . y = FLT_MAX ;
column -> ClipRect . ClipWithFull ( host_clip_rect );
column -> IsVisibleX = column -> IsVisibleY = column -> IsRequestOutput = false ;
column -> IsSkipItems = true ;
column -> ItemWidth = 1.0f ;
continue ;
}
// Detect hovered column
if ( is_hovering_table && g . IO . MousePos . x >= column -> ClipRect . Min . x && g . IO . MousePos . x < column -> ClipRect . Max . x )
table -> HoveredColumnBody = ( ImGuiTableColumnIdx ) column_n ;
// Lock start position
column -> MinX = offset_x ;
// Lock width based on start position and minimum/maximum width for this position
float max_width = TableGetMaxColumnWidth ( table , column_n );
column -> WidthGiven = ImMin ( column -> WidthGiven , max_width );
column -> WidthGiven = ImMax ( column -> WidthGiven , ImMin ( column -> WidthRequest , table -> MinColumnWidth ));
column -> MaxX = offset_x + column -> WidthGiven + table -> CellSpacingX1 + table -> CellSpacingX2 + table -> CellPaddingX * 2.0f ;
// Lock other positions
// - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging.
// - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column.
// - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow.
// - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter.
column -> WorkMinX = column -> MinX + table -> CellPaddingX + table -> CellSpacingX1 ;
column -> WorkMaxX = column -> MaxX - table -> CellPaddingX - table -> CellSpacingX2 ; // Expected max
column -> ItemWidth = ImFloor ( column -> WidthGiven * 0.65f );
column -> ClipRect . Min . x = column -> MinX ;
column -> ClipRect . Min . y = work_rect . Min . y ;
column -> ClipRect . Max . x = column -> MaxX ; //column->WorkMaxX;
column -> ClipRect . Max . y = FLT_MAX ;
column -> ClipRect . ClipWithFull ( host_clip_rect );
// Mark column as Clipped (not in sight)
// Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables.
// FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY.
// Taking advantage of LastOuterHeight would yield good results there...
// FIXME-TABLE: Y clipping is disabled because it effectively means not submitting will reduce contents width which is fed to outer_window->DC.CursorMaxPos.x,
// and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else).
// Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small.
column -> IsVisibleX = ( column -> ClipRect . Max . x > column -> ClipRect . Min . x );
column -> IsVisibleY = true ; // (column->ClipRect.Max.y > column->ClipRect.Min.y);
const bool is_visible = column -> IsVisibleX ; //&& column->IsVisibleY;
if ( is_visible )
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ImBitArraySetBit ( table -> VisibleMaskByIndex , column_n );
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// Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output.
column -> IsRequestOutput = is_visible || column -> AutoFitQueue != 0 || column -> CannotSkipItemsQueue != 0 ;
// Mark column as SkipItems (ignoring all items/layout)
column -> IsSkipItems = ! column -> IsEnabled || table -> HostSkipItems ;
if ( column -> IsSkipItems )
IM_ASSERT ( ! is_visible );
// Update status flags
column -> Flags |= ImGuiTableColumnFlags_IsEnabled ;
if ( is_visible )
column -> Flags |= ImGuiTableColumnFlags_IsVisible ;
if ( column -> SortOrder != - 1 )
column -> Flags |= ImGuiTableColumnFlags_IsSorted ;
if ( table -> HoveredColumnBody == column_n )
column -> Flags |= ImGuiTableColumnFlags_IsHovered ;
// Alignment
// FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
// many cases (to be able to honor this we might be able to store a log of cells width, per row, for
// visible rows, but nav/programmatic scroll would have visible artifacts.)
//if (column->Flags & ImGuiTableColumnFlags_AlignRight)
// column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen);
//else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
// column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
// Reset content width variables
column -> ContentMaxXFrozen = column -> ContentMaxXUnfrozen = column -> WorkMinX ;
column -> ContentMaxXHeadersUsed = column -> ContentMaxXHeadersIdeal = column -> WorkMinX ;
// Don't decrement auto-fit counters until container window got a chance to submit its items
if ( table -> HostSkipItems == false )
{
column -> AutoFitQueue >>= 1 ;
column -> CannotSkipItemsQueue >>= 1 ;
}
if ( visible_n < table -> FreezeColumnsCount )
host_clip_rect . Min . x = ImClamp ( column -> MaxX + TABLE_BORDER_SIZE , host_clip_rect . Min . x , host_clip_rect . Max . x );
offset_x += column -> WidthGiven + table -> CellSpacingX1 + table -> CellSpacingX2 + table -> CellPaddingX * 2.0f ;
visible_n ++ ;
}
// [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it)
// Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either
// because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu.
const float unused_x1 = ImMax ( table -> WorkRect . Min . x , table -> Columns [ table -> RightMostEnabledColumn ]. ClipRect . Max . x );
if ( is_hovering_table && table -> HoveredColumnBody == - 1 )
{
if ( g . IO . MousePos . x >= unused_x1 )
table -> HoveredColumnBody = ( ImGuiTableColumnIdx ) table -> ColumnsCount ;
}
if ( has_resizable == false && ( table -> Flags & ImGuiTableFlags_Resizable ))
table -> Flags &= ~ ImGuiTableFlags_Resizable ;
// [Part 8] Lock actual OuterRect/WorkRect right-most position.
// This is done late to handle the case of fixed-columns tables not claiming more widths that they need.
// Because of this we are careful with uses of WorkRect and InnerClipRect before this point.
if ( table -> RightMostStretchedColumn != - 1 )
table -> Flags &= ~ ImGuiTableFlags_NoHostExtendX ;
if ( table -> Flags & ImGuiTableFlags_NoHostExtendX )
{
table -> OuterRect . Max . x = table -> WorkRect . Max . x = unused_x1 ;
table -> InnerClipRect . Max . x = ImMin ( table -> InnerClipRect . Max . x , unused_x1 );
}
table -> InnerWindow -> ParentWorkRect = table -> WorkRect ;
table -> BorderX1 = table -> InnerClipRect . Min . x ; // +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f);
table -> BorderX2 = table -> InnerClipRect . Max . x ; // +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f);
// [Part 9] Allocate draw channels and setup background cliprect
TableSetupDrawChannels ( table );
// [Part 10] Hit testing on borders
if ( table -> Flags & ImGuiTableFlags_Resizable )
TableUpdateBorders ( table );
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table_instance -> LastFirstRowHeight = 0.0f ;
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table -> IsLayoutLocked = true ;
table -> IsUsingHeaders = false ;
// [Part 11] Context menu
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if ( TableBeginContextMenuPopup ( table ))
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{
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TableDrawContextMenu ( table );
EndPopup ();
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}
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// [Part 12] Sanitize and build sort specs before we have a chance to use them for display.
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// This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change)
if ( table -> IsSortSpecsDirty && ( table -> Flags & ImGuiTableFlags_Sortable ))
TableSortSpecsBuild ( table );
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// [Part 13] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns)
if ( table -> FreezeColumnsRequest > 0 )
table -> InnerWindow -> DecoInnerSizeX1 = table -> Columns [ table -> DisplayOrderToIndex [ table -> FreezeColumnsRequest - 1 ]]. MaxX - table -> OuterRect . Min . x ;
if ( table -> FreezeRowsRequest > 0 )
table -> InnerWindow -> DecoInnerSizeY1 = table_instance -> LastFrozenHeight ;
table_instance -> LastFrozenHeight = 0.0f ;
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// Initial state
ImGuiWindow * inner_window = table -> InnerWindow ;
if ( table -> Flags & ImGuiTableFlags_NoClip )
table -> DrawSplitter -> SetCurrentChannel ( inner_window -> DrawList , TABLE_DRAW_CHANNEL_NOCLIP );
else
inner_window -> DrawList -> PushClipRect ( inner_window -> ClipRect . Min , inner_window -> ClipRect . Max , false );
}
// Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
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// - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise.
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void ImGui :: TableUpdateBorders ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
IM_ASSERT ( table -> Flags & ImGuiTableFlags_Resizable );
// At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and
// use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not
// really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
// Actual columns highlight/render will be performed in EndTable() and not be affected.
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ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table -> InstanceCurrent );
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const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS ;
const float hit_y1 = table -> OuterRect . Min . y ;
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const float hit_y2_body = ImMax ( table -> OuterRect . Max . y , hit_y1 + table_instance -> LastOuterHeight );
const float hit_y2_head = hit_y1 + table_instance -> LastFirstRowHeight ;
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for ( int order_n = 0 ; order_n < table -> ColumnsCount ; order_n ++ )
{
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if ( ! IM_BITARRAY_TESTBIT ( table -> EnabledMaskByDisplayOrder , order_n ))
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continue ;
const int column_n = table -> DisplayOrderToIndex [ order_n ];
ImGuiTableColumn * column = & table -> Columns [ column_n ];
if ( column -> Flags & ( ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_ ))
continue ;
// ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders()
const float border_y2_hit = ( table -> Flags & ImGuiTableFlags_NoBordersInBody ) ? hit_y2_head : hit_y2_body ;
if (( table -> Flags & ImGuiTableFlags_NoBordersInBody ) && table -> IsUsingHeaders == false )
continue ;
if ( ! column -> IsVisibleX && table -> LastResizedColumn != column_n )
continue ;
ImGuiID column_id = TableGetColumnResizeID ( table , column_n , table -> InstanceCurrent );
ImRect hit_rect ( column -> MaxX - hit_half_width , hit_y1 , column -> MaxX + hit_half_width , border_y2_hit );
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ItemAdd ( hit_rect , column_id , NULL , ImGuiItemFlags_NoNav );
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//GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100));
bool hovered = false , held = false ;
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bool pressed = ButtonBehavior ( hit_rect , column_id , & hovered , & held , ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus );
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if ( pressed && IsMouseDoubleClicked ( 0 ))
{
TableSetColumnWidthAutoSingle ( table , column_n );
ClearActiveID ();
held = hovered = false ;
}
if ( held )
{
if ( table -> LastResizedColumn == - 1 )
table -> ResizeLockMinContentsX2 = table -> RightMostEnabledColumn != - 1 ? table -> Columns [ table -> RightMostEnabledColumn ]. MaxX : - FLT_MAX ;
table -> ResizedColumn = ( ImGuiTableColumnIdx ) column_n ;
table -> InstanceInteracted = table -> InstanceCurrent ;
}
if (( hovered && g . HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER ) || held )
{
table -> HoveredColumnBorder = ( ImGuiTableColumnIdx ) column_n ;
SetMouseCursor ( ImGuiMouseCursor_ResizeEW );
}
}
}
void ImGui :: EndTable ()
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table != NULL && "Only call EndTable() if BeginTable() returns true!" );
// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some
// cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
//IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?");
// If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our
// code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc.
if ( ! table -> IsLayoutLocked )
TableUpdateLayout ( table );
const ImGuiTableFlags flags = table -> Flags ;
ImGuiWindow * inner_window = table -> InnerWindow ;
ImGuiWindow * outer_window = table -> OuterWindow ;
ImGuiTableTempData * temp_data = table -> TempData ;
IM_ASSERT ( inner_window == g . CurrentWindow );
IM_ASSERT ( outer_window == inner_window || outer_window == inner_window -> ParentWindow );
if ( table -> IsInsideRow )
TableEndRow ( table );
// Context menu in columns body
if ( flags & ImGuiTableFlags_ContextMenuInBody )
if ( table -> HoveredColumnBody != - 1 && ! IsAnyItemHovered () && IsMouseReleased ( ImGuiMouseButton_Right ))
TableOpenContextMenu (( int ) table -> HoveredColumnBody );
// Finalize table height
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ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table -> InstanceCurrent );
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inner_window -> DC . PrevLineSize = temp_data -> HostBackupPrevLineSize ;
inner_window -> DC . CurrLineSize = temp_data -> HostBackupCurrLineSize ;
inner_window -> DC . CursorMaxPos = temp_data -> HostBackupCursorMaxPos ;
const float inner_content_max_y = table -> RowPosY2 ;
IM_ASSERT ( table -> RowPosY2 == inner_window -> DC . CursorPos . y );
if ( inner_window != outer_window )
inner_window -> DC . CursorMaxPos . y = inner_content_max_y ;
else if ( ! ( flags & ImGuiTableFlags_NoHostExtendY ))
table -> OuterRect . Max . y = table -> InnerRect . Max . y = ImMax ( table -> OuterRect . Max . y , inner_content_max_y ); // Patch OuterRect/InnerRect height
table -> WorkRect . Max . y = ImMax ( table -> WorkRect . Max . y , table -> OuterRect . Max . y );
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table_instance -> LastOuterHeight = table -> OuterRect . GetHeight ();
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// Setup inner scrolling range
// FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y,
// but since the later is likely to be impossible to do we'd rather update both axises together.
if ( table -> Flags & ImGuiTableFlags_ScrollX )
{
const float outer_padding_for_border = ( table -> Flags & ImGuiTableFlags_BordersOuterV ) ? TABLE_BORDER_SIZE : 0.0f ;
float max_pos_x = table -> InnerWindow -> DC . CursorMaxPos . x ;
if ( table -> RightMostEnabledColumn != - 1 )
max_pos_x = ImMax ( max_pos_x , table -> Columns [ table -> RightMostEnabledColumn ]. WorkMaxX + table -> CellPaddingX + table -> OuterPaddingX - outer_padding_for_border );
if ( table -> ResizedColumn != - 1 )
max_pos_x = ImMax ( max_pos_x , table -> ResizeLockMinContentsX2 );
table -> InnerWindow -> DC . CursorMaxPos . x = max_pos_x ;
}
// Pop clipping rect
if ( ! ( flags & ImGuiTableFlags_NoClip ))
inner_window -> DrawList -> PopClipRect ();
inner_window -> ClipRect = inner_window -> DrawList -> _ClipRectStack . back ();
// Draw borders
if (( flags & ImGuiTableFlags_Borders ) != 0 )
TableDrawBorders ( table );
#if 0
// Strip out dummy channel draw calls
// We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out)
// Pros: remove draw calls which will have no effect. since they'll have zero-size cliprect they may be early out anyway.
// Cons: making it harder for users watching metrics/debugger to spot the wasted vertices.
if (table->DummyDrawChannel != (ImGuiTableColumnIdx)-1)
{
ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel];
dummy_channel->_CmdBuffer.resize(0);
dummy_channel->_IdxBuffer.resize(0);
}
#endif
// Flatten channels and merge draw calls
ImDrawListSplitter * splitter = table -> DrawSplitter ;
splitter -> SetCurrentChannel ( inner_window -> DrawList , 0 );
if (( table -> Flags & ImGuiTableFlags_NoClip ) == 0 )
TableMergeDrawChannels ( table );
splitter -> Merge ( inner_window -> DrawList );
// Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
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float auto_fit_width_for_fixed = 0.0f ;
float auto_fit_width_for_stretched = 0.0f ;
float auto_fit_width_for_stretched_min = 0.0f ;
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for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
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if ( IM_BITARRAY_TESTBIT ( table -> EnabledMaskByIndex , column_n ))
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{
ImGuiTableColumn * column = & table -> Columns [ column_n ];
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float column_width_request = (( column -> Flags & ImGuiTableColumnFlags_WidthFixed ) && ! ( column -> Flags & ImGuiTableColumnFlags_NoResize )) ? column -> WidthRequest : TableGetColumnWidthAuto ( table , column );
if ( column -> Flags & ImGuiTableColumnFlags_WidthFixed )
auto_fit_width_for_fixed += column_width_request ;
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else
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auto_fit_width_for_stretched += column_width_request ;
if (( column -> Flags & ImGuiTableColumnFlags_WidthStretch ) && ( column -> Flags & ImGuiTableColumnFlags_NoResize ) != 0 )
auto_fit_width_for_stretched_min = ImMax ( auto_fit_width_for_stretched_min , column_width_request / ( column -> StretchWeight / table -> ColumnsStretchSumWeights ));
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}
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const float width_spacings = ( table -> OuterPaddingX * 2.0f ) + ( table -> CellSpacingX1 + table -> CellSpacingX2 ) * ( table -> ColumnsEnabledCount - 1 );
table -> ColumnsAutoFitWidth = width_spacings + ( table -> CellPaddingX * 2.0f ) * table -> ColumnsEnabledCount + auto_fit_width_for_fixed + ImMax ( auto_fit_width_for_stretched , auto_fit_width_for_stretched_min );
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// Update scroll
if (( table -> Flags & ImGuiTableFlags_ScrollX ) == 0 && inner_window != outer_window )
{
inner_window -> Scroll . x = 0.0f ;
}
else if ( table -> LastResizedColumn != - 1 && table -> ResizedColumn == - 1 && inner_window -> ScrollbarX && table -> InstanceInteracted == table -> InstanceCurrent )
{
// When releasing a column being resized, scroll to keep the resulting column in sight
const float neighbor_width_to_keep_visible = table -> MinColumnWidth + table -> CellPaddingX * 2.0f ;
ImGuiTableColumn * column = & table -> Columns [ table -> LastResizedColumn ];
if ( column -> MaxX < table -> InnerClipRect . Min . x )
SetScrollFromPosX ( inner_window , column -> MaxX - inner_window -> Pos . x - neighbor_width_to_keep_visible , 1.0f );
else if ( column -> MaxX > table -> InnerClipRect . Max . x )
SetScrollFromPosX ( inner_window , column -> MaxX - inner_window -> Pos . x + neighbor_width_to_keep_visible , 1.0f );
}
// Apply resizing/dragging at the end of the frame
if ( table -> ResizedColumn != - 1 && table -> InstanceCurrent == table -> InstanceInteracted )
{
ImGuiTableColumn * column = & table -> Columns [ table -> ResizedColumn ];
const float new_x2 = ( g . IO . MousePos . x - g . ActiveIdClickOffset . x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS );
const float new_width = ImFloor ( new_x2 - column -> MinX - table -> CellSpacingX1 - table -> CellPaddingX * 2.0f );
table -> ResizedColumnNextWidth = new_width ;
}
// Pop from id stack
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IM_ASSERT_USER_ERROR ( inner_window -> IDStack . back () == table_instance -> TableInstanceID , "Mismatching PushID/PopID!" );
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IM_ASSERT_USER_ERROR ( outer_window -> DC . ItemWidthStack . Size >= temp_data -> HostBackupItemWidthStackSize , "Too many PopItemWidth!" );
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if ( table -> InstanceCurrent > 0 )
PopID ();
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PopID ();
// Restore window data that we modified
const ImVec2 backup_outer_max_pos = outer_window -> DC . CursorMaxPos ;
inner_window -> WorkRect = temp_data -> HostBackupWorkRect ;
inner_window -> ParentWorkRect = temp_data -> HostBackupParentWorkRect ;
inner_window -> SkipItems = table -> HostSkipItems ;
outer_window -> DC . CursorPos = table -> OuterRect . Min ;
outer_window -> DC . ItemWidth = temp_data -> HostBackupItemWidth ;
outer_window -> DC . ItemWidthStack . Size = temp_data -> HostBackupItemWidthStackSize ;
outer_window -> DC . ColumnsOffset = temp_data -> HostBackupColumnsOffset ;
// Layout in outer window
// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
// CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414)
if ( inner_window != outer_window )
{
EndChild ();
}
else
{
ItemSize ( table -> OuterRect . GetSize ());
ItemAdd ( table -> OuterRect , 0 );
}
// Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar
if ( table -> Flags & ImGuiTableFlags_NoHostExtendX )
{
// FIXME-TABLE: Could we remove this section?
// ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents
IM_ASSERT (( table -> Flags & ImGuiTableFlags_ScrollX ) == 0 );
outer_window -> DC . CursorMaxPos . x = ImMax ( backup_outer_max_pos . x , table -> OuterRect . Min . x + table -> ColumnsAutoFitWidth );
}
else if ( temp_data -> UserOuterSize . x <= 0.0f )
{
const float decoration_size = ( table -> Flags & ImGuiTableFlags_ScrollX ) ? inner_window -> ScrollbarSizes . x : 0.0f ;
outer_window -> DC . IdealMaxPos . x = ImMax ( outer_window -> DC . IdealMaxPos . x , table -> OuterRect . Min . x + table -> ColumnsAutoFitWidth + decoration_size - temp_data -> UserOuterSize . x );
outer_window -> DC . CursorMaxPos . x = ImMax ( backup_outer_max_pos . x , ImMin ( table -> OuterRect . Max . x , table -> OuterRect . Min . x + table -> ColumnsAutoFitWidth ));
}
else
{
outer_window -> DC . CursorMaxPos . x = ImMax ( backup_outer_max_pos . x , table -> OuterRect . Max . x );
}
if ( temp_data -> UserOuterSize . y <= 0.0f )
{
const float decoration_size = ( table -> Flags & ImGuiTableFlags_ScrollY ) ? inner_window -> ScrollbarSizes . y : 0.0f ;
outer_window -> DC . IdealMaxPos . y = ImMax ( outer_window -> DC . IdealMaxPos . y , inner_content_max_y + decoration_size - temp_data -> UserOuterSize . y );
outer_window -> DC . CursorMaxPos . y = ImMax ( backup_outer_max_pos . y , ImMin ( table -> OuterRect . Max . y , inner_content_max_y ));
}
else
{
// OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set)
outer_window -> DC . CursorMaxPos . y = ImMax ( backup_outer_max_pos . y , table -> OuterRect . Max . y );
}
// Save settings
if ( table -> IsSettingsDirty )
TableSaveSettings ( table );
table -> IsInitializing = false ;
// Clear or restore current table, if any
IM_ASSERT ( g . CurrentWindow == outer_window && g . CurrentTable == table );
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IM_ASSERT ( g . TablesTempDataStacked > 0 );
temp_data = ( -- g . TablesTempDataStacked > 0 ) ? & g . TablesTempData [ g . TablesTempDataStacked - 1 ] : NULL ;
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g . CurrentTable = temp_data ? g . Tables . GetByIndex ( temp_data -> TableIndex ) : NULL ;
if ( g . CurrentTable )
{
g . CurrentTable -> TempData = temp_data ;
g . CurrentTable -> DrawSplitter = & temp_data -> DrawSplitter ;
}
outer_window -> DC . CurrentTableIdx = g . CurrentTable ? g . Tables . GetIndex ( g . CurrentTable ) : - 1 ;
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NavUpdateCurrentWindowIsScrollPushableX ();
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}
// See "COLUMN SIZING POLICIES" comments at the top of this file
// If (init_width_or_weight <= 0.0f) it is ignored
void ImGui :: TableSetupColumn ( const char * label , ImGuiTableColumnFlags flags , float init_width_or_weight , ImGuiID user_id )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table != NULL && "Need to call TableSetupColumn() after BeginTable()!" );
IM_ASSERT ( table -> IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!" );
IM_ASSERT (( flags & ImGuiTableColumnFlags_StatusMask_ ) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()" );
if ( table -> DeclColumnsCount >= table -> ColumnsCount )
{
IM_ASSERT_USER_ERROR ( table -> DeclColumnsCount < table -> ColumnsCount , "Called TableSetupColumn() too many times!" );
return ;
}
ImGuiTableColumn * column = & table -> Columns [ table -> DeclColumnsCount ];
table -> DeclColumnsCount ++ ;
// Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
// Give a grace to users of ImGuiTableFlags_ScrollX.
if ( table -> IsDefaultSizingPolicy && ( flags & ImGuiTableColumnFlags_WidthMask_ ) == 0 && ( flags & ImGuiTableFlags_ScrollX ) == 0 )
IM_ASSERT ( init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column." );
// When passing a width automatically enforce WidthFixed policy
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable)
if (( flags & ImGuiTableColumnFlags_WidthMask_ ) == 0 && init_width_or_weight > 0.0f )
if (( table -> Flags & ImGuiTableFlags_SizingMask_ ) == ImGuiTableFlags_SizingFixedFit || ( table -> Flags & ImGuiTableFlags_SizingMask_ ) == ImGuiTableFlags_SizingFixedSame )
flags |= ImGuiTableColumnFlags_WidthFixed ;
TableSetupColumnFlags ( table , column , flags );
column -> UserID = user_id ;
flags = column -> Flags ;
// Initialize defaults
column -> InitStretchWeightOrWidth = init_width_or_weight ;
if ( table -> IsInitializing )
{
// Init width or weight
if ( column -> WidthRequest < 0.0f && column -> StretchWeight < 0.0f )
{
if (( flags & ImGuiTableColumnFlags_WidthFixed ) && init_width_or_weight > 0.0f )
column -> WidthRequest = init_width_or_weight ;
if ( flags & ImGuiTableColumnFlags_WidthStretch )
column -> StretchWeight = ( init_width_or_weight > 0.0f ) ? init_width_or_weight : - 1.0f ;
// Disable auto-fit if an explicit width/weight has been specified
if ( init_width_or_weight > 0.0f )
column -> AutoFitQueue = 0x00 ;
}
// Init default visibility/sort state
if (( flags & ImGuiTableColumnFlags_DefaultHide ) && ( table -> SettingsLoadedFlags & ImGuiTableFlags_Hideable ) == 0 )
column -> IsUserEnabled = column -> IsUserEnabledNextFrame = false ;
if ( flags & ImGuiTableColumnFlags_DefaultSort && ( table -> SettingsLoadedFlags & ImGuiTableFlags_Sortable ) == 0 )
{
column -> SortOrder = 0 ; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
column -> SortDirection = ( column -> Flags & ImGuiTableColumnFlags_PreferSortDescending ) ? ( ImS8 ) ImGuiSortDirection_Descending : ( ImU8 )( ImGuiSortDirection_Ascending );
}
}
// Store name (append with zero-terminator in contiguous buffer)
column -> NameOffset = - 1 ;
if ( label != NULL && label [ 0 ] != 0 )
{
column -> NameOffset = ( ImS16 ) table -> ColumnsNames . size ();
table -> ColumnsNames . append ( label , label + strlen ( label ) + 1 );
}
}
// [Public]
void ImGui :: TableSetupScrollFreeze ( int columns , int rows )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table != NULL && "Need to call TableSetupColumn() after BeginTable()!" );
IM_ASSERT ( table -> IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!" );
IM_ASSERT ( columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS );
IM_ASSERT ( rows >= 0 && rows < 128 ); // Arbitrary limit
table -> FreezeColumnsRequest = ( table -> Flags & ImGuiTableFlags_ScrollX ) ? ( ImGuiTableColumnIdx ) ImMin ( columns , table -> ColumnsCount ) : 0 ;
table -> FreezeColumnsCount = ( table -> InnerWindow -> Scroll . x != 0.0f ) ? table -> FreezeColumnsRequest : 0 ;
table -> FreezeRowsRequest = ( table -> Flags & ImGuiTableFlags_ScrollY ) ? ( ImGuiTableColumnIdx ) rows : 0 ;
table -> FreezeRowsCount = ( table -> InnerWindow -> Scroll . y != 0.0f ) ? table -> FreezeRowsRequest : 0 ;
table -> IsUnfrozenRows = ( table -> FreezeRowsCount == 0 ); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
// Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered.
// FIXME-TABLE: This work for preserving 2143 into 21|43. How about 4321 turning into 21|43? (preserve relative order in each section)
for ( int column_n = 0 ; column_n < table -> FreezeColumnsRequest ; column_n ++ )
{
int order_n = table -> DisplayOrderToIndex [ column_n ];
if ( order_n != column_n && order_n >= table -> FreezeColumnsRequest )
{
ImSwap ( table -> Columns [ table -> DisplayOrderToIndex [ order_n ]]. DisplayOrder , table -> Columns [ table -> DisplayOrderToIndex [ column_n ]]. DisplayOrder );
ImSwap ( table -> DisplayOrderToIndex [ order_n ], table -> DisplayOrderToIndex [ column_n ]);
}
}
}
//-----------------------------------------------------------------------------
// [SECTION] Tables: Simple accessors
//-----------------------------------------------------------------------------
// - TableGetColumnCount()
// - TableGetColumnName()
// - TableGetColumnName() [Internal]
// - TableSetColumnEnabled()
// - TableGetColumnFlags()
// - TableGetCellBgRect() [Internal]
// - TableGetColumnResizeID() [Internal]
// - TableGetHoveredColumn() [Internal]
// - TableSetBgColor()
//-----------------------------------------------------------------------------
int ImGui :: TableGetColumnCount ()
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
return table ? table -> ColumnsCount : 0 ;
}
const char * ImGui :: TableGetColumnName ( int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return NULL ;
if ( column_n < 0 )
column_n = table -> CurrentColumn ;
return TableGetColumnName ( table , column_n );
}
const char * ImGui :: TableGetColumnName ( const ImGuiTable * table , int column_n )
{
if ( table -> IsLayoutLocked == false && column_n >= table -> DeclColumnsCount )
return "" ; // NameOffset is invalid at this point
const ImGuiTableColumn * column = & table -> Columns [ column_n ];
if ( column -> NameOffset == - 1 )
return "" ;
return & table -> ColumnsNames . Buf [ column -> NameOffset ];
}
// Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view)
// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
// - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state.
// - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable().
// - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0.
// - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu.
void ImGui :: TableSetColumnEnabled ( int column_n , bool enabled )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table != NULL );
if ( ! table )
return ;
IM_ASSERT ( table -> Flags & ImGuiTableFlags_Hideable ); // See comments above
if ( column_n < 0 )
column_n = table -> CurrentColumn ;
IM_ASSERT ( column_n >= 0 && column_n < table -> ColumnsCount );
ImGuiTableColumn * column = & table -> Columns [ column_n ];
column -> IsUserEnabledNextFrame = enabled ;
}
// We allow querying for an extra column in order to poll the IsHovered state of the right-most section
ImGuiTableColumnFlags ImGui :: TableGetColumnFlags ( int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return ImGuiTableColumnFlags_None ;
if ( column_n < 0 )
column_n = table -> CurrentColumn ;
if ( column_n == table -> ColumnsCount )
return ( table -> HoveredColumnBody == column_n ) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None ;
return table -> Columns [ column_n ]. Flags ;
}
// Return the cell rectangle based on currently known height.
// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
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// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it, or in TableEndRow() when we locked that height.
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// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right
// columns report a small offset so their CellBgRect can extend up to the outer border.
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// FIXME: But the rendering code in TableEndRow() nullifies that with clamping required for scrolling.
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ImRect ImGui :: TableGetCellBgRect ( const ImGuiTable * table , int column_n )
{
const ImGuiTableColumn * column = & table -> Columns [ column_n ];
float x1 = column -> MinX ;
float x2 = column -> MaxX ;
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//if (column->PrevEnabledColumn == -1)
// x1 -= table->OuterPaddingX;
//if (column->NextEnabledColumn == -1)
// x2 += table->OuterPaddingX;
x1 = ImMax ( x1 , table -> WorkRect . Min . x );
x2 = ImMin ( x2 , table -> WorkRect . Max . x );
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return ImRect ( x1 , table -> RowPosY1 , x2 , table -> RowPosY2 );
}
// Return the resizing ID for the right-side of the given column.
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ImGuiID ImGui :: TableGetColumnResizeID ( ImGuiTable * table , int column_n , int instance_no )
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{
IM_ASSERT ( column_n >= 0 && column_n < table -> ColumnsCount );
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ImGuiID instance_id = TableGetInstanceID ( table , instance_no );
return instance_id + 1 + column_n ; // FIXME: #6140: still not ideal
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}
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// Return -1 when table is not hovered. return columns_count if hovering the unused space at the right of the right-most visible column.
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int ImGui :: TableGetHoveredColumn ()
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return - 1 ;
return ( int ) table -> HoveredColumnBody ;
}
void ImGui :: TableSetBgColor ( ImGuiTableBgTarget target , ImU32 color , int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( target != ImGuiTableBgTarget_None );
if ( color == IM_COL32_DISABLE )
color = 0 ;
// We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time.
switch ( target )
{
case ImGuiTableBgTarget_CellBg :
{
if ( table -> RowPosY1 > table -> InnerClipRect . Max . y ) // Discard
return ;
if ( column_n == - 1 )
column_n = table -> CurrentColumn ;
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if ( ! IM_BITARRAY_TESTBIT ( table -> VisibleMaskByIndex , column_n ))
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return ;
if ( table -> RowCellDataCurrent < 0 || table -> RowCellData [ table -> RowCellDataCurrent ]. Column != column_n )
table -> RowCellDataCurrent ++ ;
ImGuiTableCellData * cell_data = & table -> RowCellData [ table -> RowCellDataCurrent ];
cell_data -> BgColor = color ;
cell_data -> Column = ( ImGuiTableColumnIdx ) column_n ;
break ;
}
case ImGuiTableBgTarget_RowBg0 :
case ImGuiTableBgTarget_RowBg1 :
{
if ( table -> RowPosY1 > table -> InnerClipRect . Max . y ) // Discard
return ;
IM_ASSERT ( column_n == - 1 );
int bg_idx = ( target == ImGuiTableBgTarget_RowBg1 ) ? 1 : 0 ;
table -> RowBgColor [ bg_idx ] = color ;
break ;
}
default :
IM_ASSERT ( 0 );
}
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Row changes
//-------------------------------------------------------------------------
// - TableGetRowIndex()
// - TableNextRow()
// - TableBeginRow() [Internal]
// - TableEndRow() [Internal]
//-------------------------------------------------------------------------
// [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows
int ImGui :: TableGetRowIndex ()
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return 0 ;
return table -> CurrentRow ;
}
// [Public] Starts into the first cell of a new row
void ImGui :: TableNextRow ( ImGuiTableRowFlags row_flags , float row_min_height )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table -> IsLayoutLocked )
TableUpdateLayout ( table );
if ( table -> IsInsideRow )
TableEndRow ( table );
table -> LastRowFlags = table -> RowFlags ;
table -> RowFlags = row_flags ;
table -> RowMinHeight = row_min_height ;
TableBeginRow ( table );
// We honor min_row_height requested by user, but cannot guarantee per-row maximum height,
// because that would essentially require a unique clipping rectangle per-cell.
table -> RowPosY2 += table -> CellPaddingY * 2.0f ;
table -> RowPosY2 = ImMax ( table -> RowPosY2 , table -> RowPosY1 + row_min_height );
// Disable output until user calls TableNextColumn()
table -> InnerWindow -> SkipItems = true ;
}
// [Internal] Called by TableNextRow()
void ImGui :: TableBeginRow ( ImGuiTable * table )
{
ImGuiWindow * window = table -> InnerWindow ;
IM_ASSERT ( ! table -> IsInsideRow );
// New row
table -> CurrentRow ++ ;
table -> CurrentColumn = - 1 ;
table -> RowBgColor [ 0 ] = table -> RowBgColor [ 1 ] = IM_COL32_DISABLE ;
table -> RowCellDataCurrent = - 1 ;
table -> IsInsideRow = true ;
// Begin frozen rows
float next_y1 = table -> RowPosY2 ;
if ( table -> CurrentRow == 0 && table -> FreezeRowsCount > 0 )
next_y1 = window -> DC . CursorPos . y = table -> OuterRect . Min . y ;
table -> RowPosY1 = table -> RowPosY2 = next_y1 ;
table -> RowTextBaseline = 0.0f ;
table -> RowIndentOffsetX = window -> DC . Indent . x - table -> HostIndentX ; // Lock indent
window -> DC . PrevLineTextBaseOffset = 0.0f ;
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window -> DC . CurrLineSize = ImVec2 ( 0.0f , 0.0f );
window -> DC . IsSameLine = window -> DC . IsSetPos = false ;
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window -> DC . CursorMaxPos . y = next_y1 ;
// Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging.
if ( table -> RowFlags & ImGuiTableRowFlags_Headers )
{
TableSetBgColor ( ImGuiTableBgTarget_RowBg0 , GetColorU32 ( ImGuiCol_TableHeaderBg ));
if ( table -> CurrentRow == 0 )
table -> IsUsingHeaders = true ;
}
}
// [Internal] Called by TableNextRow()
void ImGui :: TableEndRow ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
IM_ASSERT ( window == table -> InnerWindow );
IM_ASSERT ( table -> IsInsideRow );
if ( table -> CurrentColumn != - 1 )
TableEndCell ( table );
// Logging
if ( g . LogEnabled )
LogRenderedText ( NULL , "|" );
// Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is
// likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding.
window -> DC . CursorPos . y = table -> RowPosY2 ;
// Row background fill
const float bg_y1 = table -> RowPosY1 ;
const float bg_y2 = table -> RowPosY2 ;
const bool unfreeze_rows_actual = ( table -> CurrentRow + 1 == table -> FreezeRowsCount );
const bool unfreeze_rows_request = ( table -> CurrentRow + 1 == table -> FreezeRowsRequest );
if ( table -> CurrentRow == 0 )
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TableGetInstanceData ( table , table -> InstanceCurrent ) -> LastFirstRowHeight = bg_y2 - bg_y1 ;
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const bool is_visible = ( bg_y2 >= table -> InnerClipRect . Min . y && bg_y1 <= table -> InnerClipRect . Max . y );
if ( is_visible )
{
// Decide of background color for the row
ImU32 bg_col0 = 0 ;
ImU32 bg_col1 = 0 ;
if ( table -> RowBgColor [ 0 ] != IM_COL32_DISABLE )
bg_col0 = table -> RowBgColor [ 0 ];
else if ( table -> Flags & ImGuiTableFlags_RowBg )
bg_col0 = GetColorU32 (( table -> RowBgColorCounter & 1 ) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg );
if ( table -> RowBgColor [ 1 ] != IM_COL32_DISABLE )
bg_col1 = table -> RowBgColor [ 1 ];
// Decide of top border color
ImU32 border_col = 0 ;
const float border_size = TABLE_BORDER_SIZE ;
if ( table -> CurrentRow > 0 || table -> InnerWindow == table -> OuterWindow )
if ( table -> Flags & ImGuiTableFlags_BordersInnerH )
border_col = ( table -> LastRowFlags & ImGuiTableRowFlags_Headers ) ? table -> BorderColorStrong : table -> BorderColorLight ;
const bool draw_cell_bg_color = table -> RowCellDataCurrent >= 0 ;
const bool draw_strong_bottom_border = unfreeze_rows_actual ;
if (( bg_col0 | bg_col1 | border_col ) != 0 || draw_strong_bottom_border || draw_cell_bg_color )
{
// In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is
// always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
if (( table -> Flags & ImGuiTableFlags_NoClip ) == 0 )
window -> DrawList -> _CmdHeader . ClipRect = table -> Bg0ClipRectForDrawCmd . ToVec4 ();
table -> DrawSplitter -> SetCurrentChannel ( window -> DrawList , TABLE_DRAW_CHANNEL_BG0 );
}
// Draw row background
// We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle
if ( bg_col0 || bg_col1 )
{
ImRect row_rect ( table -> WorkRect . Min . x , bg_y1 , table -> WorkRect . Max . x , bg_y2 );
row_rect . ClipWith ( table -> BgClipRect );
if ( bg_col0 != 0 && row_rect . Min . y < row_rect . Max . y )
window -> DrawList -> AddRectFilled ( row_rect . Min , row_rect . Max , bg_col0 );
if ( bg_col1 != 0 && row_rect . Min . y < row_rect . Max . y )
window -> DrawList -> AddRectFilled ( row_rect . Min , row_rect . Max , bg_col1 );
}
// Draw cell background color
if ( draw_cell_bg_color )
{
ImGuiTableCellData * cell_data_end = & table -> RowCellData [ table -> RowCellDataCurrent ];
for ( ImGuiTableCellData * cell_data = & table -> RowCellData [ 0 ]; cell_data <= cell_data_end ; cell_data ++ )
{
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// As we render the BG here we need to clip things (for layout we would not)
// FIXME: This cancels the OuterPadding addition done by TableGetCellBgRect(), need to keep it while rendering correctly while scrolling.
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const ImGuiTableColumn * column = & table -> Columns [ cell_data -> Column ];
ImRect cell_bg_rect = TableGetCellBgRect ( table , cell_data -> Column );
cell_bg_rect . ClipWith ( table -> BgClipRect );
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cell_bg_rect . Min . x = ImMax ( cell_bg_rect . Min . x , column -> ClipRect . Min . x ); // So that first column after frozen one gets clipped when scrolling
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cell_bg_rect . Max . x = ImMin ( cell_bg_rect . Max . x , column -> MaxX );
window -> DrawList -> AddRectFilled ( cell_bg_rect . Min , cell_bg_rect . Max , cell_data -> BgColor );
}
}
// Draw top border
if ( border_col && bg_y1 >= table -> BgClipRect . Min . y && bg_y1 < table -> BgClipRect . Max . y )
window -> DrawList -> AddLine ( ImVec2 ( table -> BorderX1 , bg_y1 ), ImVec2 ( table -> BorderX2 , bg_y1 ), border_col , border_size );
// Draw bottom border at the row unfreezing mark (always strong)
if ( draw_strong_bottom_border && bg_y2 >= table -> BgClipRect . Min . y && bg_y2 < table -> BgClipRect . Max . y )
window -> DrawList -> AddLine ( ImVec2 ( table -> BorderX1 , bg_y2 ), ImVec2 ( table -> BorderX2 , bg_y2 ), table -> BorderColorStrong , border_size );
}
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
// We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and
// get the new cursor position.
if ( unfreeze_rows_request )
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
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table -> Columns [ column_n ]. NavLayerCurrent = ImGuiNavLayer_Main ;
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if ( unfreeze_rows_actual )
{
IM_ASSERT ( table -> IsUnfrozenRows == false );
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const float y0 = ImMax ( table -> RowPosY2 + 1 , window -> InnerClipRect . Min . y );
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table -> IsUnfrozenRows = true ;
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TableGetInstanceData ( table , table -> InstanceCurrent ) -> LastFrozenHeight = y0 - table -> OuterRect . Min . y ;
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// BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
table -> BgClipRect . Min . y = table -> Bg2ClipRectForDrawCmd . Min . y = ImMin ( y0 , window -> InnerClipRect . Max . y );
table -> BgClipRect . Max . y = table -> Bg2ClipRectForDrawCmd . Max . y = window -> InnerClipRect . Max . y ;
table -> Bg2DrawChannelCurrent = table -> Bg2DrawChannelUnfrozen ;
IM_ASSERT ( table -> Bg2ClipRectForDrawCmd . Min . y <= table -> Bg2ClipRectForDrawCmd . Max . y );
float row_height = table -> RowPosY2 - table -> RowPosY1 ;
table -> RowPosY2 = window -> DC . CursorPos . y = table -> WorkRect . Min . y + table -> RowPosY2 - table -> OuterRect . Min . y ;
table -> RowPosY1 = table -> RowPosY2 - row_height ;
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
{
ImGuiTableColumn * column = & table -> Columns [ column_n ];
column -> DrawChannelCurrent = column -> DrawChannelUnfrozen ;
column -> ClipRect . Min . y = table -> Bg2ClipRectForDrawCmd . Min . y ;
}
// Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
SetWindowClipRectBeforeSetChannel ( window , table -> Columns [ 0 ]. ClipRect );
table -> DrawSplitter -> SetCurrentChannel ( window -> DrawList , table -> Columns [ 0 ]. DrawChannelCurrent );
}
if ( ! ( table -> RowFlags & ImGuiTableRowFlags_Headers ))
table -> RowBgColorCounter ++ ;
table -> IsInsideRow = false ;
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Columns changes
//-------------------------------------------------------------------------
// - TableGetColumnIndex()
// - TableSetColumnIndex()
// - TableNextColumn()
// - TableBeginCell() [Internal]
// - TableEndCell() [Internal]
//-------------------------------------------------------------------------
int ImGui :: TableGetColumnIndex ()
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return 0 ;
return table -> CurrentColumn ;
}
// [Public] Append into a specific column
bool ImGui :: TableSetColumnIndex ( int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return false ;
if ( table -> CurrentColumn != column_n )
{
if ( table -> CurrentColumn != - 1 )
TableEndCell ( table );
IM_ASSERT ( column_n >= 0 && table -> ColumnsCount );
TableBeginCell ( table , column_n );
}
// Return whether the column is visible. User may choose to skip submitting items based on this return value,
// however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
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return table -> Columns [ column_n ]. IsRequestOutput ;
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}
// [Public] Append into the next column, wrap and create a new row when already on last column
bool ImGui :: TableNextColumn ()
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! table )
return false ;
if ( table -> IsInsideRow && table -> CurrentColumn + 1 < table -> ColumnsCount )
{
if ( table -> CurrentColumn != - 1 )
TableEndCell ( table );
TableBeginCell ( table , table -> CurrentColumn + 1 );
}
else
{
TableNextRow ();
TableBeginCell ( table , 0 );
}
// Return whether the column is visible. User may choose to skip submitting items based on this return value,
// however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
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return table -> Columns [ table -> CurrentColumn ]. IsRequestOutput ;
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}
// [Internal] Called by TableSetColumnIndex()/TableNextColumn()
// This is called very frequently, so we need to be mindful of unnecessary overhead.
// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.
void ImGui :: TableBeginCell ( ImGuiTable * table , int column_n )
{
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ImGuiContext & g = * GImGui ;
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ImGuiTableColumn * column = & table -> Columns [ column_n ];
ImGuiWindow * window = table -> InnerWindow ;
table -> CurrentColumn = column_n ;
// Start position is roughly ~~ CellRect.Min + CellPadding + Indent
float start_x = column -> WorkMinX ;
if ( column -> Flags & ImGuiTableColumnFlags_IndentEnable )
start_x += table -> RowIndentOffsetX ; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
window -> DC . CursorPos . x = start_x ;
window -> DC . CursorPos . y = table -> RowPosY1 + table -> CellPaddingY ;
window -> DC . CursorMaxPos . x = window -> DC . CursorPos . x ;
window -> DC . ColumnsOffset . x = start_x - window -> Pos . x - window -> DC . Indent . x ; // FIXME-WORKRECT
window -> DC . CurrLineTextBaseOffset = table -> RowTextBaseline ;
window -> DC . NavLayerCurrent = ( ImGuiNavLayer ) column -> NavLayerCurrent ;
window -> WorkRect . Min . y = window -> DC . CursorPos . y ;
window -> WorkRect . Min . x = column -> WorkMinX ;
window -> WorkRect . Max . x = column -> WorkMaxX ;
window -> DC . ItemWidth = column -> ItemWidth ;
window -> SkipItems = column -> IsSkipItems ;
if ( column -> IsSkipItems )
{
g . LastItemData . ID = 0 ;
g . LastItemData . StatusFlags = 0 ;
}
if ( table -> Flags & ImGuiTableFlags_NoClip )
{
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
table -> DrawSplitter -> SetCurrentChannel ( window -> DrawList , TABLE_DRAW_CHANNEL_NOCLIP );
//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
}
else
{
// FIXME-TABLE: Could avoid this if draw channel is dummy channel?
SetWindowClipRectBeforeSetChannel ( window , column -> ClipRect );
table -> DrawSplitter -> SetCurrentChannel ( window -> DrawList , column -> DrawChannelCurrent );
}
// Logging
if ( g . LogEnabled && ! column -> IsSkipItems )
{
LogRenderedText ( & window -> DC . CursorPos , "|" );
g . LogLinePosY = FLT_MAX ;
}
}
// [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn()
void ImGui :: TableEndCell ( ImGuiTable * table )
{
ImGuiTableColumn * column = & table -> Columns [ table -> CurrentColumn ];
ImGuiWindow * window = table -> InnerWindow ;
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if ( window -> DC . IsSetPos )
ErrorCheckUsingSetCursorPosToExtendParentBoundaries ();
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// Report maximum position so we can infer content size per column.
float * p_max_pos_x ;
if ( table -> RowFlags & ImGuiTableRowFlags_Headers )
p_max_pos_x = & column -> ContentMaxXHeadersUsed ; // Useful in case user submit contents in header row that is not a TableHeader() call
else
p_max_pos_x = table -> IsUnfrozenRows ? & column -> ContentMaxXUnfrozen : & column -> ContentMaxXFrozen ;
* p_max_pos_x = ImMax ( * p_max_pos_x , window -> DC . CursorMaxPos . x );
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if ( column -> IsEnabled )
table -> RowPosY2 = ImMax ( table -> RowPosY2 , window -> DC . CursorMaxPos . y + table -> CellPaddingY );
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column -> ItemWidth = window -> DC . ItemWidth ;
// Propagate text baseline for the entire row
// FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one.
table -> RowTextBaseline = ImMax ( table -> RowTextBaseline , window -> DC . PrevLineTextBaseOffset );
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Columns width management
//-------------------------------------------------------------------------
// - TableGetMaxColumnWidth() [Internal]
// - TableGetColumnWidthAuto() [Internal]
// - TableSetColumnWidth()
// - TableSetColumnWidthAutoSingle() [Internal]
// - TableSetColumnWidthAutoAll() [Internal]
// - TableUpdateColumnsWeightFromWidth() [Internal]
//-------------------------------------------------------------------------
// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis.
float ImGui :: TableGetMaxColumnWidth ( const ImGuiTable * table , int column_n )
{
const ImGuiTableColumn * column = & table -> Columns [ column_n ];
float max_width = FLT_MAX ;
const float min_column_distance = table -> MinColumnWidth + table -> CellPaddingX * 2.0f + table -> CellSpacingX1 + table -> CellSpacingX2 ;
if ( table -> Flags & ImGuiTableFlags_ScrollX )
{
// Frozen columns can't reach beyond visible width else scrolling will naturally break.
// (we use DisplayOrder as within a set of multiple frozen column reordering is possible)
if ( column -> DisplayOrder < table -> FreezeColumnsRequest )
{
max_width = ( table -> InnerClipRect . Max . x - ( table -> FreezeColumnsRequest - column -> DisplayOrder ) * min_column_distance ) - column -> MinX ;
max_width = max_width - table -> OuterPaddingX - table -> CellPaddingX - table -> CellSpacingX2 ;
}
}
else if (( table -> Flags & ImGuiTableFlags_NoKeepColumnsVisible ) == 0 )
{
// If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make
// sure they are all visible. Because of this we also know that all of the columns will always fit in
// table->WorkRect and therefore in table->InnerRect (because ScrollX is off)
// FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match.
// See "table_width_distrib" and "table_width_keep_visible" tests
max_width = table -> WorkRect . Max . x - ( table -> ColumnsEnabledCount - column -> IndexWithinEnabledSet - 1 ) * min_column_distance - column -> MinX ;
//max_width -= table->CellSpacingX1;
max_width -= table -> CellSpacingX2 ;
max_width -= table -> CellPaddingX * 2.0f ;
max_width -= table -> OuterPaddingX ;
}
return max_width ;
}
// Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field
float ImGui :: TableGetColumnWidthAuto ( ImGuiTable * table , ImGuiTableColumn * column )
{
const float content_width_body = ImMax ( column -> ContentMaxXFrozen , column -> ContentMaxXUnfrozen ) - column -> WorkMinX ;
const float content_width_headers = column -> ContentMaxXHeadersIdeal - column -> WorkMinX ;
float width_auto = content_width_body ;
if ( ! ( column -> Flags & ImGuiTableColumnFlags_NoHeaderWidth ))
width_auto = ImMax ( width_auto , content_width_headers );
// Non-resizable fixed columns preserve their requested width
if (( column -> Flags & ImGuiTableColumnFlags_WidthFixed ) && column -> InitStretchWeightOrWidth > 0.0f )
if ( ! ( table -> Flags & ImGuiTableFlags_Resizable ) || ( column -> Flags & ImGuiTableColumnFlags_NoResize ))
width_auto = column -> InitStretchWeightOrWidth ;
return ImMax ( width_auto , table -> MinColumnWidth );
}
// 'width' = inner column width, without padding
void ImGui :: TableSetColumnWidth ( int column_n , float width )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table != NULL && table -> IsLayoutLocked == false );
IM_ASSERT ( column_n >= 0 && column_n < table -> ColumnsCount );
ImGuiTableColumn * column_0 = & table -> Columns [ column_n ];
float column_0_width = width ;
// Apply constraints early
// Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded)
IM_ASSERT ( table -> MinColumnWidth > 0.0f );
const float min_width = table -> MinColumnWidth ;
const float max_width = ImMax ( min_width , TableGetMaxColumnWidth ( table , column_n ));
column_0_width = ImClamp ( column_0_width , min_width , max_width );
if ( column_0 -> WidthGiven == column_0_width || column_0 -> WidthRequest == column_0_width )
return ;
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//IMGUI_DEBUG_PRINT("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width);
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ImGuiTableColumn * column_1 = ( column_0 -> NextEnabledColumn != - 1 ) ? & table -> Columns [ column_0 -> NextEnabledColumn ] : NULL ;
// In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns.
// - All fixed: easy.
// - All stretch: easy.
// - One or more fixed + one stretch: easy.
// - One or more fixed + more than one stretch: tricky.
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// Qt when manual resize is enabled only supports a single _trailing_ stretch column, we support more cases here.
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// When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1.
// FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user.
// Scenarios:
// - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset.
// - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered.
// - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size.
// - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
// - W1 W2 W3 resize from W1| or W2| --> ok
// - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
// - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1)
// - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1)
// - W1 W2 F3 resize from W1| or W2| --> ok
// - W1 F2 W3 resize from W1| or F2| --> ok
// - F1 W2 F3 resize from W2| --> ok
// - F1 W3 F2 resize from W3| --> ok
// - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move.
// - W1 F2 F3 resize from F2| --> ok
// All resizes from a Wx columns are locking other columns.
// Possible improvements:
// - W1 W2 W3 resize W1| --> to not be stuck, both W2 and W3 would stretch down. Seems possible to fix. Would be most beneficial to simplify resize of all-weighted columns.
// - W3 F1 F2 resize W3| --> to not be stuck past F1|, both F1 and F2 would need to stretch down, which would be lossy or ambiguous. Seems hard to fix.
// [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout().
// If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize.
// This is the preferred resize path
if ( column_0 -> Flags & ImGuiTableColumnFlags_WidthFixed )
if ( ! column_1 || table -> LeftMostStretchedColumn == - 1 || table -> Columns [ table -> LeftMostStretchedColumn ]. DisplayOrder >= column_0 -> DisplayOrder )
{
column_0 -> WidthRequest = column_0_width ;
table -> IsSettingsDirty = true ;
return ;
}
// We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column)
if ( column_1 == NULL )
column_1 = ( column_0 -> PrevEnabledColumn != - 1 ) ? & table -> Columns [ column_0 -> PrevEnabledColumn ] : NULL ;
if ( column_1 == NULL )
return ;
// Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column.
// (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b)
float column_1_width = ImMax ( column_1 -> WidthRequest - ( column_0_width - column_0 -> WidthRequest ), min_width );
column_0_width = column_0 -> WidthRequest + column_1 -> WidthRequest - column_1_width ;
IM_ASSERT ( column_0_width > 0.0f && column_1_width > 0.0f );
column_0 -> WidthRequest = column_0_width ;
column_1 -> WidthRequest = column_1_width ;
if (( column_0 -> Flags | column_1 -> Flags ) & ImGuiTableColumnFlags_WidthStretch )
TableUpdateColumnsWeightFromWidth ( table );
table -> IsSettingsDirty = true ;
}
// Disable clipping then auto-fit, will take 2 frames
// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns)
void ImGui :: TableSetColumnWidthAutoSingle ( ImGuiTable * table , int column_n )
{
// Single auto width uses auto-fit
ImGuiTableColumn * column = & table -> Columns [ column_n ];
if ( ! column -> IsEnabled )
return ;
column -> CannotSkipItemsQueue = ( 1 << 0 );
table -> AutoFitSingleColumn = ( ImGuiTableColumnIdx ) column_n ;
}
void ImGui :: TableSetColumnWidthAutoAll ( ImGuiTable * table )
{
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
{
ImGuiTableColumn * column = & table -> Columns [ column_n ];
if ( ! column -> IsEnabled && ! ( column -> Flags & ImGuiTableColumnFlags_WidthStretch )) // Cannot reset weight of hidden stretch column
continue ;
column -> CannotSkipItemsQueue = ( 1 << 0 );
column -> AutoFitQueue = ( 1 << 1 );
}
}
void ImGui :: TableUpdateColumnsWeightFromWidth ( ImGuiTable * table )
{
IM_ASSERT ( table -> LeftMostStretchedColumn != - 1 && table -> RightMostStretchedColumn != - 1 );
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// Measure existing quantities
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float visible_weight = 0.0f ;
float visible_width = 0.0f ;
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
{
ImGuiTableColumn * column = & table -> Columns [ column_n ];
if ( ! column -> IsEnabled || ! ( column -> Flags & ImGuiTableColumnFlags_WidthStretch ))
continue ;
IM_ASSERT ( column -> StretchWeight > 0.0f );
visible_weight += column -> StretchWeight ;
visible_width += column -> WidthRequest ;
}
IM_ASSERT ( visible_weight > 0.0f && visible_width > 0.0f );
// Apply new weights
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
{
ImGuiTableColumn * column = & table -> Columns [ column_n ];
if ( ! column -> IsEnabled || ! ( column -> Flags & ImGuiTableColumnFlags_WidthStretch ))
continue ;
column -> StretchWeight = ( column -> WidthRequest / visible_width ) * visible_weight ;
IM_ASSERT ( column -> StretchWeight > 0.0f );
}
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Drawing
//-------------------------------------------------------------------------
// - TablePushBackgroundChannel() [Internal]
// - TablePopBackgroundChannel() [Internal]
// - TableSetupDrawChannels() [Internal]
// - TableMergeDrawChannels() [Internal]
// - TableDrawBorders() [Internal]
//-------------------------------------------------------------------------
// Bg2 is used by Selectable (and possibly other widgets) to render to the background.
// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect.
void ImGui :: TablePushBackgroundChannel ()
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiTable * table = g . CurrentTable ;
// Optimization: avoid SetCurrentChannel() + PushClipRect()
table -> HostBackupInnerClipRect = window -> ClipRect ;
SetWindowClipRectBeforeSetChannel ( window , table -> Bg2ClipRectForDrawCmd );
table -> DrawSplitter -> SetCurrentChannel ( window -> DrawList , table -> Bg2DrawChannelCurrent );
}
void ImGui :: TablePopBackgroundChannel ()
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiTable * table = g . CurrentTable ;
ImGuiTableColumn * column = & table -> Columns [ table -> CurrentColumn ];
// Optimization: avoid PopClipRect() + SetCurrentChannel()
SetWindowClipRectBeforeSetChannel ( window , table -> HostBackupInnerClipRect );
table -> DrawSplitter -> SetCurrentChannel ( window -> DrawList , column -> DrawChannelCurrent );
}
// Allocate draw channels. Called by TableUpdateLayout()
// - We allocate them following storage order instead of display order so reordering columns won't needlessly
// increase overall dormant memory cost.
// - We isolate headers draw commands in their own channels instead of just altering clip rects.
// This is in order to facilitate merging of draw commands.
// - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels.
// - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other
// channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged.
// - We allocate 1 or 2 background draw channels. This is because we know TablePushBackgroundChannel() is only used for
// horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4).
// Draw channel allocation (before merging):
// - NoClip --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call)
// - Clip --> 2+D+N channels
// - FreezeRows --> 2+D+N*2 (unless scrolling value is zero)
// - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero)
// Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0.
void ImGui :: TableSetupDrawChannels ( ImGuiTable * table )
{
const int freeze_row_multiplier = ( table -> FreezeRowsCount > 0 ) ? 2 : 1 ;
const int channels_for_row = ( table -> Flags & ImGuiTableFlags_NoClip ) ? 1 : table -> ColumnsEnabledCount ;
const int channels_for_bg = 1 + 1 * freeze_row_multiplier ;
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const int channels_for_dummy = ( table -> ColumnsEnabledCount < table -> ColumnsCount || ( memcmp ( table -> VisibleMaskByIndex , table -> EnabledMaskByIndex , ImBitArrayGetStorageSizeInBytes ( table -> ColumnsCount )) != 0 )) ? + 1 : 0 ;
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const int channels_total = channels_for_bg + ( channels_for_row * freeze_row_multiplier ) + channels_for_dummy ;
table -> DrawSplitter -> Split ( table -> InnerWindow -> DrawList , channels_total );
table -> DummyDrawChannel = ( ImGuiTableDrawChannelIdx )(( channels_for_dummy > 0 ) ? channels_total - 1 : - 1 );
table -> Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN ;
table -> Bg2DrawChannelUnfrozen = ( ImGuiTableDrawChannelIdx )(( table -> FreezeRowsCount > 0 ) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN );
int draw_channel_current = 2 ;
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
{
ImGuiTableColumn * column = & table -> Columns [ column_n ];
if ( column -> IsVisibleX && column -> IsVisibleY )
{
column -> DrawChannelFrozen = ( ImGuiTableDrawChannelIdx )( draw_channel_current );
column -> DrawChannelUnfrozen = ( ImGuiTableDrawChannelIdx )( draw_channel_current + ( table -> FreezeRowsCount > 0 ? channels_for_row + 1 : 0 ));
if ( ! ( table -> Flags & ImGuiTableFlags_NoClip ))
draw_channel_current ++ ;
}
else
{
column -> DrawChannelFrozen = column -> DrawChannelUnfrozen = table -> DummyDrawChannel ;
}
column -> DrawChannelCurrent = column -> DrawChannelFrozen ;
}
// Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default.
// All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect.
// (This technically isn't part of setting up draw channels, but is reasonably related to be done here)
table -> BgClipRect = table -> InnerClipRect ;
table -> Bg0ClipRectForDrawCmd = table -> OuterWindow -> ClipRect ;
table -> Bg2ClipRectForDrawCmd = table -> HostClipRect ;
IM_ASSERT ( table -> BgClipRect . Min . y <= table -> BgClipRect . Max . y );
}
// This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable().
// For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect,
// actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels().
//
// Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve
// this we merge their clip rect and make them contiguous in the channel list, so they can be merged
// by the call to DrawSplitter.Merge() following to the call to this function.
// We reorder draw commands by arranging them into a maximum of 4 distinct groups:
//
// 1 group: 2 groups: 2 groups: 4 groups:
// [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze
// [ .. ] or no scroll [ 2. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll
//
// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled).
// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group
// based on its position (within frozen rows/columns groups or not).
// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect.
// This function assume that each column are pointing to a distinct draw channel,
// otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask.
//
// Column channels will not be merged into one of the 1-4 groups in the following cases:
// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value).
// Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds
// matches, by e.g. calling SetCursorScreenPos().
// - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here..
// we could do better but it's going to be rare and probably not worth the hassle.
// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd.
//
// This function is particularly tricky to understand.. take a breath.
void ImGui :: TableMergeDrawChannels ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
ImDrawListSplitter * splitter = table -> DrawSplitter ;
const bool has_freeze_v = ( table -> FreezeRowsCount > 0 );
const bool has_freeze_h = ( table -> FreezeColumnsCount > 0 );
IM_ASSERT ( splitter -> _Current == 0 );
// Track which groups we are going to attempt to merge, and which channels goes into each group.
struct MergeGroup
{
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ImRect ClipRect ;
int ChannelsCount = 0 ;
ImBitArrayPtr ChannelsMask = NULL ;
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};
int merge_group_mask = 0x00 ;
MergeGroup merge_groups [ 4 ];
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// Use a reusable temp buffer for the merge masks as they are dynamically sized.
const int max_draw_channels = ( 4 + table -> ColumnsCount * 2 );
const int size_for_masks_bitarrays_one = ( int ) ImBitArrayGetStorageSizeInBytes ( max_draw_channels );
g . TempBuffer . reserve ( size_for_masks_bitarrays_one * 5 );
memset ( g . TempBuffer . Data , 0 , size_for_masks_bitarrays_one * 5 );
for ( int n = 0 ; n < IM_ARRAYSIZE ( merge_groups ); n ++ )
merge_groups [ n ]. ChannelsMask = ( ImBitArrayPtr )( void * )( g . TempBuffer . Data + ( size_for_masks_bitarrays_one * n ));
ImBitArrayPtr remaining_mask = ( ImBitArrayPtr )( void * )( g . TempBuffer . Data + ( size_for_masks_bitarrays_one * 4 ));
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// 1. Scan channels and take note of those which can be merged
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
{
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if ( ! IM_BITARRAY_TESTBIT ( table -> VisibleMaskByIndex , column_n ))
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continue ;
ImGuiTableColumn * column = & table -> Columns [ column_n ];
const int merge_group_sub_count = has_freeze_v ? 2 : 1 ;
for ( int merge_group_sub_n = 0 ; merge_group_sub_n < merge_group_sub_count ; merge_group_sub_n ++ )
{
const int channel_no = ( merge_group_sub_n == 0 ) ? column -> DrawChannelFrozen : column -> DrawChannelUnfrozen ;
// Don't attempt to merge if there are multiple draw calls within the column
ImDrawChannel * src_channel = & splitter -> _Channels [ channel_no ];
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if ( src_channel -> _CmdBuffer . Size > 0 && src_channel -> _CmdBuffer . back (). ElemCount == 0 && src_channel -> _CmdBuffer . back (). UserCallback == NULL ) // Equivalent of PopUnusedDrawCmd()
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src_channel -> _CmdBuffer . pop_back ();
if ( src_channel -> _CmdBuffer . Size != 1 )
continue ;
// Find out the width of this merge group and check if it will fit in our column
// (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it)
if ( ! ( column -> Flags & ImGuiTableColumnFlags_NoClip ))
{
float content_max_x ;
if ( ! has_freeze_v )
content_max_x = ImMax ( column -> ContentMaxXUnfrozen , column -> ContentMaxXHeadersUsed ); // No row freeze
else if ( merge_group_sub_n == 0 )
content_max_x = ImMax ( column -> ContentMaxXFrozen , column -> ContentMaxXHeadersUsed ); // Row freeze: use width before freeze
else
content_max_x = column -> ContentMaxXUnfrozen ; // Row freeze: use width after freeze
if ( content_max_x > column -> ClipRect . Max . x )
continue ;
}
const int merge_group_n = ( has_freeze_h && column_n < table -> FreezeColumnsCount ? 0 : 1 ) + ( has_freeze_v && merge_group_sub_n == 0 ? 0 : 2 );
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IM_ASSERT ( channel_no < max_draw_channels );
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MergeGroup * merge_group = & merge_groups [ merge_group_n ];
if ( merge_group -> ChannelsCount == 0 )
merge_group -> ClipRect = ImRect ( + FLT_MAX , + FLT_MAX , - FLT_MAX , - FLT_MAX );
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ImBitArraySetBit ( merge_group -> ChannelsMask , channel_no );
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merge_group -> ChannelsCount ++ ;
merge_group -> ClipRect . Add ( src_channel -> _CmdBuffer [ 0 ]. ClipRect );
merge_group_mask |= ( 1 << merge_group_n );
}
// Invalidate current draw channel
// (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data)
column -> DrawChannelCurrent = ( ImGuiTableDrawChannelIdx ) - 1 ;
}
// [DEBUG] Display merge groups
#if 0
if (g.IO.KeyShift)
for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++)
{
MergeGroup* merge_group = &merge_groups[merge_group_n];
if (merge_group->ChannelsCount == 0)
continue;
char buf[32];
ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount);
ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4);
ImVec2 text_size = CalcTextSize(buf, NULL);
GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255));
GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL);
GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255));
}
#endif
// 2. Rewrite channel list in our preferred order
if ( merge_group_mask != 0 )
{
// We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels().
const int LEADING_DRAW_CHANNELS = 2 ;
g . DrawChannelsTempMergeBuffer . resize ( splitter -> _Count - LEADING_DRAW_CHANNELS ); // Use shared temporary storage so the allocation gets amortized
ImDrawChannel * dst_tmp = g . DrawChannelsTempMergeBuffer . Data ;
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ImBitArraySetBitRange ( remaining_mask , LEADING_DRAW_CHANNELS , splitter -> _Count );
ImBitArrayClearBit ( remaining_mask , table -> Bg2DrawChannelUnfrozen );
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IM_ASSERT ( has_freeze_v == false || table -> Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN );
int remaining_count = splitter -> _Count - ( has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS );
//ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect;
ImRect host_rect = table -> HostClipRect ;
for ( int merge_group_n = 0 ; merge_group_n < IM_ARRAYSIZE ( merge_groups ); merge_group_n ++ )
{
if ( int merge_channels_count = merge_groups [ merge_group_n ]. ChannelsCount )
{
MergeGroup * merge_group = & merge_groups [ merge_group_n ];
ImRect merge_clip_rect = merge_group -> ClipRect ;
// Extend outer-most clip limits to match those of host, so draw calls can be merged even if
// outer-most columns have some outer padding offsetting them from their parent ClipRect.
// The principal cases this is dealing with are:
// - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge
// - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge
// FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit
// within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect.
if (( merge_group_n & 1 ) == 0 || ! has_freeze_h )
merge_clip_rect . Min . x = ImMin ( merge_clip_rect . Min . x , host_rect . Min . x );
if (( merge_group_n & 2 ) == 0 || ! has_freeze_v )
merge_clip_rect . Min . y = ImMin ( merge_clip_rect . Min . y , host_rect . Min . y );
if (( merge_group_n & 1 ) != 0 )
merge_clip_rect . Max . x = ImMax ( merge_clip_rect . Max . x , host_rect . Max . x );
if (( merge_group_n & 2 ) != 0 && ( table -> Flags & ImGuiTableFlags_NoHostExtendY ) == 0 )
merge_clip_rect . Max . y = ImMax ( merge_clip_rect . Max . y , host_rect . Max . y );
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//GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); // [DEBUG]
//GetForegroundDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
//GetForegroundDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
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remaining_count -= merge_group -> ChannelsCount ;
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for ( int n = 0 ; n < ( size_for_masks_bitarrays_one >> 2 ); n ++ )
remaining_mask [ n ] &= ~ merge_group -> ChannelsMask [ n ];
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for ( int n = 0 ; n < splitter -> _Count && merge_channels_count != 0 ; n ++ )
{
// Copy + overwrite new clip rect
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if ( ! IM_BITARRAY_TESTBIT ( merge_group -> ChannelsMask , n ))
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continue ;
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IM_BITARRAY_CLEARBIT ( merge_group -> ChannelsMask , n );
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merge_channels_count -- ;
ImDrawChannel * channel = & splitter -> _Channels [ n ];
IM_ASSERT ( channel -> _CmdBuffer . Size == 1 && merge_clip_rect . Contains ( ImRect ( channel -> _CmdBuffer [ 0 ]. ClipRect )));
channel -> _CmdBuffer [ 0 ]. ClipRect = merge_clip_rect . ToVec4 ();
memcpy ( dst_tmp ++ , channel , sizeof ( ImDrawChannel ));
}
}
// Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1)
if ( merge_group_n == 1 && has_freeze_v )
memcpy ( dst_tmp ++ , & splitter -> _Channels [ table -> Bg2DrawChannelUnfrozen ], sizeof ( ImDrawChannel ));
}
// Append unmergeable channels that we didn't reorder at the end of the list
for ( int n = 0 ; n < splitter -> _Count && remaining_count != 0 ; n ++ )
{
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if ( ! IM_BITARRAY_TESTBIT ( remaining_mask , n ))
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continue ;
ImDrawChannel * channel = & splitter -> _Channels [ n ];
memcpy ( dst_tmp ++ , channel , sizeof ( ImDrawChannel ));
remaining_count -- ;
}
IM_ASSERT ( dst_tmp == g . DrawChannelsTempMergeBuffer . Data + g . DrawChannelsTempMergeBuffer . Size );
memcpy ( splitter -> _Channels . Data + LEADING_DRAW_CHANNELS , g . DrawChannelsTempMergeBuffer . Data , ( splitter -> _Count - LEADING_DRAW_CHANNELS ) * sizeof ( ImDrawChannel ));
}
}
// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)
void ImGui :: TableDrawBorders ( ImGuiTable * table )
{
ImGuiWindow * inner_window = table -> InnerWindow ;
if ( ! table -> OuterWindow -> ClipRect . Overlaps ( table -> OuterRect ))
return ;
ImDrawList * inner_drawlist = inner_window -> DrawList ;
table -> DrawSplitter -> SetCurrentChannel ( inner_drawlist , TABLE_DRAW_CHANNEL_BG0 );
inner_drawlist -> PushClipRect ( table -> Bg0ClipRectForDrawCmd . Min , table -> Bg0ClipRectForDrawCmd . Max , false );
// Draw inner border and resizing feedback
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ImGuiTableInstanceData * table_instance = TableGetInstanceData ( table , table -> InstanceCurrent );
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const float border_size = TABLE_BORDER_SIZE ;
const float draw_y1 = table -> InnerRect . Min . y ;
const float draw_y2_body = table -> InnerRect . Max . y ;
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const float draw_y2_head = table -> IsUsingHeaders ? ImMin ( table -> InnerRect . Max . y , ( table -> FreezeRowsCount >= 1 ? table -> InnerRect . Min . y : table -> WorkRect . Min . y ) + table_instance -> LastFirstRowHeight ) : draw_y1 ;
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if ( table -> Flags & ImGuiTableFlags_BordersInnerV )
{
for ( int order_n = 0 ; order_n < table -> ColumnsCount ; order_n ++ )
{
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if ( ! IM_BITARRAY_TESTBIT ( table -> EnabledMaskByDisplayOrder , order_n ))
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continue ;
const int column_n = table -> DisplayOrderToIndex [ order_n ];
ImGuiTableColumn * column = & table -> Columns [ column_n ];
const bool is_hovered = ( table -> HoveredColumnBorder == column_n );
const bool is_resized = ( table -> ResizedColumn == column_n ) && ( table -> InstanceInteracted == table -> InstanceCurrent );
const bool is_resizable = ( column -> Flags & ( ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_ )) == 0 ;
const bool is_frozen_separator = ( table -> FreezeColumnsCount == order_n + 1 );
if ( column -> MaxX > table -> InnerClipRect . Max . x && ! is_resized )
continue ;
// Decide whether right-most column is visible
if ( column -> NextEnabledColumn == - 1 && ! is_resizable )
if (( table -> Flags & ImGuiTableFlags_SizingMask_ ) != ImGuiTableFlags_SizingFixedSame || ( table -> Flags & ImGuiTableFlags_NoHostExtendX ))
continue ;
if ( column -> MaxX <= column -> ClipRect . Min . x ) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
continue ;
// Draw in outer window so right-most column won't be clipped
// Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling.
ImU32 col ;
float draw_y2 ;
if ( is_hovered || is_resized || is_frozen_separator )
{
draw_y2 = draw_y2_body ;
col = is_resized ? GetColorU32 ( ImGuiCol_SeparatorActive ) : is_hovered ? GetColorU32 ( ImGuiCol_SeparatorHovered ) : table -> BorderColorStrong ;
}
else
{
draw_y2 = ( table -> Flags & ( ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize )) ? draw_y2_head : draw_y2_body ;
col = ( table -> Flags & ( ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize )) ? table -> BorderColorStrong : table -> BorderColorLight ;
}
if ( draw_y2 > draw_y1 )
inner_drawlist -> AddLine ( ImVec2 ( column -> MaxX , draw_y1 ), ImVec2 ( column -> MaxX , draw_y2 ), col , border_size );
}
}
// Draw outer border
// FIXME: could use AddRect or explicit VLine/HLine helper?
if ( table -> Flags & ImGuiTableFlags_BordersOuter )
{
// Display outer border offset by 1 which is a simple way to display it without adding an extra draw call
// (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their
// parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part
// of it in inner window, and the part that's over scrollbars in the outer window..)
// Either solution currently won't allow us to use a larger border size: the border would clipped.
const ImRect outer_border = table -> OuterRect ;
const ImU32 outer_col = table -> BorderColorStrong ;
if (( table -> Flags & ImGuiTableFlags_BordersOuter ) == ImGuiTableFlags_BordersOuter )
{
inner_drawlist -> AddRect ( outer_border . Min , outer_border . Max , outer_col , 0.0f , 0 , border_size );
}
else if ( table -> Flags & ImGuiTableFlags_BordersOuterV )
{
inner_drawlist -> AddLine ( outer_border . Min , ImVec2 ( outer_border . Min . x , outer_border . Max . y ), outer_col , border_size );
inner_drawlist -> AddLine ( ImVec2 ( outer_border . Max . x , outer_border . Min . y ), outer_border . Max , outer_col , border_size );
}
else if ( table -> Flags & ImGuiTableFlags_BordersOuterH )
{
inner_drawlist -> AddLine ( outer_border . Min , ImVec2 ( outer_border . Max . x , outer_border . Min . y ), outer_col , border_size );
inner_drawlist -> AddLine ( ImVec2 ( outer_border . Min . x , outer_border . Max . y ), outer_border . Max , outer_col , border_size );
}
}
if (( table -> Flags & ImGuiTableFlags_BordersInnerH ) && table -> RowPosY2 < table -> OuterRect . Max . y )
{
// Draw bottom-most row border
const float border_y = table -> RowPosY2 ;
if ( border_y >= table -> BgClipRect . Min . y && border_y < table -> BgClipRect . Max . y )
inner_drawlist -> AddLine ( ImVec2 ( table -> BorderX1 , border_y ), ImVec2 ( table -> BorderX2 , border_y ), table -> BorderColorLight , border_size );
}
inner_drawlist -> PopClipRect ();
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Sorting
//-------------------------------------------------------------------------
// - TableGetSortSpecs()
// - TableFixColumnSortDirection() [Internal]
// - TableGetColumnNextSortDirection() [Internal]
// - TableSetColumnSortDirection() [Internal]
// - TableSortSpecsSanitize() [Internal]
// - TableSortSpecsBuild() [Internal]
//-------------------------------------------------------------------------
// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since
// last call, or the first time.
// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
ImGuiTableSortSpecs * ImGui :: TableGetSortSpecs ()
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table != NULL );
if ( ! ( table -> Flags & ImGuiTableFlags_Sortable ))
return NULL ;
// Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
if ( ! table -> IsLayoutLocked )
TableUpdateLayout ( table );
TableSortSpecsBuild ( table );
return & table -> SortSpecs ;
}
static inline ImGuiSortDirection TableGetColumnAvailSortDirection ( ImGuiTableColumn * column , int n )
{
IM_ASSERT ( n < column -> SortDirectionsAvailCount );
return ( column -> SortDirectionsAvailList >> ( n << 1 )) & 0x03 ;
}
// Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending)
void ImGui :: TableFixColumnSortDirection ( ImGuiTable * table , ImGuiTableColumn * column )
{
if ( column -> SortOrder == - 1 || ( column -> SortDirectionsAvailMask & ( 1 << column -> SortDirection )) != 0 )
return ;
column -> SortDirection = ( ImU8 ) TableGetColumnAvailSortDirection ( column , 0 );
table -> IsSortSpecsDirty = true ;
}
// Calculate next sort direction that would be set after clicking the column
// - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click.
// - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op.
IM_STATIC_ASSERT ( ImGuiSortDirection_None == 0 && ImGuiSortDirection_Ascending == 1 && ImGuiSortDirection_Descending == 2 );
ImGuiSortDirection ImGui :: TableGetColumnNextSortDirection ( ImGuiTableColumn * column )
{
IM_ASSERT ( column -> SortDirectionsAvailCount > 0 );
if ( column -> SortOrder == - 1 )
return TableGetColumnAvailSortDirection ( column , 0 );
for ( int n = 0 ; n < 3 ; n ++ )
if ( column -> SortDirection == TableGetColumnAvailSortDirection ( column , n ))
return TableGetColumnAvailSortDirection ( column , ( n + 1 ) % column -> SortDirectionsAvailCount );
IM_ASSERT ( 0 );
return ImGuiSortDirection_None ;
}
// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert
// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code.
void ImGui :: TableSetColumnSortDirection ( int column_n , ImGuiSortDirection sort_direction , bool append_to_sort_specs )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( ! ( table -> Flags & ImGuiTableFlags_SortMulti ))
append_to_sort_specs = false ;
if ( ! ( table -> Flags & ImGuiTableFlags_SortTristate ))
IM_ASSERT ( sort_direction != ImGuiSortDirection_None );
ImGuiTableColumnIdx sort_order_max = 0 ;
if ( append_to_sort_specs )
for ( int other_column_n = 0 ; other_column_n < table -> ColumnsCount ; other_column_n ++ )
sort_order_max = ImMax ( sort_order_max , table -> Columns [ other_column_n ]. SortOrder );
ImGuiTableColumn * column = & table -> Columns [ column_n ];
column -> SortDirection = ( ImU8 ) sort_direction ;
if ( column -> SortDirection == ImGuiSortDirection_None )
column -> SortOrder = - 1 ;
else if ( column -> SortOrder == - 1 || ! append_to_sort_specs )
column -> SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0 ;
for ( int other_column_n = 0 ; other_column_n < table -> ColumnsCount ; other_column_n ++ )
{
ImGuiTableColumn * other_column = & table -> Columns [ other_column_n ];
if ( other_column != column && ! append_to_sort_specs )
other_column -> SortOrder = - 1 ;
TableFixColumnSortDirection ( table , other_column );
}
table -> IsSettingsDirty = true ;
table -> IsSortSpecsDirty = true ;
}
void ImGui :: TableSortSpecsSanitize ( ImGuiTable * table )
{
IM_ASSERT ( table -> Flags & ImGuiTableFlags_Sortable );
// Clear SortOrder from hidden column and verify that there's no gap or duplicate.
int sort_order_count = 0 ;
ImU64 sort_order_mask = 0x00 ;
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
{
ImGuiTableColumn * column = & table -> Columns [ column_n ];
if ( column -> SortOrder != - 1 && ! column -> IsEnabled )
column -> SortOrder = - 1 ;
if ( column -> SortOrder == - 1 )
continue ;
sort_order_count ++ ;
sort_order_mask |= (( ImU64 ) 1 << column -> SortOrder );
IM_ASSERT ( sort_order_count < ( int ) sizeof ( sort_order_mask ) * 8 );
}
const bool need_fix_linearize = (( ImU64 ) 1 << sort_order_count ) != ( sort_order_mask + 1 );
const bool need_fix_single_sort_order = ( sort_order_count > 1 ) && ! ( table -> Flags & ImGuiTableFlags_SortMulti );
if ( need_fix_linearize || need_fix_single_sort_order )
{
ImU64 fixed_mask = 0x00 ;
for ( int sort_n = 0 ; sort_n < sort_order_count ; sort_n ++ )
{
// Fix: Rewrite sort order fields if needed so they have no gap or duplicate.
// (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1)
int column_with_smallest_sort_order = - 1 ;
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
if (( fixed_mask & (( ImU64 ) 1 << ( ImU64 ) column_n )) == 0 && table -> Columns [ column_n ]. SortOrder != - 1 )
if ( column_with_smallest_sort_order == - 1 || table -> Columns [ column_n ]. SortOrder < table -> Columns [ column_with_smallest_sort_order ]. SortOrder )
column_with_smallest_sort_order = column_n ;
IM_ASSERT ( column_with_smallest_sort_order != - 1 );
fixed_mask |= (( ImU64 ) 1 << column_with_smallest_sort_order );
table -> Columns [ column_with_smallest_sort_order ]. SortOrder = ( ImGuiTableColumnIdx ) sort_n ;
// Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set.
if ( need_fix_single_sort_order )
{
sort_order_count = 1 ;
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
if ( column_n != column_with_smallest_sort_order )
table -> Columns [ column_n ]. SortOrder = - 1 ;
break ;
}
}
}
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// Fallback default sort order (if no column with the ImGuiTableColumnFlags_DefaultSort flag)
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if ( sort_order_count == 0 && ! ( table -> Flags & ImGuiTableFlags_SortTristate ))
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
{
ImGuiTableColumn * column = & table -> Columns [ column_n ];
if ( column -> IsEnabled && ! ( column -> Flags & ImGuiTableColumnFlags_NoSort ))
{
sort_order_count = 1 ;
column -> SortOrder = 0 ;
column -> SortDirection = ( ImU8 ) TableGetColumnAvailSortDirection ( column , 0 );
break ;
}
}
table -> SortSpecsCount = ( ImGuiTableColumnIdx ) sort_order_count ;
}
void ImGui :: TableSortSpecsBuild ( ImGuiTable * table )
{
bool dirty = table -> IsSortSpecsDirty ;
if ( dirty )
{
TableSortSpecsSanitize ( table );
table -> SortSpecsMulti . resize ( table -> SortSpecsCount <= 1 ? 0 : table -> SortSpecsCount );
table -> SortSpecs . SpecsDirty = true ; // Mark as dirty for user
table -> IsSortSpecsDirty = false ; // Mark as not dirty for us
}
// Write output
ImGuiTableColumnSortSpecs * sort_specs = ( table -> SortSpecsCount == 0 ) ? NULL : ( table -> SortSpecsCount == 1 ) ? & table -> SortSpecsSingle : table -> SortSpecsMulti . Data ;
if ( dirty && sort_specs != NULL )
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
{
ImGuiTableColumn * column = & table -> Columns [ column_n ];
if ( column -> SortOrder == - 1 )
continue ;
IM_ASSERT ( column -> SortOrder < table -> SortSpecsCount );
ImGuiTableColumnSortSpecs * sort_spec = & sort_specs [ column -> SortOrder ];
sort_spec -> ColumnUserID = column -> UserID ;
sort_spec -> ColumnIndex = ( ImGuiTableColumnIdx ) column_n ;
sort_spec -> SortOrder = ( ImGuiTableColumnIdx ) column -> SortOrder ;
sort_spec -> SortDirection = column -> SortDirection ;
}
table -> SortSpecs . Specs = sort_specs ;
table -> SortSpecs . SpecsCount = table -> SortSpecsCount ;
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Headers
//-------------------------------------------------------------------------
// - TableGetHeaderRowHeight() [Internal]
// - TableHeadersRow()
// - TableHeader()
//-------------------------------------------------------------------------
float ImGui :: TableGetHeaderRowHeight ()
{
// Caring for a minor edge case:
// Calculate row height, for the unlikely case that some labels may be taller than others.
// If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height.
// In your custom header row you may omit this all together and just call TableNextRow() without a height...
float row_height = GetTextLineHeight ();
int columns_count = TableGetColumnCount ();
for ( int column_n = 0 ; column_n < columns_count ; column_n ++ )
{
ImGuiTableColumnFlags flags = TableGetColumnFlags ( column_n );
if (( flags & ImGuiTableColumnFlags_IsEnabled ) && ! ( flags & ImGuiTableColumnFlags_NoHeaderLabel ))
row_height = ImMax ( row_height , CalcTextSize ( TableGetColumnName ( column_n )). y );
}
row_height += GetStyle (). CellPadding . y * 2.0f ;
return row_height ;
}
// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
// The intent is that advanced users willing to create customized headers would not need to use this helper
// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets.
// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this.
// This code is constructed to not make much use of internal functions, as it is intended to be a template to copy.
// FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public.
void ImGui :: TableHeadersRow ()
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table != NULL && "Need to call TableHeadersRow() after BeginTable()!" );
// Layout if not already done (this is automatically done by TableNextRow, we do it here solely to facilitate stepping in debugger as it is frequent to step in TableUpdateLayout)
if ( ! table -> IsLayoutLocked )
TableUpdateLayout ( table );
// Open row
const float row_y1 = GetCursorScreenPos (). y ;
const float row_height = TableGetHeaderRowHeight ();
TableNextRow ( ImGuiTableRowFlags_Headers , row_height );
if ( table -> HostSkipItems ) // Merely an optimization, you may skip in your own code.
return ;
const int columns_count = TableGetColumnCount ();
for ( int column_n = 0 ; column_n < columns_count ; column_n ++ )
{
if ( ! TableSetColumnIndex ( column_n ))
continue ;
// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
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// In your own code you may omit the PushID/PopID all-together, provided you know they won't collide.
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const char * name = ( TableGetColumnFlags ( column_n ) & ImGuiTableColumnFlags_NoHeaderLabel ) ? "" : TableGetColumnName ( column_n );
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PushID ( column_n );
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TableHeader ( name );
PopID ();
}
// Allow opening popup from the right-most section after the last column.
ImVec2 mouse_pos = ImGui :: GetMousePos ();
if ( IsMouseReleased ( 1 ) && TableGetHoveredColumn () == columns_count )
if ( mouse_pos . y >= row_y1 && mouse_pos . y < row_y1 + row_height )
TableOpenContextMenu ( - 1 ); // Will open a non-column-specific popup.
}
// Emit a column header (text + optional sort order)
// We cpu-clip text here so that all columns headers can be merged into a same draw call.
// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader()
void ImGui :: TableHeader ( const char * label )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
if ( window -> SkipItems )
return ;
ImGuiTable * table = g . CurrentTable ;
IM_ASSERT ( table != NULL && "Need to call TableHeader() after BeginTable()!" );
IM_ASSERT ( table -> CurrentColumn != - 1 );
const int column_n = table -> CurrentColumn ;
ImGuiTableColumn * column = & table -> Columns [ column_n ];
// Label
if ( label == NULL )
label = "" ;
const char * label_end = FindRenderedTextEnd ( label );
ImVec2 label_size = CalcTextSize ( label , label_end , true );
ImVec2 label_pos = window -> DC . CursorPos ;
// If we already got a row height, there's use that.
// FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect?
ImRect cell_r = TableGetCellBgRect ( table , column_n );
float label_height = ImMax ( label_size . y , table -> RowMinHeight - table -> CellPaddingY * 2.0f );
// Calculate ideal size for sort order arrow
float w_arrow = 0.0f ;
float w_sort_text = 0.0f ;
char sort_order_suf [ 4 ] = "" ;
const float ARROW_SCALE = 0.65f ;
if (( table -> Flags & ImGuiTableFlags_Sortable ) && ! ( column -> Flags & ImGuiTableColumnFlags_NoSort ))
{
w_arrow = ImFloor ( g . FontSize * ARROW_SCALE + g . Style . FramePadding . x );
if ( column -> SortOrder > 0 )
{
ImFormatString ( sort_order_suf , IM_ARRAYSIZE ( sort_order_suf ), "%d" , column -> SortOrder + 1 );
w_sort_text = g . Style . ItemInnerSpacing . x + CalcTextSize ( sort_order_suf ). x ;
}
}
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
float max_pos_x = label_pos . x + label_size . x + w_sort_text + w_arrow ;
column -> ContentMaxXHeadersUsed = ImMax ( column -> ContentMaxXHeadersUsed , column -> WorkMaxX );
column -> ContentMaxXHeadersIdeal = ImMax ( column -> ContentMaxXHeadersIdeal , max_pos_x );
// Keep header highlighted when context menu is open.
const bool selected = ( table -> IsContextPopupOpen && table -> ContextPopupColumn == column_n && table -> InstanceInteracted == table -> InstanceCurrent );
ImGuiID id = window -> GetID ( label );
ImRect bb ( cell_r . Min . x , cell_r . Min . y , cell_r . Max . x , ImMax ( cell_r . Max . y , cell_r . Min . y + label_height + g . Style . CellPadding . y * 2.0f ));
ItemSize ( ImVec2 ( 0.0f , label_height )); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal
if ( ! ItemAdd ( bb , id ))
return ;
//GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
//GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
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// Using AllowOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
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bool hovered , held ;
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bool pressed = ButtonBehavior ( bb , id , & hovered , & held , ImGuiButtonFlags_AllowOverlap );
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if ( held || hovered || selected )
{
const ImU32 col = GetColorU32 ( held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header );
//RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
TableSetBgColor ( ImGuiTableBgTarget_CellBg , col , table -> CurrentColumn );
}
else
{
// Submit single cell bg color in the case we didn't submit a full header row
if (( table -> RowFlags & ImGuiTableRowFlags_Headers ) == 0 )
TableSetBgColor ( ImGuiTableBgTarget_CellBg , GetColorU32 ( ImGuiCol_TableHeaderBg ), table -> CurrentColumn );
}
RenderNavHighlight ( bb , id , ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding );
if ( held )
table -> HeldHeaderColumn = ( ImGuiTableColumnIdx ) column_n ;
window -> DC . CursorPos . y -= g . Style . ItemSpacing . y * 0.5f ;
// Drag and drop to re-order columns.
// FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone.
if ( held && ( table -> Flags & ImGuiTableFlags_Reorderable ) && IsMouseDragging ( 0 ) && ! g . DragDropActive )
{
// While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x
table -> ReorderColumn = ( ImGuiTableColumnIdx ) column_n ;
table -> InstanceInteracted = table -> InstanceCurrent ;
// We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder.
if ( g . IO . MouseDelta . x < 0.0f && g . IO . MousePos . x < cell_r . Min . x )
if ( ImGuiTableColumn * prev_column = ( column -> PrevEnabledColumn != - 1 ) ? & table -> Columns [ column -> PrevEnabledColumn ] : NULL )
if ( ! (( column -> Flags | prev_column -> Flags ) & ImGuiTableColumnFlags_NoReorder ))
if (( column -> IndexWithinEnabledSet < table -> FreezeColumnsRequest ) == ( prev_column -> IndexWithinEnabledSet < table -> FreezeColumnsRequest ))
table -> ReorderColumnDir = - 1 ;
if ( g . IO . MouseDelta . x > 0.0f && g . IO . MousePos . x > cell_r . Max . x )
if ( ImGuiTableColumn * next_column = ( column -> NextEnabledColumn != - 1 ) ? & table -> Columns [ column -> NextEnabledColumn ] : NULL )
if ( ! (( column -> Flags | next_column -> Flags ) & ImGuiTableColumnFlags_NoReorder ))
if (( column -> IndexWithinEnabledSet < table -> FreezeColumnsRequest ) == ( next_column -> IndexWithinEnabledSet < table -> FreezeColumnsRequest ))
table -> ReorderColumnDir = + 1 ;
}
// Sort order arrow
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const float ellipsis_max = ImMax ( cell_r . Max . x - w_arrow - w_sort_text , label_pos . x );
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if (( table -> Flags & ImGuiTableFlags_Sortable ) && ! ( column -> Flags & ImGuiTableColumnFlags_NoSort ))
{
if ( column -> SortOrder != - 1 )
{
float x = ImMax ( cell_r . Min . x , cell_r . Max . x - w_arrow - w_sort_text );
float y = label_pos . y ;
if ( column -> SortOrder > 0 )
{
PushStyleColor ( ImGuiCol_Text , GetColorU32 ( ImGuiCol_Text , 0.70f ));
RenderText ( ImVec2 ( x + g . Style . ItemInnerSpacing . x , y ), sort_order_suf );
PopStyleColor ();
x += w_sort_text ;
}
RenderArrow ( window -> DrawList , ImVec2 ( x , y ), GetColorU32 ( ImGuiCol_Text ), column -> SortDirection == ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down , ARROW_SCALE );
}
// Handle clicking on column header to adjust Sort Order
if ( pressed && table -> ReorderColumn != column_n )
{
ImGuiSortDirection sort_direction = TableGetColumnNextSortDirection ( column );
TableSetColumnSortDirection ( column_n , sort_direction , g . IO . KeyShift );
}
}
// Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
// be merged into a single draw call.
//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
RenderTextEllipsis ( window -> DrawList , label_pos , ImVec2 ( ellipsis_max , label_pos . y + label_height + g . Style . FramePadding . y ), ellipsis_max , ellipsis_max , label , label_end , & label_size );
const bool text_clipped = label_size . x > ( ellipsis_max - label_pos . x );
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if ( text_clipped && hovered && g . ActiveId == 0 )
SetItemTooltip ( "%.*s" , ( int )( label_end - label ), label );
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// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
if ( IsMouseReleased ( 1 ) && IsItemHovered ())
TableOpenContextMenu ( column_n );
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Context Menu
//-------------------------------------------------------------------------
// - TableOpenContextMenu() [Internal]
// - TableDrawContextMenu() [Internal]
//-------------------------------------------------------------------------
// Use -1 to open menu not specific to a given column.
void ImGui :: TableOpenContextMenu ( int column_n )
{
ImGuiContext & g = * GImGui ;
ImGuiTable * table = g . CurrentTable ;
if ( column_n == - 1 && table -> CurrentColumn != - 1 ) // When called within a column automatically use this one (for consistency)
column_n = table -> CurrentColumn ;
if ( column_n == table -> ColumnsCount ) // To facilitate using with TableGetHoveredColumn()
column_n = - 1 ;
IM_ASSERT ( column_n >= - 1 && column_n < table -> ColumnsCount );
if ( table -> Flags & ( ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable ))
{
table -> IsContextPopupOpen = true ;
table -> ContextPopupColumn = ( ImGuiTableColumnIdx ) column_n ;
table -> InstanceInteracted = table -> InstanceCurrent ;
const ImGuiID context_menu_id = ImHashStr ( "##ContextMenu" , 0 , table -> ID );
OpenPopupEx ( context_menu_id , ImGuiPopupFlags_None );
}
}
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bool ImGui :: TableBeginContextMenuPopup ( ImGuiTable * table )
{
if ( ! table -> IsContextPopupOpen || table -> InstanceCurrent != table -> InstanceInteracted )
return false ;
const ImGuiID context_menu_id = ImHashStr ( "##ContextMenu" , 0 , table -> ID );
if ( BeginPopupEx ( context_menu_id , ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings ))
return true ;
table -> IsContextPopupOpen = false ;
return false ;
}
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// Output context menu into current window (generally a popup)
// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
void ImGui :: TableDrawContextMenu ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
if ( window -> SkipItems )
return ;
bool want_separator = false ;
const int column_n = ( table -> ContextPopupColumn >= 0 && table -> ContextPopupColumn < table -> ColumnsCount ) ? table -> ContextPopupColumn : - 1 ;
ImGuiTableColumn * column = ( column_n != - 1 ) ? & table -> Columns [ column_n ] : NULL ;
// Sizing
if ( table -> Flags & ImGuiTableFlags_Resizable )
{
if ( column != NULL )
{
const bool can_resize = ! ( column -> Flags & ImGuiTableColumnFlags_NoResize ) && column -> IsEnabled ;
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if ( MenuItem ( LocalizeGetMsg ( ImGuiLocKey_TableSizeOne ), NULL , false , can_resize )) // "###SizeOne"
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TableSetColumnWidthAutoSingle ( table , column_n );
}
const char * size_all_desc ;
if ( table -> ColumnsEnabledFixedCount == table -> ColumnsEnabledCount && ( table -> Flags & ImGuiTableFlags_SizingMask_ ) != ImGuiTableFlags_SizingFixedSame )
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size_all_desc = LocalizeGetMsg ( ImGuiLocKey_TableSizeAllFit ); // "###SizeAll" All fixed
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else
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size_all_desc = LocalizeGetMsg ( ImGuiLocKey_TableSizeAllDefault ); // "###SizeAll" All stretch or mixed
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if ( MenuItem ( size_all_desc , NULL ))
TableSetColumnWidthAutoAll ( table );
want_separator = true ;
}
// Ordering
if ( table -> Flags & ImGuiTableFlags_Reorderable )
{
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if ( MenuItem ( LocalizeGetMsg ( ImGuiLocKey_TableResetOrder ), NULL , false , ! table -> IsDefaultDisplayOrder ))
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table -> IsResetDisplayOrderRequest = true ;
want_separator = true ;
}
// Reset all (should work but seems unnecessary/noisy to expose?)
//if (MenuItem("Reset all"))
// table->IsResetAllRequest = true;
// Sorting
// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
#if 0
if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
{
if (want_separator)
Separator();
want_separator = true;
bool append_to_sort_specs = g.IO.KeyShift;
if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0))
TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs);
if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0))
TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs);
}
#endif
// Hiding / Visibility
if ( table -> Flags & ImGuiTableFlags_Hideable )
{
if ( want_separator )
Separator ();
want_separator = true ;
PushItemFlag ( ImGuiItemFlags_SelectableDontClosePopup , true );
for ( int other_column_n = 0 ; other_column_n < table -> ColumnsCount ; other_column_n ++ )
{
ImGuiTableColumn * other_column = & table -> Columns [ other_column_n ];
if ( other_column -> Flags & ImGuiTableColumnFlags_Disabled )
continue ;
const char * name = TableGetColumnName ( table , other_column_n );
if ( name == NULL || name [ 0 ] == 0 )
name = "<Unknown>" ;
// Make sure we can't hide the last active column
bool menu_item_active = ( other_column -> Flags & ImGuiTableColumnFlags_NoHide ) ? false : true ;
if ( other_column -> IsUserEnabled && table -> ColumnsEnabledCount <= 1 )
menu_item_active = false ;
if ( MenuItem ( name , NULL , other_column -> IsUserEnabled , menu_item_active ))
other_column -> IsUserEnabledNextFrame = ! other_column -> IsUserEnabled ;
}
PopItemFlag ();
}
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Settings (.ini data)
//-------------------------------------------------------------------------
// FIXME: The binding/finding/creating flow are too confusing.
//-------------------------------------------------------------------------
// - TableSettingsInit() [Internal]
// - TableSettingsCalcChunkSize() [Internal]
// - TableSettingsCreate() [Internal]
// - TableSettingsFindByID() [Internal]
// - TableGetBoundSettings() [Internal]
// - TableResetSettings()
// - TableSaveSettings() [Internal]
// - TableLoadSettings() [Internal]
// - TableSettingsHandler_ClearAll() [Internal]
// - TableSettingsHandler_ApplyAll() [Internal]
// - TableSettingsHandler_ReadOpen() [Internal]
// - TableSettingsHandler_ReadLine() [Internal]
// - TableSettingsHandler_WriteAll() [Internal]
// - TableSettingsInstallHandler() [Internal]
//-------------------------------------------------------------------------
// [Init] 1: TableSettingsHandler_ReadXXXX() Load and parse .ini file into TableSettings.
// [Main] 2: TableLoadSettings() When table is created, bind Table to TableSettings, serialize TableSettings data into Table.
// [Main] 3: TableSaveSettings() When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty.
// [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file.
//-------------------------------------------------------------------------
// Clear and initialize empty settings instance
static void TableSettingsInit ( ImGuiTableSettings * settings , ImGuiID id , int columns_count , int columns_count_max )
{
IM_PLACEMENT_NEW ( settings ) ImGuiTableSettings ();
ImGuiTableColumnSettings * settings_column = settings -> GetColumnSettings ();
for ( int n = 0 ; n < columns_count_max ; n ++ , settings_column ++ )
IM_PLACEMENT_NEW ( settings_column ) ImGuiTableColumnSettings ();
settings -> ID = id ;
settings -> ColumnsCount = ( ImGuiTableColumnIdx ) columns_count ;
settings -> ColumnsCountMax = ( ImGuiTableColumnIdx ) columns_count_max ;
settings -> WantApply = true ;
}
static size_t TableSettingsCalcChunkSize ( int columns_count )
{
return sizeof ( ImGuiTableSettings ) + ( size_t ) columns_count * sizeof ( ImGuiTableColumnSettings );
}
ImGuiTableSettings * ImGui :: TableSettingsCreate ( ImGuiID id , int columns_count )
{
ImGuiContext & g = * GImGui ;
ImGuiTableSettings * settings = g . SettingsTables . alloc_chunk ( TableSettingsCalcChunkSize ( columns_count ));
TableSettingsInit ( settings , id , columns_count , columns_count );
return settings ;
}
// Find existing settings
ImGuiTableSettings * ImGui :: TableSettingsFindByID ( ImGuiID id )
{
// FIXME-OPT: Might want to store a lookup map for this?
ImGuiContext & g = * GImGui ;
for ( ImGuiTableSettings * settings = g . SettingsTables . begin (); settings != NULL ; settings = g . SettingsTables . next_chunk ( settings ))
if ( settings -> ID == id )
return settings ;
return NULL ;
}
// Get settings for a given table, NULL if none
ImGuiTableSettings * ImGui :: TableGetBoundSettings ( ImGuiTable * table )
{
if ( table -> SettingsOffset != - 1 )
{
ImGuiContext & g = * GImGui ;
ImGuiTableSettings * settings = g . SettingsTables . ptr_from_offset ( table -> SettingsOffset );
IM_ASSERT ( settings -> ID == table -> ID );
if ( settings -> ColumnsCountMax >= table -> ColumnsCount )
return settings ; // OK
settings -> ID = 0 ; // Invalidate storage, we won't fit because of a count change
}
return NULL ;
}
// Restore initial state of table (with or without saved settings)
void ImGui :: TableResetSettings ( ImGuiTable * table )
{
table -> IsInitializing = table -> IsSettingsDirty = true ;
table -> IsResetAllRequest = false ;
table -> IsSettingsRequestLoad = false ; // Don't reload from ini
table -> SettingsLoadedFlags = ImGuiTableFlags_None ; // Mark as nothing loaded so our initialized data becomes authoritative
}
void ImGui :: TableSaveSettings ( ImGuiTable * table )
{
table -> IsSettingsDirty = false ;
if ( table -> Flags & ImGuiTableFlags_NoSavedSettings )
return ;
// Bind or create settings data
ImGuiContext & g = * GImGui ;
ImGuiTableSettings * settings = TableGetBoundSettings ( table );
if ( settings == NULL )
{
settings = TableSettingsCreate ( table -> ID , table -> ColumnsCount );
table -> SettingsOffset = g . SettingsTables . offset_from_ptr ( settings );
}
settings -> ColumnsCount = ( ImGuiTableColumnIdx ) table -> ColumnsCount ;
// Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings
IM_ASSERT ( settings -> ID == table -> ID );
IM_ASSERT ( settings -> ColumnsCount == table -> ColumnsCount && settings -> ColumnsCountMax >= settings -> ColumnsCount );
ImGuiTableColumn * column = table -> Columns . Data ;
ImGuiTableColumnSettings * column_settings = settings -> GetColumnSettings ();
bool save_ref_scale = false ;
settings -> SaveFlags = ImGuiTableFlags_None ;
for ( int n = 0 ; n < table -> ColumnsCount ; n ++ , column ++ , column_settings ++ )
{
const float width_or_weight = ( column -> Flags & ImGuiTableColumnFlags_WidthStretch ) ? column -> StretchWeight : column -> WidthRequest ;
column_settings -> WidthOrWeight = width_or_weight ;
column_settings -> Index = ( ImGuiTableColumnIdx ) n ;
column_settings -> DisplayOrder = column -> DisplayOrder ;
column_settings -> SortOrder = column -> SortOrder ;
column_settings -> SortDirection = column -> SortDirection ;
column_settings -> IsEnabled = column -> IsUserEnabled ;
column_settings -> IsStretch = ( column -> Flags & ImGuiTableColumnFlags_WidthStretch ) ? 1 : 0 ;
if (( column -> Flags & ImGuiTableColumnFlags_WidthStretch ) == 0 )
save_ref_scale = true ;
// We skip saving some data in the .ini file when they are unnecessary to restore our state.
// Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f.
// FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present.
if ( width_or_weight != column -> InitStretchWeightOrWidth )
settings -> SaveFlags |= ImGuiTableFlags_Resizable ;
if ( column -> DisplayOrder != n )
settings -> SaveFlags |= ImGuiTableFlags_Reorderable ;
if ( column -> SortOrder != - 1 )
settings -> SaveFlags |= ImGuiTableFlags_Sortable ;
if ( column -> IsUserEnabled != (( column -> Flags & ImGuiTableColumnFlags_DefaultHide ) == 0 ))
settings -> SaveFlags |= ImGuiTableFlags_Hideable ;
}
settings -> SaveFlags &= table -> Flags ;
settings -> RefScale = save_ref_scale ? table -> RefScale : 0.0f ;
MarkIniSettingsDirty ();
}
void ImGui :: TableLoadSettings ( ImGuiTable * table )
{
ImGuiContext & g = * GImGui ;
table -> IsSettingsRequestLoad = false ;
if ( table -> Flags & ImGuiTableFlags_NoSavedSettings )
return ;
// Bind settings
ImGuiTableSettings * settings ;
if ( table -> SettingsOffset == - 1 )
{
settings = TableSettingsFindByID ( table -> ID );
if ( settings == NULL )
return ;
if ( settings -> ColumnsCount != table -> ColumnsCount ) // Allow settings if columns count changed. We could otherwise decide to return...
table -> IsSettingsDirty = true ;
table -> SettingsOffset = g . SettingsTables . offset_from_ptr ( settings );
}
else
{
settings = TableGetBoundSettings ( table );
}
table -> SettingsLoadedFlags = settings -> SaveFlags ;
table -> RefScale = settings -> RefScale ;
// Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
ImGuiTableColumnSettings * column_settings = settings -> GetColumnSettings ();
ImU64 display_order_mask = 0 ;
for ( int data_n = 0 ; data_n < settings -> ColumnsCount ; data_n ++ , column_settings ++ )
{
int column_n = column_settings -> Index ;
if ( column_n < 0 || column_n >= table -> ColumnsCount )
continue ;
ImGuiTableColumn * column = & table -> Columns [ column_n ];
if ( settings -> SaveFlags & ImGuiTableFlags_Resizable )
{
if ( column_settings -> IsStretch )
column -> StretchWeight = column_settings -> WidthOrWeight ;
else
column -> WidthRequest = column_settings -> WidthOrWeight ;
column -> AutoFitQueue = 0x00 ;
}
if ( settings -> SaveFlags & ImGuiTableFlags_Reorderable )
column -> DisplayOrder = column_settings -> DisplayOrder ;
else
column -> DisplayOrder = ( ImGuiTableColumnIdx ) column_n ;
display_order_mask |= ( ImU64 ) 1 << column -> DisplayOrder ;
column -> IsUserEnabled = column -> IsUserEnabledNextFrame = column_settings -> IsEnabled ;
column -> SortOrder = column_settings -> SortOrder ;
column -> SortDirection = column_settings -> SortDirection ;
}
// Validate and fix invalid display order data
const ImU64 expected_display_order_mask = ( settings -> ColumnsCount == 64 ) ? ~ 0 : (( ImU64 ) 1 << settings -> ColumnsCount ) - 1 ;
if ( display_order_mask != expected_display_order_mask )
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
table -> Columns [ column_n ]. DisplayOrder = ( ImGuiTableColumnIdx ) column_n ;
// Rebuild index
for ( int column_n = 0 ; column_n < table -> ColumnsCount ; column_n ++ )
table -> DisplayOrderToIndex [ table -> Columns [ column_n ]. DisplayOrder ] = ( ImGuiTableColumnIdx ) column_n ;
}
static void TableSettingsHandler_ClearAll ( ImGuiContext * ctx , ImGuiSettingsHandler * )
{
ImGuiContext & g = * ctx ;
for ( int i = 0 ; i != g . Tables . GetMapSize (); i ++ )
if ( ImGuiTable * table = g . Tables . TryGetMapData ( i ))
table -> SettingsOffset = - 1 ;
g . SettingsTables . clear ();
}
// Apply to existing windows (if any)
static void TableSettingsHandler_ApplyAll ( ImGuiContext * ctx , ImGuiSettingsHandler * )
{
ImGuiContext & g = * ctx ;
for ( int i = 0 ; i != g . Tables . GetMapSize (); i ++ )
if ( ImGuiTable * table = g . Tables . TryGetMapData ( i ))
{
table -> IsSettingsRequestLoad = true ;
table -> SettingsOffset = - 1 ;
}
}
static void * TableSettingsHandler_ReadOpen ( ImGuiContext * , ImGuiSettingsHandler * , const char * name )
{
ImGuiID id = 0 ;
int columns_count = 0 ;
if ( sscanf ( name , "0x%08X,%d" , & id , & columns_count ) < 2 )
return NULL ;
if ( ImGuiTableSettings * settings = ImGui :: TableSettingsFindByID ( id ))
{
if ( settings -> ColumnsCountMax >= columns_count )
{
TableSettingsInit ( settings , id , columns_count , settings -> ColumnsCountMax ); // Recycle
return settings ;
}
settings -> ID = 0 ; // Invalidate storage, we won't fit because of a count change
}
return ImGui :: TableSettingsCreate ( id , columns_count );
}
static void TableSettingsHandler_ReadLine ( ImGuiContext * , ImGuiSettingsHandler * , void * entry , const char * line )
{
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
ImGuiTableSettings * settings = ( ImGuiTableSettings * ) entry ;
float f = 0.0f ;
int column_n = 0 , r = 0 , n = 0 ;
if ( sscanf ( line , "RefScale=%f" , & f ) == 1 ) { settings -> RefScale = f ; return ; }
if ( sscanf ( line , "Column %d%n" , & column_n , & r ) == 1 )
{
if ( column_n < 0 || column_n >= settings -> ColumnsCount )
return ;
line = ImStrSkipBlank ( line + r );
char c = 0 ;
ImGuiTableColumnSettings * column = settings -> GetColumnSettings () + column_n ;
column -> Index = ( ImGuiTableColumnIdx ) column_n ;
if ( sscanf ( line , "UserID=0x%08X%n" , ( ImU32 * ) & n , & r ) == 1 ) { line = ImStrSkipBlank ( line + r ); column -> UserID = ( ImGuiID ) n ; }
if ( sscanf ( line , "Width=%d%n" , & n , & r ) == 1 ) { line = ImStrSkipBlank ( line + r ); column -> WidthOrWeight = ( float ) n ; column -> IsStretch = 0 ; settings -> SaveFlags |= ImGuiTableFlags_Resizable ; }
if ( sscanf ( line , "Weight=%f%n" , & f , & r ) == 1 ) { line = ImStrSkipBlank ( line + r ); column -> WidthOrWeight = f ; column -> IsStretch = 1 ; settings -> SaveFlags |= ImGuiTableFlags_Resizable ; }
if ( sscanf ( line , "Visible=%d%n" , & n , & r ) == 1 ) { line = ImStrSkipBlank ( line + r ); column -> IsEnabled = ( ImU8 ) n ; settings -> SaveFlags |= ImGuiTableFlags_Hideable ; }
if ( sscanf ( line , "Order=%d%n" , & n , & r ) == 1 ) { line = ImStrSkipBlank ( line + r ); column -> DisplayOrder = ( ImGuiTableColumnIdx ) n ; settings -> SaveFlags |= ImGuiTableFlags_Reorderable ; }
if ( sscanf ( line , "Sort=%d%c%n" , & n , & c , & r ) == 2 ) { line = ImStrSkipBlank ( line + r ); column -> SortOrder = ( ImGuiTableColumnIdx ) n ; column -> SortDirection = ( c == '^' ) ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending ; settings -> SaveFlags |= ImGuiTableFlags_Sortable ; }
}
}
static void TableSettingsHandler_WriteAll ( ImGuiContext * ctx , ImGuiSettingsHandler * handler , ImGuiTextBuffer * buf )
{
ImGuiContext & g = * ctx ;
for ( ImGuiTableSettings * settings = g . SettingsTables . begin (); settings != NULL ; settings = g . SettingsTables . next_chunk ( settings ))
{
if ( settings -> ID == 0 ) // Skip ditched settings
continue ;
// TableSaveSettings() may clear some of those flags when we establish that the data can be stripped
// (e.g. Order was unchanged)
const bool save_size = ( settings -> SaveFlags & ImGuiTableFlags_Resizable ) != 0 ;
const bool save_visible = ( settings -> SaveFlags & ImGuiTableFlags_Hideable ) != 0 ;
const bool save_order = ( settings -> SaveFlags & ImGuiTableFlags_Reorderable ) != 0 ;
const bool save_sort = ( settings -> SaveFlags & ImGuiTableFlags_Sortable ) != 0 ;
if ( ! save_size && ! save_visible && ! save_order && ! save_sort )
continue ;
buf -> reserve ( buf -> size () + 30 + settings -> ColumnsCount * 50 ); // ballpark reserve
buf -> appendf ( "[%s][0x%08X,%d] \n " , handler -> TypeName , settings -> ID , settings -> ColumnsCount );
if ( settings -> RefScale != 0.0f )
buf -> appendf ( "RefScale=%g \n " , settings -> RefScale );
ImGuiTableColumnSettings * column = settings -> GetColumnSettings ();
for ( int column_n = 0 ; column_n < settings -> ColumnsCount ; column_n ++ , column ++ )
{
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
bool save_column = column -> UserID != 0 || save_size || save_visible || save_order || ( save_sort && column -> SortOrder != - 1 );
if ( ! save_column )
continue ;
buf -> appendf ( "Column %-2d" , column_n );
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if ( column -> UserID != 0 ) { buf -> appendf ( " UserID=%08X" , column -> UserID ); }
if ( save_size && column -> IsStretch ) { buf -> appendf ( " Weight=%.4f" , column -> WidthOrWeight ); }
if ( save_size && ! column -> IsStretch ) { buf -> appendf ( " Width=%d" , ( int ) column -> WidthOrWeight ); }
if ( save_visible ) { buf -> appendf ( " Visible=%d" , column -> IsEnabled ); }
if ( save_order ) { buf -> appendf ( " Order=%d" , column -> DisplayOrder ); }
if ( save_sort && column -> SortOrder != - 1 ) { buf -> appendf ( " Sort=%d%c" , column -> SortOrder , ( column -> SortDirection == ImGuiSortDirection_Ascending ) ? 'v' : '^' ); }
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buf -> append ( " \n " );
}
buf -> append ( " \n " );
}
}
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void ImGui :: TableSettingsAddSettingsHandler ()
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{
ImGuiSettingsHandler ini_handler ;
ini_handler . TypeName = "Table" ;
ini_handler . TypeHash = ImHashStr ( "Table" );
ini_handler . ClearAllFn = TableSettingsHandler_ClearAll ;
ini_handler . ReadOpenFn = TableSettingsHandler_ReadOpen ;
ini_handler . ReadLineFn = TableSettingsHandler_ReadLine ;
ini_handler . ApplyAllFn = TableSettingsHandler_ApplyAll ;
ini_handler . WriteAllFn = TableSettingsHandler_WriteAll ;
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AddSettingsHandler ( & ini_handler );
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}
//-------------------------------------------------------------------------
// [SECTION] Tables: Garbage Collection
//-------------------------------------------------------------------------
// - TableRemove() [Internal]
// - TableGcCompactTransientBuffers() [Internal]
// - TableGcCompactSettings() [Internal]
//-------------------------------------------------------------------------
// Remove Table (currently only used by TestEngine)
void ImGui :: TableRemove ( ImGuiTable * table )
{
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//IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID);
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ImGuiContext & g = * GImGui ;
int table_idx = g . Tables . GetIndex ( table );
//memset(table->RawData.Data, 0, table->RawData.size_in_bytes());
//memset(table, 0, sizeof(ImGuiTable));
g . Tables . Remove ( table -> ID , table );
g . TablesLastTimeActive [ table_idx ] = - 1.0f ;
}
// Free up/compact internal Table buffers for when it gets unused
void ImGui :: TableGcCompactTransientBuffers ( ImGuiTable * table )
{
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//IMGUI_DEBUG_PRINT("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
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ImGuiContext & g = * GImGui ;
IM_ASSERT ( table -> MemoryCompacted == false );
table -> SortSpecs . Specs = NULL ;
table -> SortSpecsMulti . clear ();
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table -> IsSortSpecsDirty = true ; // FIXME: In theory shouldn't have to leak into user performing a sort on resume.
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table -> ColumnsNames . clear ();
table -> MemoryCompacted = true ;
for ( int n = 0 ; n < table -> ColumnsCount ; n ++ )
table -> Columns [ n ]. NameOffset = - 1 ;
g . TablesLastTimeActive [ g . Tables . GetIndex ( table )] = - 1.0f ;
}
void ImGui :: TableGcCompactTransientBuffers ( ImGuiTableTempData * temp_data )
{
temp_data -> DrawSplitter . ClearFreeMemory ();
temp_data -> LastTimeActive = - 1.0f ;
}
// Compact and remove unused settings data (currently only used by TestEngine)
void ImGui :: TableGcCompactSettings ()
{
ImGuiContext & g = * GImGui ;
int required_memory = 0 ;
for ( ImGuiTableSettings * settings = g . SettingsTables . begin (); settings != NULL ; settings = g . SettingsTables . next_chunk ( settings ))
if ( settings -> ID != 0 )
required_memory += ( int ) TableSettingsCalcChunkSize ( settings -> ColumnsCount );
if ( required_memory == g . SettingsTables . Buf . Size )
return ;
ImChunkStream < ImGuiTableSettings > new_chunk_stream ;
new_chunk_stream . Buf . reserve ( required_memory );
for ( ImGuiTableSettings * settings = g . SettingsTables . begin (); settings != NULL ; settings = g . SettingsTables . next_chunk ( settings ))
if ( settings -> ID != 0 )
memcpy ( new_chunk_stream . alloc_chunk ( TableSettingsCalcChunkSize ( settings -> ColumnsCount )), settings , TableSettingsCalcChunkSize ( settings -> ColumnsCount ));
g . SettingsTables . swap ( new_chunk_stream );
}
//-------------------------------------------------------------------------
// [SECTION] Tables: Debugging
//-------------------------------------------------------------------------
// - DebugNodeTable() [Internal]
//-------------------------------------------------------------------------
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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static const char * DebugNodeTableGetSizingPolicyDesc ( ImGuiTableFlags sizing_policy )
{
sizing_policy &= ImGuiTableFlags_SizingMask_ ;
if ( sizing_policy == ImGuiTableFlags_SizingFixedFit ) { return "FixedFit" ; }
if ( sizing_policy == ImGuiTableFlags_SizingFixedSame ) { return "FixedSame" ; }
if ( sizing_policy == ImGuiTableFlags_SizingStretchProp ) { return "StretchProp" ; }
if ( sizing_policy == ImGuiTableFlags_SizingStretchSame ) { return "StretchSame" ; }
return "N/A" ;
}
void ImGui :: DebugNodeTable ( ImGuiTable * table )
{
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const bool is_active = ( table -> LastFrameActive >= GetFrameCount () - 2 ); // Note that fully clipped early out scrolling tables will appear as inactive here.
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if ( ! is_active ) { PushStyleColor ( ImGuiCol_Text , GetStyleColorVec4 ( ImGuiCol_TextDisabled )); }
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bool open = TreeNode ( table , "Table 0x%08X (%d columns, in '%s')%s" , table -> ID , table -> ColumnsCount , table -> OuterWindow -> Name , is_active ? "" : " *Inactive*" );
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if ( ! is_active ) { PopStyleColor (); }
if ( IsItemHovered ())
GetForegroundDrawList () -> AddRect ( table -> OuterRect . Min , table -> OuterRect . Max , IM_COL32 ( 255 , 255 , 0 , 255 ));
if ( IsItemVisible () && table -> HoveredColumnBody != - 1 )
GetForegroundDrawList () -> AddRect ( GetItemRectMin (), GetItemRectMax (), IM_COL32 ( 255 , 255 , 0 , 255 ));
if ( ! open )
return ;
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if ( table -> InstanceCurrent > 0 )
Text ( "** %d instances of same table! Some data below will refer to last instance." , table -> InstanceCurrent + 1 );
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bool clear_settings = SmallButton ( "Clear settings" );
BulletText ( "OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'" , table -> OuterRect . Min . x , table -> OuterRect . Min . y , table -> OuterRect . GetWidth (), table -> OuterRect . GetHeight (), DebugNodeTableGetSizingPolicyDesc ( table -> Flags ));
BulletText ( "ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s" , table -> ColumnsGivenWidth , table -> ColumnsAutoFitWidth , table -> InnerWidth , table -> InnerWidth == 0.0f ? " (auto)" : "" );
BulletText ( "CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f" , table -> CellPaddingX , table -> CellSpacingX1 , table -> CellSpacingX2 , table -> OuterPaddingX );
BulletText ( "HoveredColumnBody: %d, HoveredColumnBorder: %d" , table -> HoveredColumnBody , table -> HoveredColumnBorder );
BulletText ( "ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d" , table -> ResizedColumn , table -> ReorderColumn , table -> HeldHeaderColumn );
//BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen);
float sum_weights = 0.0f ;
for ( int n = 0 ; n < table -> ColumnsCount ; n ++ )
if ( table -> Columns [ n ]. Flags & ImGuiTableColumnFlags_WidthStretch )
sum_weights += table -> Columns [ n ]. StretchWeight ;
for ( int n = 0 ; n < table -> ColumnsCount ; n ++ )
{
ImGuiTableColumn * column = & table -> Columns [ n ];
const char * name = TableGetColumnName ( table , n );
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char buf [ 512 ];
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ImFormatString ( buf , IM_ARRAYSIZE ( buf ),
"Column %d order %d '%s': offset %+.2f to %+.2f%s \n "
"Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d \n "
"WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%) \n "
"MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f) \n "
"ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f \n "
"Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s.." ,
n , column -> DisplayOrder , name , column -> MinX - table -> WorkRect . Min . x , column -> MaxX - table -> WorkRect . Min . x , ( n < table -> FreezeColumnsRequest ) ? " (Frozen)" : "" ,
column -> IsEnabled , column -> IsVisibleX , column -> IsVisibleY , column -> IsRequestOutput , column -> IsSkipItems , column -> DrawChannelFrozen , column -> DrawChannelUnfrozen ,
column -> WidthGiven , column -> WidthRequest , column -> WidthAuto , column -> StretchWeight , column -> StretchWeight > 0.0f ? ( column -> StretchWeight / sum_weights ) * 100.0f : 0.0f ,
column -> MinX , column -> MaxX , column -> MaxX - column -> MinX , column -> ClipRect . Min . x , column -> ClipRect . Max . x , column -> ClipRect . Max . x - column -> ClipRect . Min . x ,
column -> ContentMaxXFrozen - column -> WorkMinX , column -> ContentMaxXUnfrozen - column -> WorkMinX , column -> ContentMaxXHeadersUsed - column -> WorkMinX , column -> ContentMaxXHeadersIdeal - column -> WorkMinX ,
column -> SortOrder , ( column -> SortDirection == ImGuiSortDirection_Ascending ) ? " (Asc)" : ( column -> SortDirection == ImGuiSortDirection_Descending ) ? " (Des)" : "" , column -> UserID , column -> Flags ,
( column -> Flags & ImGuiTableColumnFlags_WidthStretch ) ? "WidthStretch " : "" ,
( column -> Flags & ImGuiTableColumnFlags_WidthFixed ) ? "WidthFixed " : "" ,
( column -> Flags & ImGuiTableColumnFlags_NoResize ) ? "NoResize " : "" );
Bullet ();
Selectable ( buf );
if ( IsItemHovered ())
{
ImRect r ( column -> MinX , table -> OuterRect . Min . y , column -> MaxX , table -> OuterRect . Max . y );
GetForegroundDrawList () -> AddRect ( r . Min , r . Max , IM_COL32 ( 255 , 255 , 0 , 255 ));
}
}
if ( ImGuiTableSettings * settings = TableGetBoundSettings ( table ))
DebugNodeTableSettings ( settings );
if ( clear_settings )
table -> IsResetAllRequest = true ;
TreePop ();
}
void ImGui :: DebugNodeTableSettings ( ImGuiTableSettings * settings )
{
if ( ! TreeNode (( void * )( intptr_t ) settings -> ID , "Settings 0x%08X (%d columns)" , settings -> ID , settings -> ColumnsCount ))
return ;
BulletText ( "SaveFlags: 0x%08X" , settings -> SaveFlags );
BulletText ( "ColumnsCount: %d (max %d)" , settings -> ColumnsCount , settings -> ColumnsCountMax );
for ( int n = 0 ; n < settings -> ColumnsCount ; n ++ )
{
ImGuiTableColumnSettings * column_settings = & settings -> GetColumnSettings ()[ n ];
ImGuiSortDirection sort_dir = ( column_settings -> SortOrder != - 1 ) ? ( ImGuiSortDirection ) column_settings -> SortDirection : ImGuiSortDirection_None ;
BulletText ( "Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X" ,
n , column_settings -> DisplayOrder , column_settings -> SortOrder ,
( sort_dir == ImGuiSortDirection_Ascending ) ? "Asc" : ( sort_dir == ImGuiSortDirection_Descending ) ? "Des" : "---" ,
column_settings -> IsEnabled , column_settings -> IsStretch ? "Weight" : "Width " , column_settings -> WidthOrWeight , column_settings -> UserID );
}
TreePop ();
}
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#else // #ifndef IMGUI_DISABLE_DEBUG_TOOLS
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void ImGui :: DebugNodeTable ( ImGuiTable * ) {}
void ImGui :: DebugNodeTableSettings ( ImGuiTableSettings * ) {}
#endif
//-------------------------------------------------------------------------
// [SECTION] Columns, BeginColumns, EndColumns, etc.
// (This is a legacy API, prefer using BeginTable/EndTable!)
//-------------------------------------------------------------------------
// FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.)
//-------------------------------------------------------------------------
// - SetWindowClipRectBeforeSetChannel() [Internal]
// - GetColumnIndex()
// - GetColumnsCount()
// - GetColumnOffset()
// - GetColumnWidth()
// - SetColumnOffset()
// - SetColumnWidth()
// - PushColumnClipRect() [Internal]
// - PushColumnsBackground() [Internal]
// - PopColumnsBackground() [Internal]
// - FindOrCreateColumns() [Internal]
// - GetColumnsID() [Internal]
// - BeginColumns()
// - NextColumn()
// - EndColumns()
// - Columns()
//-------------------------------------------------------------------------
// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences,
// they would meddle many times with the underlying ImDrawCmd.
// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let
// the subsequent single call to SetCurrentChannel() does it things once.
void ImGui :: SetWindowClipRectBeforeSetChannel ( ImGuiWindow * window , const ImRect & clip_rect )
{
ImVec4 clip_rect_vec4 = clip_rect . ToVec4 ();
window -> ClipRect = clip_rect ;
window -> DrawList -> _CmdHeader . ClipRect = clip_rect_vec4 ;
window -> DrawList -> _ClipRectStack . Data [ window -> DrawList -> _ClipRectStack . Size - 1 ] = clip_rect_vec4 ;
}
int ImGui :: GetColumnIndex ()
{
ImGuiWindow * window = GetCurrentWindowRead ();
return window -> DC . CurrentColumns ? window -> DC . CurrentColumns -> Current : 0 ;
}
int ImGui :: GetColumnsCount ()
{
ImGuiWindow * window = GetCurrentWindowRead ();
return window -> DC . CurrentColumns ? window -> DC . CurrentColumns -> Count : 1 ;
}
float ImGui :: GetColumnOffsetFromNorm ( const ImGuiOldColumns * columns , float offset_norm )
{
return offset_norm * ( columns -> OffMaxX - columns -> OffMinX );
}
float ImGui :: GetColumnNormFromOffset ( const ImGuiOldColumns * columns , float offset )
{
return offset / ( columns -> OffMaxX - columns -> OffMinX );
}
static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f ;
static float GetDraggedColumnOffset ( ImGuiOldColumns * columns , int column_index )
{
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
// window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
IM_ASSERT ( column_index > 0 ); // We are not supposed to drag column 0.
IM_ASSERT ( g . ActiveId == columns -> ID + ImGuiID ( column_index ));
float x = g . IO . MousePos . x - g . ActiveIdClickOffset . x + COLUMNS_HIT_RECT_HALF_WIDTH - window -> Pos . x ;
x = ImMax ( x , ImGui :: GetColumnOffset ( column_index - 1 ) + g . Style . ColumnsMinSpacing );
if (( columns -> Flags & ImGuiOldColumnFlags_NoPreserveWidths ))
x = ImMin ( x , ImGui :: GetColumnOffset ( column_index + 1 ) - g . Style . ColumnsMinSpacing );
return x ;
}
float ImGui :: GetColumnOffset ( int column_index )
{
ImGuiWindow * window = GetCurrentWindowRead ();
ImGuiOldColumns * columns = window -> DC . CurrentColumns ;
if ( columns == NULL )
return 0.0f ;
if ( column_index < 0 )
column_index = columns -> Current ;
IM_ASSERT ( column_index < columns -> Columns . Size );
const float t = columns -> Columns [ column_index ]. OffsetNorm ;
const float x_offset = ImLerp ( columns -> OffMinX , columns -> OffMaxX , t );
return x_offset ;
}
static float GetColumnWidthEx ( ImGuiOldColumns * columns , int column_index , bool before_resize = false )
{
if ( column_index < 0 )
column_index = columns -> Current ;
float offset_norm ;
if ( before_resize )
offset_norm = columns -> Columns [ column_index + 1 ]. OffsetNormBeforeResize - columns -> Columns [ column_index ]. OffsetNormBeforeResize ;
else
offset_norm = columns -> Columns [ column_index + 1 ]. OffsetNorm - columns -> Columns [ column_index ]. OffsetNorm ;
return ImGui :: GetColumnOffsetFromNorm ( columns , offset_norm );
}
float ImGui :: GetColumnWidth ( int column_index )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiOldColumns * columns = window -> DC . CurrentColumns ;
if ( columns == NULL )
return GetContentRegionAvail (). x ;
if ( column_index < 0 )
column_index = columns -> Current ;
return GetColumnOffsetFromNorm ( columns , columns -> Columns [ column_index + 1 ]. OffsetNorm - columns -> Columns [ column_index ]. OffsetNorm );
}
void ImGui :: SetColumnOffset ( int column_index , float offset )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
ImGuiOldColumns * columns = window -> DC . CurrentColumns ;
IM_ASSERT ( columns != NULL );
if ( column_index < 0 )
column_index = columns -> Current ;
IM_ASSERT ( column_index < columns -> Columns . Size );
const bool preserve_width = ! ( columns -> Flags & ImGuiOldColumnFlags_NoPreserveWidths ) && ( column_index < columns -> Count - 1 );
const float width = preserve_width ? GetColumnWidthEx ( columns , column_index , columns -> IsBeingResized ) : 0.0f ;
if ( ! ( columns -> Flags & ImGuiOldColumnFlags_NoForceWithinWindow ))
offset = ImMin ( offset , columns -> OffMaxX - g . Style . ColumnsMinSpacing * ( columns -> Count - column_index ));
columns -> Columns [ column_index ]. OffsetNorm = GetColumnNormFromOffset ( columns , offset - columns -> OffMinX );
if ( preserve_width )
SetColumnOffset ( column_index + 1 , offset + ImMax ( g . Style . ColumnsMinSpacing , width ));
}
void ImGui :: SetColumnWidth ( int column_index , float width )
{
ImGuiWindow * window = GetCurrentWindowRead ();
ImGuiOldColumns * columns = window -> DC . CurrentColumns ;
IM_ASSERT ( columns != NULL );
if ( column_index < 0 )
column_index = columns -> Current ;
SetColumnOffset ( column_index + 1 , GetColumnOffset ( column_index ) + width );
}
void ImGui :: PushColumnClipRect ( int column_index )
{
ImGuiWindow * window = GetCurrentWindowRead ();
ImGuiOldColumns * columns = window -> DC . CurrentColumns ;
if ( column_index < 0 )
column_index = columns -> Current ;
ImGuiOldColumnData * column = & columns -> Columns [ column_index ];
PushClipRect ( column -> ClipRect . Min , column -> ClipRect . Max , false );
}
// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
void ImGui :: PushColumnsBackground ()
{
ImGuiWindow * window = GetCurrentWindowRead ();
ImGuiOldColumns * columns = window -> DC . CurrentColumns ;
if ( columns -> Count == 1 )
return ;
// Optimization: avoid SetCurrentChannel() + PushClipRect()
columns -> HostBackupClipRect = window -> ClipRect ;
SetWindowClipRectBeforeSetChannel ( window , columns -> HostInitialClipRect );
columns -> Splitter . SetCurrentChannel ( window -> DrawList , 0 );
}
void ImGui :: PopColumnsBackground ()
{
ImGuiWindow * window = GetCurrentWindowRead ();
ImGuiOldColumns * columns = window -> DC . CurrentColumns ;
if ( columns -> Count == 1 )
return ;
// Optimization: avoid PopClipRect() + SetCurrentChannel()
SetWindowClipRectBeforeSetChannel ( window , columns -> HostBackupClipRect );
columns -> Splitter . SetCurrentChannel ( window -> DrawList , columns -> Current + 1 );
}
ImGuiOldColumns * ImGui :: FindOrCreateColumns ( ImGuiWindow * window , ImGuiID id )
{
// We have few columns per window so for now we don't need bother much with turning this into a faster lookup.
for ( int n = 0 ; n < window -> ColumnsStorage . Size ; n ++ )
if ( window -> ColumnsStorage [ n ]. ID == id )
return & window -> ColumnsStorage [ n ];
window -> ColumnsStorage . push_back ( ImGuiOldColumns ());
ImGuiOldColumns * columns = & window -> ColumnsStorage . back ();
columns -> ID = id ;
return columns ;
}
ImGuiID ImGui :: GetColumnsID ( const char * str_id , int columns_count )
{
ImGuiWindow * window = GetCurrentWindow ();
// Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
// In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
PushID ( 0x11223347 + ( str_id ? 0 : columns_count ));
ImGuiID id = window -> GetID ( str_id ? str_id : "columns" );
PopID ();
return id ;
}
void ImGui :: BeginColumns ( const char * str_id , int columns_count , ImGuiOldColumnFlags flags )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = GetCurrentWindow ();
IM_ASSERT ( columns_count >= 1 );
IM_ASSERT ( window -> DC . CurrentColumns == NULL ); // Nested columns are currently not supported
// Acquire storage for the columns set
ImGuiID id = GetColumnsID ( str_id , columns_count );
ImGuiOldColumns * columns = FindOrCreateColumns ( window , id );
IM_ASSERT ( columns -> ID == id );
columns -> Current = 0 ;
columns -> Count = columns_count ;
columns -> Flags = flags ;
window -> DC . CurrentColumns = columns ;
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window -> DC . NavIsScrollPushableX = false ; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
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columns -> HostCursorPosY = window -> DC . CursorPos . y ;
columns -> HostCursorMaxPosX = window -> DC . CursorMaxPos . x ;
columns -> HostInitialClipRect = window -> ClipRect ;
columns -> HostBackupParentWorkRect = window -> ParentWorkRect ;
window -> ParentWorkRect = window -> WorkRect ;
// Set state for first column
// We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
const float column_padding = g . Style . ItemSpacing . x ;
const float half_clip_extend_x = ImFloor ( ImMax ( window -> WindowPadding . x * 0.5f , window -> WindowBorderSize ));
const float max_1 = window -> WorkRect . Max . x + column_padding - ImMax ( column_padding - window -> WindowPadding . x , 0.0f );
const float max_2 = window -> WorkRect . Max . x + half_clip_extend_x ;
columns -> OffMinX = window -> DC . Indent . x - column_padding + ImMax ( column_padding - window -> WindowPadding . x , 0.0f );
columns -> OffMaxX = ImMax ( ImMin ( max_1 , max_2 ) - window -> Pos . x , columns -> OffMinX + 1.0f );
columns -> LineMinY = columns -> LineMaxY = window -> DC . CursorPos . y ;
// Clear data if columns count changed
if ( columns -> Columns . Size != 0 && columns -> Columns . Size != columns_count + 1 )
columns -> Columns . resize ( 0 );
// Initialize default widths
columns -> IsFirstFrame = ( columns -> Columns . Size == 0 );
if ( columns -> Columns . Size == 0 )
{
columns -> Columns . reserve ( columns_count + 1 );
for ( int n = 0 ; n < columns_count + 1 ; n ++ )
{
ImGuiOldColumnData column ;
column . OffsetNorm = n / ( float ) columns_count ;
columns -> Columns . push_back ( column );
}
}
for ( int n = 0 ; n < columns_count ; n ++ )
{
// Compute clipping rectangle
ImGuiOldColumnData * column = & columns -> Columns [ n ];
float clip_x1 = IM_ROUND ( window -> Pos . x + GetColumnOffset ( n ));
float clip_x2 = IM_ROUND ( window -> Pos . x + GetColumnOffset ( n + 1 ) - 1.0f );
column -> ClipRect = ImRect ( clip_x1 , - FLT_MAX , clip_x2 , + FLT_MAX );
column -> ClipRect . ClipWithFull ( window -> ClipRect );
}
if ( columns -> Count > 1 )
{
columns -> Splitter . Split ( window -> DrawList , 1 + columns -> Count );
columns -> Splitter . SetCurrentChannel ( window -> DrawList , 1 );
PushColumnClipRect ( 0 );
}
// We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user.
float offset_0 = GetColumnOffset ( columns -> Current );
float offset_1 = GetColumnOffset ( columns -> Current + 1 );
float width = offset_1 - offset_0 ;
PushItemWidth ( width * 0.65f );
window -> DC . ColumnsOffset . x = ImMax ( column_padding - window -> WindowPadding . x , 0.0f );
window -> DC . CursorPos . x = IM_FLOOR ( window -> Pos . x + window -> DC . Indent . x + window -> DC . ColumnsOffset . x );
window -> WorkRect . Max . x = window -> Pos . x + offset_1 - column_padding ;
}
void ImGui :: NextColumn ()
{
ImGuiWindow * window = GetCurrentWindow ();
if ( window -> SkipItems || window -> DC . CurrentColumns == NULL )
return ;
ImGuiContext & g = * GImGui ;
ImGuiOldColumns * columns = window -> DC . CurrentColumns ;
if ( columns -> Count == 1 )
{
window -> DC . CursorPos . x = IM_FLOOR ( window -> Pos . x + window -> DC . Indent . x + window -> DC . ColumnsOffset . x );
IM_ASSERT ( columns -> Current == 0 );
return ;
}
// Next column
if ( ++ columns -> Current == columns -> Count )
columns -> Current = 0 ;
PopItemWidth ();
// Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect()
// (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them),
ImGuiOldColumnData * column = & columns -> Columns [ columns -> Current ];
SetWindowClipRectBeforeSetChannel ( window , column -> ClipRect );
columns -> Splitter . SetCurrentChannel ( window -> DrawList , columns -> Current + 1 );
const float column_padding = g . Style . ItemSpacing . x ;
columns -> LineMaxY = ImMax ( columns -> LineMaxY , window -> DC . CursorPos . y );
if ( columns -> Current > 0 )
{
// Columns 1+ ignore IndentX (by canceling it out)
// FIXME-COLUMNS: Unnecessary, could be locked?
window -> DC . ColumnsOffset . x = GetColumnOffset ( columns -> Current ) - window -> DC . Indent . x + column_padding ;
}
else
{
// New row/line: column 0 honor IndentX.
window -> DC . ColumnsOffset . x = ImMax ( column_padding - window -> WindowPadding . x , 0.0f );
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window -> DC . IsSameLine = false ;
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columns -> LineMinY = columns -> LineMaxY ;
}
window -> DC . CursorPos . x = IM_FLOOR ( window -> Pos . x + window -> DC . Indent . x + window -> DC . ColumnsOffset . x );
window -> DC . CursorPos . y = columns -> LineMinY ;
window -> DC . CurrLineSize = ImVec2 ( 0.0f , 0.0f );
window -> DC . CurrLineTextBaseOffset = 0.0f ;
// FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
float offset_0 = GetColumnOffset ( columns -> Current );
float offset_1 = GetColumnOffset ( columns -> Current + 1 );
float width = offset_1 - offset_0 ;
PushItemWidth ( width * 0.65f );
window -> WorkRect . Max . x = window -> Pos . x + offset_1 - column_padding ;
}
void ImGui :: EndColumns ()
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = GetCurrentWindow ();
ImGuiOldColumns * columns = window -> DC . CurrentColumns ;
IM_ASSERT ( columns != NULL );
PopItemWidth ();
if ( columns -> Count > 1 )
{
PopClipRect ();
columns -> Splitter . Merge ( window -> DrawList );
}
const ImGuiOldColumnFlags flags = columns -> Flags ;
columns -> LineMaxY = ImMax ( columns -> LineMaxY , window -> DC . CursorPos . y );
window -> DC . CursorPos . y = columns -> LineMaxY ;
if ( ! ( flags & ImGuiOldColumnFlags_GrowParentContentsSize ))
window -> DC . CursorMaxPos . x = columns -> HostCursorMaxPosX ; // Restore cursor max pos, as columns don't grow parent
// Draw columns borders and handle resize
// The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy
bool is_being_resized = false ;
if ( ! ( flags & ImGuiOldColumnFlags_NoBorder ) && ! window -> SkipItems )
{
// We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
const float y1 = ImMax ( columns -> HostCursorPosY , window -> ClipRect . Min . y );
const float y2 = ImMin ( window -> DC . CursorPos . y , window -> ClipRect . Max . y );
int dragging_column = - 1 ;
for ( int n = 1 ; n < columns -> Count ; n ++ )
{
ImGuiOldColumnData * column = & columns -> Columns [ n ];
float x = window -> Pos . x + GetColumnOffset ( n );
const ImGuiID column_id = columns -> ID + ImGuiID ( n );
const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH ;
const ImRect column_hit_rect ( ImVec2 ( x - column_hit_hw , y1 ), ImVec2 ( x + column_hit_hw , y2 ));
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if ( ! ItemAdd ( column_hit_rect , column_id , NULL , ImGuiItemFlags_NoNav ))
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continue ;
bool hovered = false , held = false ;
if ( ! ( flags & ImGuiOldColumnFlags_NoResize ))
{
ButtonBehavior ( column_hit_rect , column_id , & hovered , & held );
if ( hovered || held )
g . MouseCursor = ImGuiMouseCursor_ResizeEW ;
if ( held && ! ( column -> Flags & ImGuiOldColumnFlags_NoResize ))
dragging_column = n ;
}
// Draw column
const ImU32 col = GetColorU32 ( held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator );
const float xi = IM_FLOOR ( x );
window -> DrawList -> AddLine ( ImVec2 ( xi , y1 + 1.0f ), ImVec2 ( xi , y2 ), col );
}
// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
if ( dragging_column != - 1 )
{
if ( ! columns -> IsBeingResized )
for ( int n = 0 ; n < columns -> Count + 1 ; n ++ )
columns -> Columns [ n ]. OffsetNormBeforeResize = columns -> Columns [ n ]. OffsetNorm ;
columns -> IsBeingResized = is_being_resized = true ;
float x = GetDraggedColumnOffset ( columns , dragging_column );
SetColumnOffset ( dragging_column , x );
}
}
columns -> IsBeingResized = is_being_resized ;
window -> WorkRect = window -> ParentWorkRect ;
window -> ParentWorkRect = columns -> HostBackupParentWorkRect ;
window -> DC . CurrentColumns = NULL ;
window -> DC . ColumnsOffset . x = 0.0f ;
window -> DC . CursorPos . x = IM_FLOOR ( window -> Pos . x + window -> DC . Indent . x + window -> DC . ColumnsOffset . x );
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NavUpdateCurrentWindowIsScrollPushableX ();
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}
void ImGui :: Columns ( int columns_count , const char * id , bool border )
{
ImGuiWindow * window = GetCurrentWindow ();
IM_ASSERT ( columns_count >= 1 );
ImGuiOldColumnFlags flags = ( border ? 0 : ImGuiOldColumnFlags_NoBorder );
//flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior
ImGuiOldColumns * columns = window -> DC . CurrentColumns ;
if ( columns != NULL && columns -> Count == columns_count && columns -> Flags == flags )
return ;
if ( columns != NULL )
EndColumns ();
if ( columns_count != 1 )
BeginColumns ( id , columns_count , flags );
}
//-------------------------------------------------------------------------
#endif // #ifndef IMGUI_DISABLE