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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include <vector>
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								#include "Common/Assert.h"
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								#include "Common/Logging/Log.h"
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								#include "VideoBackends/Vulkan/BoundingBox.h"
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								#include "VideoBackends/Vulkan/CommandBufferManager.h"
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								#include "VideoBackends/Vulkan/ObjectCache.h"
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								#include "VideoBackends/Vulkan/Renderer.h"
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								#include "VideoBackends/Vulkan/StagingBuffer.h"
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								#include "VideoBackends/Vulkan/StateTracker.h"
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								#include "VideoBackends/Vulkan/Util.h"
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								#include "VideoBackends/Vulkan/VulkanContext.h"
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								namespace Vulkan
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								{
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								BoundingBox::BoundingBox()
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								{
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								}
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								BoundingBox::~BoundingBox()
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								{
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								  if (m_gpu_buffer != VK_NULL_HANDLE)
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								  {
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								    vkDestroyBuffer(g_vulkan_context->GetDevice(), m_gpu_buffer, nullptr);
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								    vkFreeMemory(g_vulkan_context->GetDevice(), m_gpu_memory, nullptr);
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								  }
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								}
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								bool BoundingBox::Initialize()
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								{
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								  if (!g_vulkan_context->SupportsBoundingBox())
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								  {
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								    WARN_LOG(VIDEO, "Vulkan: Bounding box is unsupported by your device.");
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								    return true;
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								  }
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								  if (!CreateGPUBuffer())
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								    return false;
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								  if (!CreateReadbackBuffer())
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								    return false;
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								  return true;
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								}
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								void BoundingBox::Flush()
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								{
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								  if (m_gpu_buffer == VK_NULL_HANDLE)
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								    return;
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								  // Combine updates together, chances are the game would have written all 4.
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								  bool updated_buffer = false;
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								  for (size_t start = 0; start < 4; start++)
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								  {
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								    if (!m_values_dirty[start])
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								      continue;
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								    size_t count = 0;
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								    std::array<s32, 4> write_values;
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								    for (; (start + count) < 4; count++)
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								    {
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								      if (!m_values_dirty[start + count])
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								        break;
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								      m_readback_buffer->Read((start + count) * sizeof(s32), &write_values[count], sizeof(s32),
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								                              false);
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								      m_values_dirty[start + count] = false;
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								    }
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								    // We can't issue vkCmdUpdateBuffer within a render pass.
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								    // However, the writes must be serialized, so we can't put it in the init buffer.
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								    if (!updated_buffer)
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								    {
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								      StateTracker::GetInstance()->EndRenderPass();
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								      // Ensure GPU buffer is in a state where it can be transferred to.
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								      Util::BufferMemoryBarrier(
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								          g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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								          VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
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								          BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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								      updated_buffer = true;
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								    }
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								    vkCmdUpdateBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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								                      start * sizeof(s32), count * sizeof(s32),
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								                      reinterpret_cast<const u32*>(write_values.data()));
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								  }
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								  // Restore fragment shader access to the buffer.
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								  if (updated_buffer)
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								  {
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								    Util::BufferMemoryBarrier(
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								        g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
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								        VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
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								        VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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								  }
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								  // We're now up-to-date.
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								  m_valid = true;
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								}
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								void BoundingBox::Invalidate()
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								{
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								  if (m_gpu_buffer == VK_NULL_HANDLE)
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								    return;
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								  m_valid = false;
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								}
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								s32 BoundingBox::Get(size_t index)
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								{
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								  ASSERT(index < NUM_VALUES);
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								  if (!m_valid)
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								    Readback();
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								  s32 value;
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								  m_readback_buffer->Read(index * sizeof(s32), &value, sizeof(value), false);
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								  return value;
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								}
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								void BoundingBox::Set(size_t index, s32 value)
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								{
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								  ASSERT(index < NUM_VALUES);
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								  // If we're currently valid, update the stored value in both our cache and the GPU buffer.
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								  if (m_valid)
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								  {
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								    // Skip when it hasn't changed.
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								    s32 current_value;
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								    m_readback_buffer->Read(index * sizeof(s32), ¤t_value, sizeof(current_value), false);
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								    if (current_value == value)
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								      return;
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								  }
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								  // Flag as dirty, and update values.
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								  m_readback_buffer->Write(index * sizeof(s32), &value, sizeof(value), true);
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								  m_values_dirty[index] = true;
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								}
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								bool BoundingBox::CreateGPUBuffer()
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								{
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								  VkBufferUsageFlags buffer_usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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								                                    VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
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								                                    VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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								  VkBufferCreateInfo info = {
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								      VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,  // VkStructureType        sType
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								      nullptr,                               // const void*            pNext
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								      0,                                     // VkBufferCreateFlags    flags
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								      BUFFER_SIZE,                           // VkDeviceSize           size
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								      buffer_usage,                          // VkBufferUsageFlags     usage
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								      VK_SHARING_MODE_EXCLUSIVE,             // VkSharingMode          sharingMode
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								      0,                                     // uint32_t               queueFamilyIndexCount
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								      nullptr                                // const uint32_t*        pQueueFamilyIndices
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								  };
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								  VkBuffer buffer;
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								  VkResult res = vkCreateBuffer(g_vulkan_context->GetDevice(), &info, nullptr, &buffer);
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								  if (res != VK_SUCCESS)
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								  {
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								    LOG_VULKAN_ERROR(res, "vkCreateBuffer failed: ");
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								    return false;
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								  }
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								  VkMemoryRequirements memory_requirements;
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								  vkGetBufferMemoryRequirements(g_vulkan_context->GetDevice(), buffer, &memory_requirements);
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								  uint32_t memory_type_index = g_vulkan_context->GetMemoryType(memory_requirements.memoryTypeBits,
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								                                                               VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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								  VkMemoryAllocateInfo memory_allocate_info = {
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								      VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,  // VkStructureType    sType
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								      nullptr,                                 // const void*        pNext
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								      memory_requirements.size,                // VkDeviceSize       allocationSize
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								      memory_type_index                        // uint32_t           memoryTypeIndex
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								  };
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								  VkDeviceMemory memory;
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								  res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr, &memory);
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								  if (res != VK_SUCCESS)
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								  {
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								    LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
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								    vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
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								    return false;
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								  }
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								  res = vkBindBufferMemory(g_vulkan_context->GetDevice(), buffer, memory, 0);
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								  if (res != VK_SUCCESS)
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								  {
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								    LOG_VULKAN_ERROR(res, "vkBindBufferMemory failed: ");
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								    vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
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								    vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
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								    return false;
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								  }
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								  m_gpu_buffer = buffer;
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								  m_gpu_memory = memory;
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								  return true;
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								}
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								bool BoundingBox::CreateReadbackBuffer()
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								{
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								  m_readback_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_READBACK, BUFFER_SIZE,
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								                                            VK_BUFFER_USAGE_TRANSFER_DST_BIT);
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								  if (!m_readback_buffer || !m_readback_buffer->Map())
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								    return false;
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								  return true;
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								}
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											2016-10-22 20:50:36 +10:00
										 
									 
								 
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								void BoundingBox::Readback()
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								{
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								  // Can't be done within a render pass.
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								  StateTracker::GetInstance()->EndRenderPass();
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											2016-08-13 22:57:50 +10:00
										 
									 
								 
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								  // Ensure all writes are completed to the GPU buffer prior to the transfer.
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								  Util::BufferMemoryBarrier(
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								      g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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								      VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
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								      BUFFER_SIZE, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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								  m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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								                                        VK_ACCESS_TRANSFER_WRITE_BIT,
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								                                        VK_PIPELINE_STAGE_TRANSFER_BIT);
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								  // Copy from GPU -> readback buffer.
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								  VkBufferCopy region = {0, 0, BUFFER_SIZE};
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								  vkCmdCopyBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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								                  m_readback_buffer->GetBuffer(), 1, ®ion);
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								  // Restore GPU buffer access.
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								  Util::BufferMemoryBarrier(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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								                            VK_ACCESS_TRANSFER_READ_BIT,
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								                            VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
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								                            VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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								  m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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								                                   VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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								  // Wait until these commands complete.
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											2016-10-22 20:50:36 +10:00
										 
									 
								 
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								  Util::ExecuteCurrentCommandsAndRestoreState(false, true);
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								  // Cache is now valid.
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								  m_readback_buffer->InvalidateCPUCache();
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								  m_valid = true;
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								}
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								}  // namespace Vulkan
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