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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstddef>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								namespace Vulkan
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								{
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								namespace ShaderCompiler
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								{
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								// SPIR-V compiled code type
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								using SPIRVCodeType = u32;
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								using SPIRVCodeVector = std::vector<SPIRVCodeType>;
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								// Compile a vertex shader to SPIR-V.
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								bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
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								                         size_t source_code_length);
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								// Compile a geometry shader to SPIR-V.
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								bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
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								                           size_t source_code_length);
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								// Compile a fragment shader to SPIR-V.
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								bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
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								                           size_t source_code_length);
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								// Compile a compute shader to SPIR-V.
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								bool CompileComputeShader(SPIRVCodeVector* out_code, const char* source_code,
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								                          size_t source_code_length);
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								}  // namespace ShaderCompiler
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								}  // namespace Vulkan
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