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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "VideoBackends/D3D/D3DTexture.h"
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								#include "VideoCommon/TextureCacheBase.h"
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								namespace DX11
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								{
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								class TextureCache : public ::TextureCache
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								{
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								public:
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									TextureCache();
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									~TextureCache();
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								private:
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									struct TCacheEntry : TCacheEntryBase
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									{
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										D3DTexture2D *const texture;
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										D3D11_USAGE usage;
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										TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D *_tex) : TCacheEntryBase(config), texture(_tex) {}
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										~TCacheEntry();
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										void Load(unsigned int width, unsigned int height,
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											unsigned int expanded_width, unsigned int levels) override;
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										void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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											PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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											bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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											const float *colmat) override;
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										void Bind(unsigned int stage) override;
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										bool Save(const std::string& filename, unsigned int level) override;
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									};
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									TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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										unsigned int tex_levels, PC_TexFormat pcfmt) override;
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									TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
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									u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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									void CompileShaders() override { }
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									void DeleteShaders() override { }
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								};
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								}
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