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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <vector>
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								#include <wx/dialog.h>
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								#include "Core/NetPlayProto.h"
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								class NetPlayClient;
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								class NetPlayServer;
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								class Player;
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								class wxArrayString;
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								class wxChoice;
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								class wxSizer;
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								class PadMapDialog final : public wxDialog
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								{
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								public:
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								  PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client);
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								  PadMappingArray GetModifiedPadMappings() const;
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								  PadMappingArray GetModifiedWiimoteMappings() const;
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								private:
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								  void OnAdjust(wxCommandEvent& event);
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								  wxChoice* m_map_cbox[8];
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								  PadMappingArray m_pad_mapping;
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								  PadMappingArray m_wii_mapping;
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								  std::vector<const Player*> m_player_list;
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								};
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