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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								// TODO: Merge this with the original VideoConfigDiag or something
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								//       This is an awful way of managing a separate video backend.
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								#pragma once
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								#include <string>
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								#include <vector>
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								#include <wx/dialog.h>
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								#include "Core/ConfigManager.h"
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								#include "VideoCommon/VideoBackendBase.h"
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								#include "VideoCommon/VideoConfig.h"
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								class SoftwareVideoConfigDialog : public wxDialog
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								{
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								public:
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								  SoftwareVideoConfigDialog(wxWindow* parent, const std::string& title);
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								  ~SoftwareVideoConfigDialog();
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								  void Event_Backend(wxCommandEvent& ev)
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								  {
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								    auto& new_backend = g_available_video_backends[ev.GetInt()];
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								    if (g_video_backend != new_backend.get())
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								    {
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								      Close();
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								      g_video_backend = new_backend.get();
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								      SConfig::GetInstance().m_strVideoBackend = g_video_backend->GetName();
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								      g_video_backend->ShowConfig(GetParent());
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								    }
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								    ev.Skip();
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								  }
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								};
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