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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <condition_variable>
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								#include <mutex>
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								#include <queue>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "Common/Flag.h"
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								struct EfbPokeData;
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								class AsyncRequests
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								{
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								public:
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								  struct Event
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								  {
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								    enum Type
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								    {
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								      EFB_POKE_COLOR,
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								      EFB_POKE_Z,
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								      EFB_PEEK_COLOR,
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								      EFB_PEEK_Z,
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								      SWAP_EVENT,
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								      BBOX_READ,
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								      PERF_QUERY,
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								    } type;
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								    u64 time;
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								    union {
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								      struct
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								      {
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								        u16 x;
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								        u16 y;
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								        u32 data;
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								      } efb_poke;
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								      struct
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								      {
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								        u16 x;
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								        u16 y;
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								        u32* data;
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								      } efb_peek;
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								      struct
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								      {
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								        u32 xfbAddr;
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								        u32 fbWidth;
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								        u32 fbStride;
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								        u32 fbHeight;
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								      } swap_event;
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								      struct
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								      {
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								        int index;
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								        u16* data;
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								      } bbox;
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								      struct
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								      {
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								      } perf_query;
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								    };
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								  };
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								  AsyncRequests();
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								  void PullEvents()
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								  {
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								    if (!m_empty.IsSet())
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								      PullEventsInternal();
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								  }
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								  void PushEvent(const Event& event, bool blocking = false);
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								  void SetEnable(bool enable);
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								  void SetPassthrough(bool enable);
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								  static AsyncRequests* GetInstance() { return &s_singleton; }
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								private:
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								  void PullEventsInternal();
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								  void HandleEvent(const Event& e);
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								  static AsyncRequests s_singleton;
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								  Common::Flag m_empty;
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								  std::queue<Event> m_queue;
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								  std::mutex m_mutex;
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								  std::condition_variable m_cond;
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								  bool m_wake_me_up_again;
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								  bool m_enable;
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								  bool m_passthrough;
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								  std::vector<EfbPokeData> m_merged_efb_pokes;
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								};
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