2011-02-06 01:56:45 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _LIGHTINGSHADERGEN_H_
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								#define _LIGHTINGSHADERGEN_H_
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											2013-03-26 23:21:08 +01:00
										 
									 
								 
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								#include <typeinfo>
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											2012-08-07 01:16:02 +02:00
										 
									 
								 
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								#include "ShaderGenCommon.h"
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								#include "NativeVertexFormat.h"
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								#include "XFMemory.h"
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								// T.uid_data needs to have a struct named lighting_uid
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								template<class T,class UidType>
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								void GenerateLightShader(T& object, int index, int litchan_index, const char* lightsName, int coloralpha)
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								{
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								#define SetUidField(name, value) if (typeid(T) == typeid(UidType)) { object.GetUidData().name = value; };
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									const LitChannel& chan = (litchan_index > 1) ? xfregs.alpha[litchan_index-2] : xfregs.color[litchan_index];
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									const char* swizzle = "xyzw";
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									if (coloralpha == 1 ) swizzle = "xyz";
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									else if (coloralpha == 2 ) swizzle = "w";
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									SetUidField(lit_chans[litchan_index].attnfunc, chan.attnfunc);
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									SetUidField(lit_chans[litchan_index].diffusefunc, chan.diffusefunc);
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									if (!(chan.attnfunc & 1)) {
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										// atten disabled
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										switch (chan.diffusefunc) {
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											case LIGHTDIF_NONE:
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												object.Write("lacc.%s += %s[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
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												break;
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											case LIGHTDIF_SIGN:
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											case LIGHTDIF_CLAMP:
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												object.Write("ldir = normalize(%s[%d].pos.xyz - pos.xyz);\n", lightsName, index);
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												object.Write("lacc.%s += %sdot(ldir, _norm0)) * %s[%d].col.%s;\n",
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													swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", lightsName, index, swizzle);
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												break;
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											default: _assert_(0);
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										}
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									}
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									else { // spec and spot
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										if (chan.attnfunc == 3)
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										{ // spot
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											object.Write("ldir = %s[%d].pos.xyz - pos.xyz;\n", lightsName, index);
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											object.Write("dist2 = dot(ldir, ldir);\n"
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														"dist = sqrt(dist2);\n"
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														"ldir = ldir / dist;\n"
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														"attn = max(0.0f, dot(ldir, %s[%d].dir.xyz));\n", lightsName, index);
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											object.Write("attn = max(0.0f, dot(%s[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot(%s[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", lightsName, index, lightsName, index);
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										}
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										else if (chan.attnfunc == 1)
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										{ // specular
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											object.Write("ldir = normalize(%s[%d].pos.xyz);\n", lightsName, index);
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											object.Write("attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s[%d].dir.xyz)) : 0.0f;\n", lightsName, index);
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											object.Write("attn = max(0.0f, dot(%s[%d].cosatt.xyz, float3(1,attn,attn*attn))) / dot(%s[%d].distatt.xyz, float3(1,attn,attn*attn));\n", lightsName, index, lightsName, index);
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										}
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										switch (chan.diffusefunc)
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										{
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											case LIGHTDIF_NONE:
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												object.Write("lacc.%s += attn * %s[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
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												break;
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											case LIGHTDIF_SIGN:
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											case LIGHTDIF_CLAMP:
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												object.Write("lacc.%s += attn * %sdot(ldir, _norm0)) * %s[%d].col.%s;\n",
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													swizzle,
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													chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
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													lightsName,
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													index,
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													swizzle);
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												break;
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											default: _assert_(0);
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										}
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									}
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									object.Write("\n");
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								}
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								// vertex shader
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								// lights/colors
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								// materials name is I_MATERIALS in vs and I_PMATERIALS in ps
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								// inColorName is color in vs and colors_ in ps
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								// dest is o.colors_ in vs and colors_ in ps
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								template<class T, class UidType>
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								void GenerateLightingShader(T& object, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest)
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								{
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									for (unsigned int j = 0; j < xfregs.numChan.numColorChans; j++)
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									{
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										const LitChannel& color = xfregs.color[j];
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										const LitChannel& alpha = xfregs.alpha[j];
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										object.Write("{\n");
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										SetUidField(lit_chans[j].matsource, xfregs.color[j].matsource);
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										if (color.matsource) {// from vertex
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											if (components & (VB_HAS_COL0 << j))
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												object.Write("mat = %s%d;\n", inColorName, j);
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											else if (components & VB_HAS_COL0)
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												object.Write("mat = %s0;\n", inColorName);
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											else
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												object.Write("mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
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										}
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										else // from color
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											object.Write("mat = %s[%d];\n", materialsName, j+2);
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										SetUidField(lit_chans[j].enablelighting, xfregs.color[j].enablelighting);
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										if (color.enablelighting) {
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											SetUidField(lit_chans[j].ambsource, xfregs.color[j].ambsource);
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											if (color.ambsource) { // from vertex
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												if (components & (VB_HAS_COL0<<j) )
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													object.Write("lacc = %s%d;\n", inColorName, j);
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												else if (components & VB_HAS_COL0 )
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													object.Write("lacc = %s0;\n", inColorName);
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												else
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							 | 
							
								
							 | 
							
							
													object.Write("lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											else // from color
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												object.Write("lacc = %s[%d];\n", materialsName, j);
							 | 
						
					
						
							
								
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											object.Write("lacc = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// check if alpha is different
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										SetUidField(lit_chans[j+2].matsource, xfregs.alpha[j].matsource);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (alpha.matsource != color.matsource) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (alpha.matsource) {// from vertex
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (components & (VB_HAS_COL0<<j))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													object.Write("mat.w = %s%d.w;\n", inColorName, j);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												else if (components & VB_HAS_COL0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													object.Write("mat.w = %s0.w;\n", inColorName);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												else object.Write("mat.w = 1.0f;\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											else // from color
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												object.Write("mat.w = %s[%d].w;\n", materialsName, j+2);
							 | 
						
					
						
							
								
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										SetUidField(lit_chans[j+2].enablelighting, xfregs.alpha[j].enablelighting);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (alpha.enablelighting)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											SetUidField(lit_chans[j+2].ambsource, xfregs.alpha[j].ambsource);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (alpha.ambsource) {// from vertex
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (components & (VB_HAS_COL0<<j) )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													object.Write("lacc.w = %s%d.w;\n", inColorName, j);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												else if (components & VB_HAS_COL0 )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													object.Write("lacc.w = %s0.w;\n", inColorName);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													object.Write("lacc.w = 0.0f;\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											else // from color
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												object.Write("lacc.w = %s[%d].w;\n", materialsName, j);
							 | 
						
					
						
							
								
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											object.Write("lacc.w = 1.0f;\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if(color.enablelighting && alpha.enablelighting)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// both have lighting, test if they use the same lights
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											int mask = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											SetUidField(lit_chans[j].attnfunc, color.attnfunc);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											SetUidField(lit_chans[j+2].attnfunc, alpha.attnfunc);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											SetUidField(lit_chans[j].diffusefunc, color.diffusefunc);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											SetUidField(lit_chans[j+2].diffusefunc, alpha.diffusefunc);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											SetUidField(lit_chans[j].light_mask, color.GetFullLightMask());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											SetUidField(lit_chans[j+2].light_mask, alpha.GetFullLightMask());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if(color.lightparams == alpha.lightparams)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												mask = color.GetFullLightMask() & alpha.GetFullLightMask();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if(mask)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													for (int i = 0; i < 8; ++i)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														if (mask & (1<<i))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														{
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-26 23:21:08 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
															GenerateLightShader<T,UidType>(object, i, j, lightsName, 3);
							 | 
						
					
						
							
								
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
														}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// no shared lights
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (int i = 0; i < 8; ++i)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)))
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-26 23:21:08 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													GenerateLightShader<T,UidType>(object, i, j, lightsName, 1);
							 | 
						
					
						
							
								
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)))
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-26 23:21:08 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													GenerateLightShader<T,UidType>(object, i, j+2, lightsName, 2);
							 | 
						
					
						
							
								
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else if (color.enablelighting || alpha.enablelighting)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// lights are disabled on one channel so process only the active ones
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											const LitChannel& workingchannel = color.enablelighting ? color : alpha;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											const int lit_index = color.enablelighting ? j : (j+2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											int coloralpha = color.enablelighting ? 1 : 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											SetUidField(lit_chans[lit_index].light_mask, workingchannel.GetFullLightMask());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (int i = 0; i < 8; ++i)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (workingchannel.GetFullLightMask() & (1<<i))
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-26 23:21:08 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													GenerateLightShader<T,UidType>(object, i, lit_index, lightsName, coloralpha);
							 | 
						
					
						
							
								
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										object.Write("%s%d = mat * saturate(lacc);\n", dest, j);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										object.Write("}\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#undef SetUidField
							 | 
						
					
						
							
								
									
										
										
										
											2011-02-06 01:56:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif // _LIGHTINGSHADERGEN_H_
							 |