2010-11-14 23:56:26 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _XAUDIO2STREAM_H_
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								#define _XAUDIO2STREAM_H_
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								#include "SoundStream.h"
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								#ifdef _WIN32
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								#include "Thread.h"
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								#include <xaudio2.h>
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								const int NUM_BUFFERS = 3;
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								const int SAMPLES_PER_BUFFER = 96;
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								const int NUM_CHANNELS = 2;
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								const int BUFFER_SIZE = SAMPLES_PER_BUFFER * NUM_CHANNELS;
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								const int BUFFER_SIZE_BYTES = BUFFER_SIZE * sizeof(s16);
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								#ifndef safe_delete_array
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								#define safe_delete_array(p) { if(p) { delete[] (p);   (p)=NULL; } }
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								#endif
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								#ifndef safe_delete
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								#define safe_delete(a) if( (a) != NULL ) delete (a); (a) = NULL;
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								#endif
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								#ifndef safe_release
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								#define safe_release(p) { if(p) { (p)->Release(); (p)=NULL; } }
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								#endif
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								#endif
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								class XAudio2 : public SoundStream
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								{
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								#ifdef _WIN32
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									IXAudio2 *pXAudio2;
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									IXAudio2MasteringVoice *pMasteringVoice;
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									IXAudio2SourceVoice *pSourceVoice;
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											2011-03-05 06:11:26 +00:00
										 
									 
								 
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									Common::Event soundSyncEvent;
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											2010-11-14 23:56:26 +00:00
										 
									 
								 
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									float m_volume;
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									bool Init();
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								public:
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									XAudio2(CMixer *mixer) 
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										: SoundStream(mixer),
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										pXAudio2(0),
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										pMasteringVoice(0),
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										pSourceVoice(0),
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										m_volume(1.0f) {}
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								    virtual ~XAudio2() {}
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									virtual bool Start();
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									virtual void SetVolume(int volume);
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								    virtual void Stop();
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									virtual void Clear(bool mute);
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								    static bool isValid() { return true; }
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								    virtual bool usesMixer() const { return true; }
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								    virtual void Update();
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								#else
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								public:
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									XAudio2(CMixer *mixer, void *hWnd = NULL)
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										: SoundStream(mixer)
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									{}
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								#endif
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								};
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								#endif //_XAUDIO2STREAM_H_
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