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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstddef>
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								#ifdef _WIN32
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								#include <windows.h>
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								#endif
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								#include "Common/CommonTypes.h"
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								// This class lets you create a block of anonymous RAM, and then arbitrarily map views into it.
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								// Multiple views can mirror the same section of the block, which makes it very convenient for emulating
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								// memory mirrors.
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								class MemArena
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								{
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								public:
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									void GrabSHMSegment(size_t size);
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									void ReleaseSHMSegment();
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									void *CreateView(s64 offset, size_t size, void *base = nullptr);
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									void ReleaseView(void *view, size_t size);
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									// This finds 1 GB in 32-bit, 16 GB in 64-bit.
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									static u8 *FindMemoryBase();
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								private:
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								#ifdef _WIN32
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									HANDLE hMemoryMapping;
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								#else
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									int fd;
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								#endif
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								};
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								enum {
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									MV_MIRROR_PREVIOUS = 1,
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									MV_FAKE_VMEM = 2,
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									MV_WII_ONLY = 4,
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								};
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								struct MemoryView
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								{
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									u8** out_ptr;
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									u64 virtual_address;
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									u32 size;
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									u32 flags;
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									void* mapped_ptr;
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									void* view_ptr;
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									u32 shm_position;
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								};
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								// Uses a memory arena to set up an emulator-friendly memory map according to
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								// a passed-in list of MemoryView structures.
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								u8 *MemoryMap_Setup(MemoryView *views, int num_views, u32 flags, MemArena *arena);
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								void MemoryMap_Shutdown(MemoryView *views, int num_views, u32 flags, MemArena *arena);
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