2008-09-07 10:29:46 +00:00
										 
									 
								 
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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2008-07-12 17:40:22 +00:00
										 
									 
								 
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								#include "Common.h"
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								#include "D3DBase.h"
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								#include "D3DTexture.h"
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								#include "D3DUtil.h"
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											2008-10-22 20:54:40 +00:00
										 
									 
								 
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								#include "Config.h"
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											2008-08-17 19:28:24 +00:00
										 
									 
								 
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								#include "Render.h"
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											2008-07-12 17:40:22 +00:00
										 
									 
								 
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								using namespace D3D;
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								namespace Postprocess
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								{
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									LPDIRECT3DSURFACE9 displayColorBuffer;
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									LPDIRECT3DSURFACE9 displayZStencilBuffer;
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									LPDIRECT3DTEXTURE9 mainColorBufferTexture;
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									LPDIRECT3DSURFACE9 mainColorBuffer;
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									LPDIRECT3DSURFACE9 mainZStencilBuffer;
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									const int numScratch = 2;
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									LPDIRECT3DTEXTURE9 scratch[numScratch];
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									LPDIRECT3DSURFACE9 scratchSurface[numScratch];
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									const int mainWidth = 640, mainHeight=480;
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									const int scratchWidth = 256, scratchHeight=256;
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									int displayWidth, displayHeight;
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									bool initialized;
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									int GetWidth() {
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										return initialized ? mainWidth : displayWidth;
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									}
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									int GetHeight() {
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										return initialized ? mainHeight : displayHeight;
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									}
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									void CreateStuff()
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									{
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										mainColorBufferTexture = D3D::CreateRenderTarget(mainWidth,mainHeight);
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										mainColorBufferTexture->GetSurfaceLevel(0,&mainColorBuffer);
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										mainZStencilBuffer = D3D::CreateDepthStencilSurface(mainWidth,mainHeight);
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										for (int i=0; i<numScratch; i++)
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										{
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											scratch[i]=D3D::CreateRenderTarget(scratchWidth,scratchHeight);
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											scratch[i]->GetSurfaceLevel(0,&(scratchSurface[i]));
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										}
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										initialized=true;
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									}
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									void DestroyStuff()
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									{
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										SAFE_RELEASE(mainColorBuffer);
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										SAFE_RELEASE(mainColorBufferTexture);
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										SAFE_RELEASE(mainZStencilBuffer);
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										for (int i=0; i<numScratch; i++)
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										{
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											SAFE_RELEASE(scratch[i]);
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											SAFE_RELEASE(scratchSurface[i]);
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										}
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										initialized=false;
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									}
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									void Initialize()
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									{
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										dev->GetRenderTarget(0,&displayColorBuffer);
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										dev->GetDepthStencilSurface(&displayZStencilBuffer);
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										D3DSURFACE_DESC desc;
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										displayColorBuffer->GetDesc(&desc);
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										displayWidth = desc.Width;
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										displayHeight = desc.Height;
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										if (g_Config.iPostprocessEffect)
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											CreateStuff();
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									}
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									void Cleanup()
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									{
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										DestroyStuff();
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										SAFE_RELEASE(displayColorBuffer);
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										SAFE_RELEASE(displayZStencilBuffer);
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									}
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									void BeginFrame()
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									{
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										if (g_Config.iPostprocessEffect)
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										{
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											if (!initialized)
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												CreateStuff();
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											dev->SetRenderTarget(0,mainColorBuffer);
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											dev->SetDepthStencilSurface(mainZStencilBuffer);
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											// dev->SetRenderState(D3DRS_ZENABLE,TRUE);
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											Renderer::SetRenderState( D3DRS_ZENABLE, TRUE );
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											dev->Clear(0,0,D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,0,1,0);
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										}
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										else
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										{
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											if (initialized)
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											{
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												dev->SetRenderTarget(0,displayColorBuffer);
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												dev->SetDepthStencilSurface(displayZStencilBuffer);
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												DestroyStuff();
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											}
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											// dev->SetRenderState(D3DRS_ZENABLE,TRUE);
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											Renderer::SetRenderState( D3DRS_ZENABLE, TRUE );
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										}
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									}
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									int filterKernel[8] = {0x40,0x80,0xc0,0xFF,0xFF,0xc0,0x80,0x40}; //good looking almost Gaussian
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									//int filterKernel[8] = {0xFF,0xc0,0x80,0x40,0x40,0x80,0xc0,0xFF,}; //crazy filter
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									void NightGlow(bool intense, bool original)
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									{
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										// dev->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_SUBTRACT);
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										// dev->SetRenderState(D3DRS_ALPHABLENDENABLE,TRUE);
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										// dev->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_ONE);
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										// dev->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_ONE);
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										Renderer::SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SUBTRACT );
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										Renderer::SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
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										Renderer::SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ONE );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Renderer::SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetDepthStencilSurface(0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-17 19:28:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										//dev->SetTexture(0,mainColorBufferTexture);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Renderer::SetTexture( 0, mainColorBufferTexture );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetRenderTarget(0,scratchSurface[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetSamplerState(0,D3DSAMP_ADDRESSU,D3DTADDRESS_CLAMP);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetSamplerState(0,D3DSAMP_ADDRESSV,D3DTADDRESS_CLAMP);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetSamplerState(0,D3DSAMP_MIPFILTER,D3DTEXF_LINEAR);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->Clear(0,0,D3DCLEAR_TARGET,0,0,0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										POINT pt;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GetCursorPos(&pt);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										//dev->SetSamplerState(0,D3DSAMP_MIPMAPLODBIAS,1.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define QOFF(xoff,yoff,col) quad2d(-0.0f,-0.0f,scratchWidth-0.0f,scratchHeight-0.0f,col,0+xoff,0+yoff,1+xoff,1+yoff);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float f=0.008f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										QOFF(0,0,0xa0a0a0a0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-17 19:28:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// dev->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_MODULATE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										//dev->SetTexture(0,scratch[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Renderer::SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Renderer::SetTexture( 0, scratch[0] );
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetRenderTarget(0,scratchSurface[1]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->Clear(0,0,D3DCLEAR_TARGET,0,0,0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float yMul = 1.33333333333f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (int i=0; i<8; i++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											DWORD c=filterKernel[i]/2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											c|=c<<8;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											c|=c<<16;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											QOFF(0,(i-3.5f) * f * yMul,c);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-17 19:28:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										//dev->SetTexture(0,scratch[1]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Renderer::SetTexture( 0, scratch[1] );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetRenderTarget(0,scratchSurface[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->Clear(0,0,D3DCLEAR_TARGET,0,0,0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (int i=0; i<8; i++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											DWORD c=filterKernel[i]/(intense?3:2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											c|=c<<8;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											c|=c<<16;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											QOFF((i-3.5f) * f,0,c);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-17 19:28:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// dev->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_MODULATE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Renderer::SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (intense)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-17 19:28:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											// dev->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_ONE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// dev->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_SRCALPHA);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ONE );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetRenderState( D3DRS_DESTBLEND, D3DBLEND_SRCALPHA );
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-17 19:28:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											// dev->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_INVDESTCOLOR);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// dev->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_ONE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetRenderState( D3DRS_SRCBLEND, D3DBLEND_INVDESTCOLOR );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-17 19:28:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// dev->SetTexture(0,scratch[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Renderer::SetTexture( 0, scratch[0] );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetRenderTarget(0,mainColorBuffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										quad2d(0,0,(float)mainWidth,(float)mainHeight,original?0xCFFFFFFF:0xFFFFFFFF,0,0,1,1);
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-17 19:28:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// dev->SetRenderState(D3DRS_ALPHABLENDENABLE,FALSE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										Renderer::SetRenderState( D3DRS_ALPHABLENDENABLE, FALSE );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetSamplerState(0,D3DSAMP_ADDRESSU,D3DTADDRESS_WRAP);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										dev->SetSamplerState(0,D3DSAMP_ADDRESSV,D3DTADDRESS_WRAP);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										//dev->SetSamplerState(0,D3DSAMP_MIPMAPLODBIAS,0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const char **GetPostprocessingNames()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										static const char *names[] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											"None",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											"Night Glow 1",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											"Night Glow 2",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											"Night Glow 3",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return names;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void FinalizeFrame()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{	
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (initialized)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-17 19:28:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											// dev->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// dev->SetRenderState(D3DRS_ZENABLE,FALSE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// dev->SetRenderState(D3DRS_FOGENABLE,FALSE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// dev->SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// dev->SetTextureStageState(0,D3DTSS_COLORARG2,D3DTA_DIFFUSE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// dev->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_MODULATE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// dev->SetTextureStageState(0,D3DTSS_ALPHAARG1,D3DTA_TEXTURE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// dev->SetTextureStageState(0,D3DTSS_ALPHAARG2,D3DTA_DIFFUSE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// dev->SetTextureStageState(0,D3DTSS_ALPHAOP,D3DTOP_SELECTARG2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetRenderState( D3DRS_ZENABLE, FALSE );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetRenderState( D3DRS_FOGENABLE, FALSE );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetTextureStageState(0,D3DTSS_COLORARG2,D3DTA_DIFFUSE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_MODULATE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetTextureStageState(0,D3DTSS_ALPHAARG1,D3DTA_TEXTURE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetTextureStageState(0,D3DTSS_ALPHAARG2,D3DTA_DIFFUSE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetTextureStageState(0,D3DTSS_ALPHAOP,D3DTOP_SELECTARG2);
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											switch(g_Config.iPostprocessEffect) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											case 1:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												NightGlow(true,true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											case 2:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												NightGlow(false,true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											case 3:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												NightGlow(false,false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											dev->SetRenderTarget(0,displayColorBuffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											dev->SetDepthStencilSurface(displayZStencilBuffer);
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-17 19:28:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// dev->SetTexture(0,mainColorBufferTexture);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Renderer::SetTexture( 0, mainColorBufferTexture );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-07-12 17:40:22 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											quad2d(0, 0, (float)displayWidth, (float)displayHeight, 0xFFFFFFFF);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2008-08-17 19:28:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 |