2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-02-28 01:26:56 +00:00
										 
									 
								 
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								/*
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								  All plugins from Core > Plugins are loaded and unloaded with this class when
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								  Dolpin is started and stopped.
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								*/
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											2009-01-07 02:59:19 +00:00
										 
									 
								 
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											2009-01-22 11:18:46 +00:00
										 
									 
								 
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								#include <string.h> // System
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								#ifdef _WIN32
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								#include <windows.h>
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								#else
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								#include <dlfcn.h>
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								#include <stdio.h>
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								#endif
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								#include "Common.h" // Local
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								#include "FileUtil.h"
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								#include "StringUtil.h"
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								#include "DynamicLibrary.h"
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								DynamicLibrary::DynamicLibrary()
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								{
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									library = 0;
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								}
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								// Gets the last dll error as string
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								const char *DllGetLastError()
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								{
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								#ifdef _WIN32
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									return GetLastErrorMsg();
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								#else // not win32 
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									return dlerror();
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								#endif // WIN32
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								}
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								/* Loads the dll with LoadLibrary() or dlopen.  This function is called on
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								   start to scan for plugin, and before opening the Config and Debugging
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								   windows. It is also called from core to load the plugins when the 
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								   emulation starts.
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								   Returns 0 on failure and 1 on success
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								   TODO: think about implementing some sort of cache for the plugin info.  
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								*/
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								int DynamicLibrary::Load(const char* filename)
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								{
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									std::string LibraryPath = File::GetPluginsDirectory() + filename;
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									filename = LibraryPath.c_str();
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									INFO_LOG(COMMON, "DL: Loading dynamic library %s", filename);
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									if (!filename || strlen(filename) == 0)	{
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										ERROR_LOG(COMMON, "DL: Missing filename to load");
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										return 0;
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									}
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									if (IsLoaded()) {
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										INFO_LOG(COMMON, "DL: library %s already loaded", filename);
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										return 1;
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									}
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								#ifdef _WIN32
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									library = LoadLibrary(filename);
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								#else
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									// RTLD_NOW: resolve all symbols on load
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									// RTLD_LOCAL: don't resolve symbols for other libraries
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									library = dlopen(filename, RTLD_NOW | RTLD_LOCAL);
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								#endif
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									DEBUG_LOG(COMMON, "DL: LoadLibrary: %s(%p)", filename, library);
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									if (!library) {
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										ERROR_LOG(COMMON, "DL: Error loading DLL %s: %s", filename, 
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												  DllGetLastError());
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										return 0;
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									}
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									library_file = filename;
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									INFO_LOG(COMMON, "DL: Done loading dynamic library %s", filename);
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									return 1;
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								}
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								/* Frees one instances of the dynamic library. Note that on most systems use
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								   reference count to decide when to actually remove the library from memory.
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								   Return 0 on failure and 1 on success 
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								*/
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								int DynamicLibrary::Unload()
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								{
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									INFO_LOG(COMMON, "DL: Unloading dynamic library %s", library_file.c_str());
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								    int retval;
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								    if (!IsLoaded()) { // library != null
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										ERROR_LOG(COMMON, "DL: Unload failed for %s: not loaded", 
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												  library_file.c_str());
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								        PanicAlert("DL: Unload failed %s: not loaded", 
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												   library_file.c_str());
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								        return 0;
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								    }
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								    DEBUG_LOG(COMMON, "DL: FreeLibrary: %s %p\n", 
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											  library_file.c_str(), library);        
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								#ifdef _WIN32
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								    retval = FreeLibrary(library);
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								#else
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								    retval = dlclose(library)?0:1;
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								#endif
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											2009-01-31 23:47:45 +00:00
										 
									 
								 
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								    if (! retval) {
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								        ERROR_LOG(COMMON, "DL: Unload failed %s: %s", 
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												  library_file.c_str(),
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												 DllGetLastError());
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								    }
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								    library = 0;
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									INFO_LOG(COMMON, "DL: Done unloading dynamic library %s", 
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											 library_file.c_str());
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								    return retval;
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											2008-12-08 05:30:24 +00:00
										 
									 
								 
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								}
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											2009-02-28 01:26:56 +00:00
										 
									 
								 
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								// Returns the address where symbol funcname is loaded or NULL on failure 
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											2008-12-08 05:30:24 +00:00
										 
									 
								 
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								void* DynamicLibrary::Get(const char* funcname) const
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								{
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									void* retval;
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											2009-02-28 01:26:56 +00:00
										 
									 
								 
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									INFO_LOG(COMMON, "DL: Getting symbol %s: %s", library_file.c_str(),
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											 funcname);
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											2008-12-08 05:30:24 +00:00
										 
									 
								 
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									if (!library)
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									{
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											2009-02-28 01:26:56 +00:00
										 
									 
								 
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										ERROR_LOG(COMMON, "DL: Get failed %s - Library not loaded");
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											2008-12-25 15:56:36 +00:00
										 
									 
								 
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										return NULL;
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											2008-12-08 05:30:24 +00:00
										 
									 
								 
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									}
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											2009-01-19 03:45:28 +00:00
										 
									 
								 
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									#ifdef _WIN32
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										retval = GetProcAddress(library, funcname);
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									#else
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										retval = dlsym(library, funcname);
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									#endif
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											2008-12-08 05:30:24 +00:00
										 
									 
								 
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											2009-01-07 02:59:19 +00:00
										 
									 
								 
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									if (!retval)
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									{
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											2009-04-12 10:21:40 +00:00
										 
									 
								 
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										WARN_LOG(COMMON, "DL: Symbol %s missing in %s (error: %s)\n", 
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											2009-02-28 01:26:56 +00:00
										 
									 
								 
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							 | 
							
							
												  funcname, library_file.c_str(), 
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
												  DllGetLastError());
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											2008-12-08 05:30:24 +00:00
										 
									 
								 
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									}
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-17 15:34:27 +00:00
										 
									 
								 
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											2009-02-28 01:26:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									INFO_LOG(COMMON, "DL: Done getting symbol %s: %s", library_file.c_str(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											 funcname);
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											2008-12-08 05:30:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return retval;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |