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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstddef>
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								#include <memory>
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								#include <vector>
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								#include "AudioCommon/SoundStream.h"
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								#include <cubeb/cubeb.h>
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								class CubebStream final : public SoundStream
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								{
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								public:
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								  ~CubebStream() override;
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								  bool Init() override;
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								  bool SetRunning(bool running) override;
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								  void SetVolume(int) override;
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								private:
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								  bool m_stereo = false;
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								  std::shared_ptr<cubeb> m_ctx;
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								  cubeb_stream* m_stream = nullptr;
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								  std::vector<short> m_short_buffer;
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								  std::vector<float> m_floatstereo_buffer;
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								  static long DataCallback(cubeb_stream* stream, void* user_data, const void* /*input_buffer*/,
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								                           void* output_buffer, long num_frames);
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								  static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
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								};
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