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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <string>
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								#include "Common/GL/GLExtensions/GLExtensions.h"
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											2008-12-10 23:23:05 +00:00
										 
									 
								 
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								#ifndef _WIN32
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								#include <sys/types.h>
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								#endif
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								void InitInterface();
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								// Helpers
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								GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);
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								// Creates and deletes a VAO and VBO suitable for attributeless rendering.
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								// Called by the Renderer.
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								void OpenGL_CreateAttributelessVAO();
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								void OpenGL_DeleteAttributelessVAO();
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								// Binds the VAO suitable for attributeless rendering.
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								void OpenGL_BindAttributelessVAO();
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								// this should be removed in future, but as long as glsl is unstable, we should really read this
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								// messages
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								#if defined(_DEBUG) || defined(DEBUGFAST)
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								#define DEBUG_GLSL 1
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								#else
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								#define DEBUG_GLSL 0
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								#endif
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