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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #include <sstream>
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							|  |  |  | #include <string>
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										 |  |  | #include <unordered_map>
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										 |  |  | #include <vector>
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										 |  |  | #include "Common/FileUtil.h"
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							|  |  |  | #include "Common/IniFile.h"
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							|  |  |  | #include "Common/Thread.h"
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										 |  |  | #include "jni/ButtonManager.h"
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							|  |  |  | namespace ButtonManager | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | const std::string touchScreenKey = "Touchscreen"; | 
					
						
							|  |  |  | std::unordered_map<std::string, InputDevice*> m_controllers; | 
					
						
							|  |  |  | std::vector<std::string> configStrings = { | 
					
						
							|  |  |  |     // GC
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							|  |  |  |     "InputA", "InputB", "InputStart", "InputX", "InputY", "InputZ", "DPadUp", "DPadDown", | 
					
						
							|  |  |  |     "DPadLeft", "DPadRight", "MainUp", "MainDown", "MainLeft", "MainRight", "CStickUp", | 
					
						
							|  |  |  |     "CStickDown", "CStickLeft", "CStickRight", "InputL", "InputR", | 
					
						
							|  |  |  |     // Wiimote
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							|  |  |  |     "WiimoteA", "WiimoteB", "WiimoteMinus", "WiimotePlus", "WiimoteHome", "Wiimote1", "Wiimote2", | 
					
						
							|  |  |  |     "WiimoteUp", "WiimoteDown", "WiimoteLeft", "WiimoteRight", "IRUp", "IRDown", "IRLeft", | 
					
						
							|  |  |  |     "IRRight", "IRForward", "IRBackward", "IRHide", "SwingUp", "SwingDown", "SwingLeft", | 
					
						
							|  |  |  |     "SwingRight", "SwingForward", "SwingBackward", "TiltForward", "TiltBackward", "TiltLeft", | 
					
						
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										 |  |  |     "TiltRight", "TiltModifier", "ShakeX", "ShakeY", "ShakeZ", | 
					
						
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										 |  |  |     // Nunchuk
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							|  |  |  |     "NunchukC", "NunchukZ", "NunchukUp", "NunchukDown", "NunchukLeft", "NunchukRight", | 
					
						
							|  |  |  |     "NunchukSwingUp", "NunchukSwingDown", "NunchukSwingLeft", "NunchukSwingRight", | 
					
						
							|  |  |  |     "NunchukSwingForward", "NunchukSwingBackward", "NunchukTiltForward", "NunchukTiltBackward", | 
					
						
							|  |  |  |     "NunchukTiltLeft", "NunchukTiltRight", "NunchukTiltModifier", "NunchukShakeX", "NunchukShakeY", | 
					
						
							|  |  |  |     "NunchukShakeZ", | 
					
						
							|  |  |  |     // Classic
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							|  |  |  |     "ClassicA", "ClassicB", "ClassicX", "ClassicY", "ClassicMinus", "ClassicPlus", "ClassicHome", | 
					
						
							|  |  |  |     "ClassicZL", "ClassicZR", "ClassicUp", "ClassicDown", "ClassicLeft", "ClassicRight", | 
					
						
							|  |  |  |     "ClassicLeftStickUp", "ClassicLeftStickDown", "ClassicLeftStickLeft", "ClassicLeftStickRight", | 
					
						
							|  |  |  |     "ClassicRightStickUp", "ClassicRightStickDown", "ClassicRightStickLeft", | 
					
						
							|  |  |  |     "ClassicRightStickRight", "ClassicTriggerL", "ClassicTriggerR", | 
					
						
							|  |  |  |     // Guitar
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							|  |  |  |     "GuitarMinus", "GuitarPlus", "GuitarGreen", "GuitarRed", "GuitarYellow", "GuitarBue", | 
					
						
							|  |  |  |     "GuitarOrange", "GuitarStrumUp", "GuitarStrumDown", "GuitarUp", "GuitarDown", "GuitarLeft", | 
					
						
							|  |  |  |     "GuitarRight", "GuitarWhammy", | 
					
						
							|  |  |  |     // Drums
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							|  |  |  |     "DrumsMinus", "DrumsPlus", "DrumsRed", "DrumsYellow", "DrumsBlue", "DrumsGreen", "DrumsOrange", | 
					
						
							|  |  |  |     "DrumsBass", "DrumsUp", "DrumsDown", "DrumsLeft", "DrumsRight", | 
					
						
							|  |  |  |     // Turntable
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							|  |  |  |     "TurntableGreenLeft", "TurntableRedLeft", "TurntableBlueLeft", "TurntableGreenRight", | 
					
						
							|  |  |  |     "TurntableRedRight", "TurntableBlueRight", "TurntableMinus", "TurntablePlus", "TurntableHome", | 
					
						
							|  |  |  |     "TurntableEuphoria", "TurntableLeftTLeft", "TurntableLeftTRight", "TurntableRightTLeft", | 
					
						
							|  |  |  |     "TurntableRightTRight", "TurntableUp", "TurntableDown", "TurntableLeft", "TurntableRight", | 
					
						
							|  |  |  |     "TurntableEffDial", "TurntableCrossLeft", "TurntableCrossRight", | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | std::vector<ButtonType> configTypes = { | 
					
						
							|  |  |  |     // GC
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							|  |  |  |     BUTTON_A, BUTTON_B, BUTTON_START, BUTTON_X, BUTTON_Y, BUTTON_Z, BUTTON_UP, BUTTON_DOWN, | 
					
						
							|  |  |  |     BUTTON_LEFT, BUTTON_RIGHT, STICK_MAIN_UP, STICK_MAIN_DOWN, STICK_MAIN_LEFT, STICK_MAIN_RIGHT, | 
					
						
							|  |  |  |     STICK_C_UP, STICK_C_DOWN, STICK_C_LEFT, STICK_C_RIGHT, TRIGGER_L, TRIGGER_R, | 
					
						
							|  |  |  |     // Wiimote
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							|  |  |  |     WIIMOTE_BUTTON_A, WIIMOTE_BUTTON_B, WIIMOTE_BUTTON_MINUS, WIIMOTE_BUTTON_PLUS, | 
					
						
							|  |  |  |     WIIMOTE_BUTTON_HOME, WIIMOTE_BUTTON_1, WIIMOTE_BUTTON_2, WIIMOTE_UP, WIIMOTE_DOWN, WIIMOTE_LEFT, | 
					
						
							|  |  |  |     WIIMOTE_RIGHT, WIIMOTE_IR_UP, WIIMOTE_IR_DOWN, WIIMOTE_IR_LEFT, WIIMOTE_IR_RIGHT, | 
					
						
							|  |  |  |     WIIMOTE_IR_FORWARD, WIIMOTE_IR_BACKWARD, WIIMOTE_IR_HIDE, WIIMOTE_SWING_UP, WIIMOTE_SWING_DOWN, | 
					
						
							|  |  |  |     WIIMOTE_SWING_LEFT, WIIMOTE_SWING_RIGHT, WIIMOTE_SWING_FORWARD, WIIMOTE_SWING_BACKWARD, | 
					
						
							|  |  |  |     WIIMOTE_TILT_FORWARD, WIIMOTE_TILT_BACKWARD, WIIMOTE_TILT_LEFT, WIIMOTE_TILT_RIGHT, | 
					
						
							|  |  |  |     WIIMOTE_TILT_MODIFIER, WIIMOTE_SHAKE_X, WIIMOTE_SHAKE_Y, WIIMOTE_SHAKE_Z, | 
					
						
							|  |  |  |     // Nunchuk
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							|  |  |  |     NUNCHUK_BUTTON_C, NUNCHUK_BUTTON_Z, NUNCHUK_STICK_UP, NUNCHUK_STICK_DOWN, NUNCHUK_STICK_LEFT, | 
					
						
							|  |  |  |     NUNCHUK_STICK_RIGHT, NUNCHUK_SWING_UP, NUNCHUK_SWING_DOWN, NUNCHUK_SWING_LEFT, | 
					
						
							|  |  |  |     NUNCHUK_SWING_RIGHT, NUNCHUK_SWING_FORWARD, NUNCHUK_SWING_BACKWARD, NUNCHUK_TILT_FORWARD, | 
					
						
							|  |  |  |     NUNCHUK_TILT_BACKWARD, NUNCHUK_TILT_LEFT, NUNCHUK_TILT_RIGHT, NUNCHUK_TILT_MODIFIER, | 
					
						
							|  |  |  |     NUNCHUK_SHAKE_X, NUNCHUK_SHAKE_Y, NUNCHUK_SHAKE_Z, | 
					
						
							|  |  |  |     // Classic
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							|  |  |  |     CLASSIC_BUTTON_A, CLASSIC_BUTTON_B, CLASSIC_BUTTON_X, CLASSIC_BUTTON_Y, CLASSIC_BUTTON_MINUS, | 
					
						
							|  |  |  |     CLASSIC_BUTTON_PLUS, CLASSIC_BUTTON_HOME, CLASSIC_BUTTON_ZL, CLASSIC_BUTTON_ZR, CLASSIC_DPAD_UP, | 
					
						
							|  |  |  |     CLASSIC_DPAD_DOWN, CLASSIC_DPAD_LEFT, CLASSIC_DPAD_RIGHT, CLASSIC_STICK_LEFT_UP, | 
					
						
							|  |  |  |     CLASSIC_STICK_LEFT_DOWN, CLASSIC_STICK_LEFT_LEFT, CLASSIC_STICK_LEFT_RIGHT, | 
					
						
							|  |  |  |     CLASSIC_STICK_RIGHT_UP, CLASSIC_STICK_RIGHT_DOWN, CLASSIC_STICK_RIGHT_LEFT, | 
					
						
							|  |  |  |     CLASSIC_STICK_RIGHT_RIGHT, CLASSIC_TRIGGER_L, CLASSIC_TRIGGER_R, | 
					
						
							|  |  |  |     // Guitar
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							|  |  |  |     GUITAR_BUTTON_MINUS, GUITAR_BUTTON_PLUS, GUITAR_FRET_GREEN, GUITAR_FRET_RED, GUITAR_FRET_YELLOW, | 
					
						
							|  |  |  |     GUITAR_FRET_BLUE, GUITAR_FRET_ORANGE, GUITAR_STRUM_UP, GUITAR_STRUM_DOWN, GUITAR_STICK_UP, | 
					
						
							|  |  |  |     GUITAR_STICK_DOWN, GUITAR_STICK_LEFT, GUITAR_STICK_RIGHT, GUITAR_WHAMMY_BAR, | 
					
						
							|  |  |  |     // Drums
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							|  |  |  |     DRUMS_BUTTON_MINUS, DRUMS_BUTTON_PLUS, DRUMS_PAD_RED, DRUMS_PAD_YELLOW, DRUMS_PAD_BLUE, | 
					
						
							|  |  |  |     DRUMS_PAD_GREEN, DRUMS_PAD_ORANGE, DRUMS_PAD_BASS, DRUMS_STICK_UP, DRUMS_STICK_DOWN, | 
					
						
							|  |  |  |     DRUMS_STICK_LEFT, DRUMS_STICK_RIGHT, | 
					
						
							|  |  |  |     // Turntable
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							|  |  |  |     TURNTABLE_BUTTON_GREEN_LEFT, TURNTABLE_BUTTON_RED_LEFT, TURNTABLE_BUTTON_BLUE_LEFT, | 
					
						
							|  |  |  |     TURNTABLE_BUTTON_GREEN_RIGHT, TURNTABLE_BUTTON_RED_RIGHT, TURNTABLE_BUTTON_BLUE_RIGHT, | 
					
						
							|  |  |  |     TURNTABLE_BUTTON_MINUS, TURNTABLE_BUTTON_PLUS, TURNTABLE_BUTTON_HOME, TURNTABLE_BUTTON_EUPHORIA, | 
					
						
							|  |  |  |     TURNTABLE_TABLE_LEFT_LEFT, TURNTABLE_TABLE_LEFT_RIGHT, TURNTABLE_TABLE_RIGHT_LEFT, | 
					
						
							|  |  |  |     TURNTABLE_TABLE_RIGHT_RIGHT, TURNTABLE_STICK_UP, TURNTABLE_STICK_DOWN, TURNTABLE_STICK_LEFT, | 
					
						
							|  |  |  |     TURNTABLE_STICK_RIGHT, TURNTABLE_EFFECT_DIAL, TURNTABLE_CROSSFADE_LEFT, | 
					
						
							|  |  |  |     TURNTABLE_CROSSFADE_RIGHT, | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | static void AddBind(const std::string& dev, sBind* bind) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   auto it = m_controllers.find(dev); | 
					
						
							|  |  |  |   if (it != m_controllers.end()) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     it->second->AddBind(bind); | 
					
						
							|  |  |  |     return; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   m_controllers[dev] = new InputDevice(dev); | 
					
						
							|  |  |  |   m_controllers[dev]->AddBind(bind); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void Init() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   // Initialize our touchScreenKey buttons
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							|  |  |  |   for (int a = 0; a < 8; ++a) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     // GC
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							|  |  |  |     AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f)); | 
					
						
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										 |  |  |     AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f)); | 
					
						
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										 |  |  |     // Wiimote
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							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f)); | 
					
						
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										 |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f)); | 
					
						
							| 
									
										
										
										
											2015-12-02 21:58:54 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |     // Wii: Nunchuk
 | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f)); | 
					
						
							| 
									
										
										
										
											2015-12-02 21:58:54 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f)); | 
					
						
							| 
									
										
										
										
											2015-12-02 21:58:54 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |     // Wii: Classic
 | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f)); | 
					
						
							| 
									
										
										
										
											2015-12-02 21:58:54 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f)); | 
					
						
							| 
									
										
										
										
											2015-12-02 21:58:54 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |     // Wii: Guitar
 | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f)); | 
					
						
							| 
									
										
										
										
											2015-12-02 21:58:54 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |     AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f)); | 
					
						
							| 
									
										
										
										
											2015-12-02 21:58:54 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |     // Wii: Drums
 | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f)); | 
					
						
							| 
									
										
										
										
											2015-12-02 21:58:54 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |     AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f)); | 
					
						
							| 
									
										
										
										
											2015-12-02 21:58:54 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |     // Wii: Turntable
 | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON, | 
					
						
							|  |  |  |                                       TURNTABLE_BUTTON_GREEN_LEFT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON, | 
					
						
							|  |  |  |                                       TURNTABLE_BUTTON_BLUE_LEFT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON, | 
					
						
							|  |  |  |                                       TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON, | 
					
						
							|  |  |  |                                       TURNTABLE_BUTTON_RED_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON, | 
					
						
							|  |  |  |                                       TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f)); | 
					
						
							| 
									
										
										
										
											2013-06-18 07:09:20 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS, | 
					
						
							|  |  |  |                                       TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f)); | 
					
						
							|  |  |  |     AddBind(touchScreenKey, | 
					
						
							|  |  |  |             new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f)); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   // Init our controller bindings
 | 
					
						
							|  |  |  |   IniFile ini; | 
					
						
							|  |  |  |   ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini")); | 
					
						
							|  |  |  |   for (u32 a = 0; a < configStrings.size(); ++a) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     for (int padID = 0; padID < 8; ++padID) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       std::ostringstream config; | 
					
						
							|  |  |  |       config << configStrings[a] << "_" << padID; | 
					
						
							|  |  |  |       BindType type; | 
					
						
							|  |  |  |       int bindnum; | 
					
						
							|  |  |  |       char dev[128]; | 
					
						
							|  |  |  |       bool hasbind = false; | 
					
						
							|  |  |  |       char modifier = '+'; | 
					
						
							|  |  |  |       std::string value; | 
					
						
							|  |  |  |       ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None"); | 
					
						
							|  |  |  |       if (value == "None") | 
					
						
							|  |  |  |         continue; | 
					
						
							|  |  |  |       if (std::string::npos != value.find("Axis")) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         hasbind = true; | 
					
						
							|  |  |  |         type = BIND_AXIS; | 
					
						
							|  |  |  |         sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       else if (std::string::npos != value.find("Button")) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         hasbind = true; | 
					
						
							|  |  |  |         type = BIND_BUTTON; | 
					
						
							|  |  |  |         sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       if (hasbind) | 
					
						
							|  |  |  |         AddBind(std::string(dev), | 
					
						
							|  |  |  |                 new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f)); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool GetButtonPressed(int padID, ButtonType button) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button); | 
					
						
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										 |  |  |   for (const auto& ctrl : m_controllers) | 
					
						
							|  |  |  |     pressed |= ctrl.second->ButtonValue(padID, button); | 
					
						
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										 |  |  |   return pressed; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float GetAxisValue(int padID, ButtonType axis) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   float value = m_controllers[touchScreenKey]->AxisValue(padID, axis); | 
					
						
							|  |  |  |   if (value == 0.0f) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     for (const auto& ctrl : m_controllers) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       value = ctrl.second->AxisValue(padID, axis); | 
					
						
							|  |  |  |       if (value != 0.0f) | 
					
						
							|  |  |  |         return value; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   return value; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool GamepadEvent(const std::string& dev, int button, int action) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   auto it = m_controllers.find(dev); | 
					
						
							|  |  |  |   if (it != m_controllers.end()) | 
					
						
							|  |  |  |     return it->second->PressEvent(button, action); | 
					
						
							|  |  |  |   return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void GamepadAxisEvent(const std::string& dev, int axis, float value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   auto it = m_controllers.find(dev); | 
					
						
							|  |  |  |   if (it != m_controllers.end()) | 
					
						
							|  |  |  |     it->second->AxisEvent(axis, value); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void Shutdown() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   for (const auto& controller : m_controllers) | 
					
						
							|  |  |  |     delete controller.second; | 
					
						
							|  |  |  |   m_controllers.clear(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | // InputDevice
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							|  |  |  | bool InputDevice::PressEvent(int button, int action) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   bool handled = false; | 
					
						
							|  |  |  |   for (const auto& binding : _inputbinds) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     if (binding.second->_bind == button) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       if (binding.second->_bindtype == BIND_BUTTON) | 
					
						
							|  |  |  |         _buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false; | 
					
						
							|  |  |  |       else | 
					
						
							|  |  |  |         _axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f; | 
					
						
							|  |  |  |       handled = true; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   return handled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void InputDevice::AxisEvent(int axis, float value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   for (const auto& binding : _inputbinds) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     if (binding.second->_bind == axis) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       if (binding.second->_bindtype == BIND_AXIS) | 
					
						
							|  |  |  |         _axises[binding.second->_buttontype] = value; | 
					
						
							|  |  |  |       else | 
					
						
							|  |  |  |         _buttons[binding.second->_buttontype] = value > 0.5f ? true : false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool InputDevice::ButtonValue(int padID, ButtonType button) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   const auto& binding = _inputbinds.find(std::make_pair(padID, button)); | 
					
						
							|  |  |  |   if (binding == _inputbinds.end()) | 
					
						
							|  |  |  |     return false; | 
					
						
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										 |  |  |   if (binding->second->_bindtype == BIND_BUTTON) | 
					
						
							|  |  |  |     return _buttons[binding->second->_buttontype]; | 
					
						
							|  |  |  |   else | 
					
						
							|  |  |  |     return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float InputDevice::AxisValue(int padID, ButtonType axis) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   const auto& binding = _inputbinds.find(std::make_pair(padID, axis)); | 
					
						
							|  |  |  |   if (binding == _inputbinds.end()) | 
					
						
							|  |  |  |     return 0.0f; | 
					
						
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										 |  |  |   if (binding->second->_bindtype == BIND_AXIS) | 
					
						
							|  |  |  |     return _axises[binding->second->_buttontype] * binding->second->_neg; | 
					
						
							|  |  |  |   else | 
					
						
							|  |  |  |     return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | } |