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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <string>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/DataReader.h"
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								#include "VideoCommon/NativeVertexFormat.h"
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								namespace VertexLoaderManager
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								{
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									void Init();
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									void Shutdown();
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									void MarkAllDirty();
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									int GetVertexSize(int vtx_attr_group, bool preprocess);
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									// Returns -1 if buf_size is insufficient, else the amount of bytes consumed
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									int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing = false);
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									// For debugging
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									void AppendListToString(std::string *dest);
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									NativeVertexFormat* GetCurrentVertexFormat();
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								}
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								void RecomputeCachedArraybases();
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