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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstddef>
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								#include <map>
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								#include <string>
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								#include <vector>
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								#include "Common/Common.h"
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								#include "DiscIO/Volume.h"
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								namespace DiscIO
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								{
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									bool Add_Ticket(u64 TitleID, const u8 *p_tik, u32 tikSize);
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								struct SNANDContent
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								{
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									u32 m_ContentID;
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									u16 m_Index;
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									u16 m_Type;
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									u32 m_Size;
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									u8 m_SHA1Hash[20];
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									u8 m_Header[36]; //all of the above
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									std::string m_Filename;
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									u8* m_pData;
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								};
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								// pure virtual interface so just the NANDContentManager can create these files only
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								class INANDContentLoader
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								{
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								public:
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									INANDContentLoader() {}
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									virtual ~INANDContentLoader()  {}
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									virtual bool IsValid() const = 0;
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									virtual void RemoveTitle() const = 0;
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									virtual u64 GetTitleID() const = 0;
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									virtual u16 GetIosVersion() const = 0;
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									virtual u32 GetBootIndex() const = 0;
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									virtual size_t GetContentSize() const = 0;
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									virtual const SNANDContent* GetContentByIndex(int _Index) const = 0;
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									virtual const u8* GetTMDView() const = 0;
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									virtual const u8* GetTMDHeader() const = 0;
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									virtual u32 GetTIKSize() const = 0;
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									virtual const u8* GetTIK() const = 0;
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									virtual const std::vector<SNANDContent>& GetContent() const = 0;
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									virtual u16 GetTitleVersion() const = 0;
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									virtual u16 GetNumEntries() const = 0;
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									virtual DiscIO::IVolume::ECountry GetCountry() const = 0;
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									virtual u8 GetCountryChar() const = 0;
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									enum
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									{
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										TMD_VIEW_SIZE       = 0x58,
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										TMD_HEADER_SIZE     = 0x1E4,
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										CONTENT_HEADER_SIZE = 0x24,
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										TICKET_SIZE         = 0x2A4
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									};
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								};
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								// we open the NAND Content files to often... lets cache them
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								class CNANDContentManager
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								{
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								public:
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									static CNANDContentManager& Access() { return m_Instance; }
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									u64 Install_WiiWAD(std::string &fileName);
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									const INANDContentLoader& GetNANDLoader(const std::string& _rName, bool forceReload = false);
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									const INANDContentLoader& GetNANDLoader(u64 _titleId, bool forceReload = false);
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									bool RemoveTitle(u64 _titleID);
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								private:
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									CNANDContentManager() {};
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									~CNANDContentManager();
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									static CNANDContentManager m_Instance;
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									typedef std::map<std::string, INANDContentLoader*> CNANDContentMap;
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									CNANDContentMap m_Map;
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								};
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								class CSharedContent
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								{
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								public:
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									static CSharedContent& AccessInstance() { return m_Instance; }
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									std::string GetFilenameFromSHA1(const u8* _pHash);
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									std::string AddSharedContent(const u8* _pHash);
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									void UpdateLocation();
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								private:
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									CSharedContent();
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									virtual ~CSharedContent();
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								#pragma pack(push,1)
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									struct SElement
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									{
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										u8 FileName[8];
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										u8 SHA1Hash[20];
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									};
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								#pragma pack(pop)
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									u32 lastID;
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									std::string contentMap;
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									std::vector<SElement> m_Elements;
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									static CSharedContent m_Instance;
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								};
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								class cUIDsys
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								{
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								public:
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									static cUIDsys& AccessInstance() { return m_Instance; }
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									u32 GetUIDFromTitle(u64 _Title);
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									void AddTitle(u64 _Title);
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									void GetTitleIDs(std::vector<u64>& _TitleIDs, bool _owned = false);
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									void UpdateLocation();
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								private:
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									cUIDsys();
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									virtual ~cUIDsys();
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								#pragma pack(push,1)
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									struct SElement
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									{
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										u8 titleID[8];
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										u8 UID[4];
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									};
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								#pragma pack(pop)
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									u32 lastUID;
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									std::string uidSys;
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									std::vector<SElement> m_Elements;
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									static cUIDsys m_Instance;
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								};
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								}
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