2013-06-11 08:33:56 -05:00
										 
									 
								 
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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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											2014-02-17 05:18:15 -05:00
										 
									 
								 
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								#include "Common/CommonTypes.h"
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								namespace DriverDetails
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								{
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											2013-12-05 09:32:27 -06:00
										 
									 
								 
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									// Enum of supported operating systems
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											2014-03-29 11:05:44 +01:00
										 
									 
								 
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									enum OS
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									{
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											2014-02-09 16:03:16 -05:00
										 
									 
								 
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										OS_ALL     = (1 << 0),
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										OS_WINDOWS = (1 << 1),
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										OS_LINUX   = (1 << 2),
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										OS_OSX     = (1 << 3),
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										OS_ANDROID = (1 << 4),
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									};
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											2013-06-11 08:33:56 -05:00
										 
									 
								 
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									// Enum of known vendors
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									// Tegra and Nvidia are separated out due to such substantial differences
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									enum Vendor
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									{
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										VENDOR_ALL = 0,
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										VENDOR_NVIDIA,
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										VENDOR_ATI,
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										VENDOR_INTEL,
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										VENDOR_ARM,
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										VENDOR_QUALCOMM,
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										VENDOR_IMGTEC,
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										VENDOR_TEGRA,
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										VENDOR_VIVANTE,
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											2013-08-23 10:52:29 +02:00
										 
									 
								 
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										VENDOR_MESA,
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										VENDOR_UNKNOWN
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									};
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											2013-08-21 05:34:42 -05:00
										 
									 
								 
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									// Enum of known drivers
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									enum Driver
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									{
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										DRIVER_ALL = 0,
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										DRIVER_NVIDIA,       // Official Nvidia, including mobile GPU
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										DRIVER_NOUVEAU,      // OSS nouveau
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										DRIVER_ATI,          // Official ATI
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										DRIVER_R600,         // OSS Radeon
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										DRIVER_INTEL,        // Official Intel
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										DRIVER_I965,         // OSS Intel
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											2014-04-18 21:06:32 -05:00
										 
									 
								 
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										DRIVER_ARM_MIDGARD,  // Official Mali driver
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										DRIVER_ARM_UTGARD,   // Official Mali driver
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											2014-02-09 16:03:16 -05:00
										 
									 
								 
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										DRIVER_LIMA,         // OSS Mali driver
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											2013-08-23 10:52:29 +02:00
										 
									 
								 
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										DRIVER_QUALCOMM_3XX, // Official Adreno driver 3xx
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										DRIVER_QUALCOMM_2XX, // Official Adreno driver 2xx
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											2014-02-09 16:03:16 -05:00
										 
									 
								 
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										DRIVER_FREEDRENO,    // OSS Adreno driver
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										DRIVER_IMGTEC,       // OSS PowerVR driver
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										DRIVER_VIVANTE,      // Official vivante driver
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										DRIVER_UNKNOWN       // Unknown driver, default to official hardware driver
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											2013-08-21 05:34:42 -05:00
										 
									 
								 
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									};
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											2013-06-11 08:33:56 -05:00
										 
									 
								 
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									// Enum of known bugs
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									// These can be vendor specific, but we put them all in here
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									// For putting a new bug in here, make sure to put a detailed comment above the enum
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									// This'll ensure we know exactly what the issue is.
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									enum Bug
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									{
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										// Bug: No Dynamic UBO array object access
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										// Affected Devices: Qualcomm/Adreno
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										// Started Version: 14
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											2013-11-15 16:51:01 -06:00
										 
									 
								 
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										// Ended Version: 53
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										// Accessing UBO array members dynamically causes the Adreno shader compiler to crash
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										// Errors out with "Internal Error"
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											2014-01-07 07:56:30 -06:00
										 
									 
								 
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										// With v53 video drivers, dynamic member access works. But there is a new bug
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										// The only time we access UBO array members dynamically is with a conversion
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										// int posmtx = int(fposmtx);
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										// This line will will posmtx with a seemingly random number and cause issues.
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										// Bug still active with v53 until we switch to using integers for the fposmtx attribute
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											2013-06-11 08:33:56 -05:00
										 
									 
								 
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										BUG_NODYNUBOACCESS = 0,
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										// Bug: Centroid is broken in shaders
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										// Affected devices: Qualcomm/Adreno
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										// Started Version: 14
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										// Ended Version: 53
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											2013-06-11 08:33:56 -05:00
										 
									 
								 
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										// Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly
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										// When MSAA is disabled, it acts like a regular in/out
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										// Tends to cause the driver to render full white or black
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										BUG_BROKENCENTROID,
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											2013-06-18 10:24:36 -05:00
										 
									 
								 
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										// Bug: INFO_LOG_LENGTH broken
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										// Affected devices: Qualcomm/Adreno
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										// Started Version: ? (Noticed on v14)
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										// Ended Version: 53
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											2013-10-29 01:23:17 -04:00
										 
									 
								 
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										// When compiling a shader, it is important that when it fails,
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											2013-06-18 10:24:36 -05:00
										 
									 
								 
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										// you first get the length of the information log prior to grabbing it.
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										// This allows you to allocate an array to store all of the log
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										// Adreno devices /always/ return 0 when querying GL_INFO_LOG_LENGTH
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										// They also max out at 1024 bytes(1023 characters + null terminator) for the log
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										BUG_BROKENINFOLOG,
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											2013-08-23 10:52:29 +02:00
										 
									 
								 
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										// Bug: UBO buffer offset broken
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										// Affected devices: all mesa drivers
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										// Started Version: 9.0 (mesa doesn't support ubo before)
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										// Ended Version: up to 9.2
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										// The offset of glBindBufferRange was ignored on all Mesa Gallium3D drivers until 9.1.3
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										// Nouveau stored the offset as u16 which isn't enough for all cases with range until 9.1.6
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										// I965 has broken data fetches from uniform buffers which results in a dithering until 9.2.0
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										BUG_BROKENUBO,
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											2013-08-26 19:45:19 +02:00
										 
									 
								 
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										// Bug: The pinned memory extension isn't working for index buffers
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										// Affected devices: AMD as they are the only vendor providing this extension
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										// Started Version: ?
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											2013-11-22 17:45:24 +01:00
										 
									 
								 
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										// Ended Version: 13.9 working for me (neobrain).
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											2013-12-19 09:40:13 -06:00
										 
									 
								 
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										// Affected OS: Linux
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											2013-08-26 19:45:19 +02:00
										 
									 
								 
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										// Pinned memory is disabled for index buffer as the amd driver (the only one with pinned memory support) seems
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										// to be broken. We just get flickering/black rendering when using pinned memory here -- degasus - 2013/08/20
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											2013-12-19 09:40:13 -06:00
										 
									 
								 
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										// This bug only happens when paired with base_vertex.
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											2013-08-26 19:45:19 +02:00
										 
									 
								 
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										// Please see issue #6105 on google code. Let's hope buffer storage solves this issues.
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											2013-11-22 17:45:24 +01:00
										 
									 
								 
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										// TODO: Detect broken drivers.
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											2013-08-26 19:45:19 +02:00
										 
									 
								 
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										BUG_BROKENPINNEDMEMORY,
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											2013-09-18 02:36:48 -05:00
										 
									 
								 
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										// Bug: Entirely broken UBOs
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										// Affected devices: Qualcomm/Adreno
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										// Started Version: ? (Noticed on v45)
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											2013-11-15 16:51:01 -06:00
										 
									 
								 
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										// Ended Version: 53
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											2013-09-18 02:36:48 -05:00
										 
									 
								 
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										// Uniform buffers are entirely broken on Qualcomm drivers with v45
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										// Trying to use the uniform buffers causes a malloc to fail inside the driver
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										// To be safe, blanket drivers from v41 - v45
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										BUG_ANNIHILATEDUBOS,
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										// Bug : Can't draw on screen text and clear correctly.
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										// Affected devices: Qualcomm/Adreno
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										// Started Version: ?
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											2014-01-11 07:31:47 -06:00
										 
									 
								 
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										// Ended Version: 53
							 | 
						
					
						
							
								
									
										
										
										
											2013-09-18 02:36:48 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Current code for drawing on screen text and clearing the framebuffer doesn't work on Adreno
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Drawing on screen text causes the whole screen to swizzle in a terrible fashion
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										// Clearing the framebuffer causes one to never see a frame.
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										BUG_BROKENSWAP,
							 | 
						
					
						
							
								
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Bug: glBufferSubData/glMapBufferRange stalls + OOM
							 | 
						
					
						
							
								
									
										
										
										
											2013-10-16 11:27:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Affected devices: Adreno a3xx/Mali-t6xx
							 | 
						
					
						
							| 
								
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							 | 
							
							
										// Started Version: -1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Ended Version: -1
							 | 
						
					
						
							| 
								
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							 | 
							
							
										// Both Adreno and Mali have issues when you call glBufferSubData or glMapBufferRange
							 | 
						
					
						
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							 | 
							
							
										// The driver stalls in each instance no matter what you do
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										// Apparently Mali and Adreno share code in this regard since it was wrote by the same person.
							 | 
						
					
						
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							 | 
							
							
										BUG_BROKENBUFFERSTREAM,
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-29 11:05:44 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Bug: GLSL ES 3.0 textureSize causes abort
							 | 
						
					
						
							
								
									
										
										
										
											2013-12-19 17:30:39 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Affected devices: Adreno a3xx
							 | 
						
					
						
							
								
									
										
										
										
											2014-01-11 07:31:47 -06:00
										 
									 
								 
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										// Started Version: -1 (Noticed in v53)
							 | 
						
					
						
							
								
									
										
										
										
											2014-05-05 08:44:18 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Ended Version: 66
							 | 
						
					
						
							
								
									
										
										
										
											2013-12-19 17:30:39 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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										// If a shader includes a textureSize function call then the shader compiler will call abort()
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
										BUG_BROKENTEXTURESIZE,
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-29 11:05:44 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Bug: ARB_buffer_storage doesn't work with ARRAY_BUFFER type streams
							 | 
						
					
						
							
								
									
										
										
										
											2013-12-27 10:56:03 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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							 | 
							
							
										// Affected devices: Geforce 4xx+
							 | 
						
					
						
							| 
								
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							 | 
							
							
										// Started Version: -1
							 | 
						
					
						
							
								
									
										
										
										
											2014-01-11 07:31:47 -06:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										// Ended Version: 332.21
							 | 
						
					
						
							
								
									
										
										
										
											2013-12-27 10:56:03 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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										// The buffer_storage streaming method is required for greater speed gains in our buffer streaming
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// It reduces what is needed for streaming to basically a memcpy call
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// It seems to work for all buffer types except GL_ARRAY_BUFFER
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
										BUG_BROKENBUFFERSTORAGE,
							 | 
						
					
						
							
								
									
										
										
										
											2013-12-30 18:26:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Bug: Intel HD 3000 on OS X has broken primitive restart
							 | 
						
					
						
							| 
								
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							 | 
							
							
										// Affected devices: Intel HD 3000
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Affected OS: OS X
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Started Version: -1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Ended Version: -1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// The drivers on OS X has broken primitive restart.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Intel HD 4000 series isn't affected by the bug
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										BUG_PRIMITIVERESTART,
							 | 
						
					
						
							
								
									
										
										
										
											2014-01-26 10:55:10 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Bug: unsync mapping doesn't work fine
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Affected devices: nvidia driver
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Started Version: -1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Ended Version: -1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// The nvidia driver (both windows + linux) doesn't like unsync mapping performance wise.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Because of their threaded behavoir, they seem not to handle unsync mapping complete unsync,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// in fact, they serialize the driver which adds a much bigger overhead.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Workaround: Use BufferSubData
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// TODO: some windows AMD driver/gpu combination seems also affected
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										//       but as they all support pinned memory, it doesn't matter
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										BUG_BROKENUNSYNCMAPPING,
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-29 11:05:44 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Bug: Adreno now rotates the framebuffer on blit a full 180 degrees
							 | 
						
					
						
							
								
									
										
										
										
											2014-01-29 16:15:10 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// Affected devices: Adreno
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Started Version: v53 (dev drivers)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Ended Version: -1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Qualcomm is a super pro company that has recently updated their development drivers
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// These drivers are available to the Nexus 5 and report as v53
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Qualcomm in their infinite wisdom thought it was a good idea to rotate the framebuffer 180 degrees on glBlit
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// This bug allows us to work around that rotation by rotating it the right way around again.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										BUG_ROTATEDFRAMEBUFFER,
							 | 
						
					
						
							
								
									
										
										
										
											2013-06-11 08:33:56 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							
								
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Initializes our internal vendor, device family, and driver version
							 | 
						
					
						
							
								
									
										
										
										
											2013-12-30 18:26:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void Init(Vendor vendor, Driver driver, const double version, const s32 family);
							 | 
						
					
						
							
								
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2013-06-11 08:33:56 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Once Vendor and driver version is set, this will return if it has the applicable bug passed to it.
							 | 
						
					
						
							
								
									
										
										
										
											2013-07-05 19:56:15 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool HasBug(Bug bug);
							 | 
						
					
						
							
								
									
										
										
										
											2013-06-11 08:33:56 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |