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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <map>
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								#include "Common/CommonTypes.h"
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								#include "Common/Thread.h"
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								#include "VideoCommon/BPMemory.h"
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								#include "VideoCommon/TextureDecoder.h"
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								#include "VideoCommon/VideoCommon.h"
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								struct VideoConfig;
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								class TextureCache
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								{
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								public:
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									enum TexCacheEntryType
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									{
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										TCET_NORMAL,
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										TCET_EC_VRAM,    // EFB copy which sits in VRAM and is ready to be used
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										TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
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									};
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									struct TCacheEntryBase
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									{
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								#define TEXHASH_INVALID 0
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										// common members
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										u32 addr;
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										u32 size_in_bytes;
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										u64 hash;
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										//u32 pal_hash;
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										u32 format;
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										enum TexCacheEntryType type;
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										unsigned int num_mipmaps;
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										unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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										unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
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										// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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										int frameCount;
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										void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _num_mipmaps)
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										{
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											addr = _addr;
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											size_in_bytes = _size;
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											format = _format;
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											num_mipmaps = _num_mipmaps;
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										}
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										void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height)
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										{
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											native_width = _native_width;
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											native_height = _native_height;
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											virtual_width = _virtual_width;
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											virtual_height = _virtual_height;
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										}
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										void SetHashes(u64 _hash/*, u32 _pal_hash*/)
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										{
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											hash = _hash;
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											//pal_hash = _pal_hash;
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										}
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										virtual ~TCacheEntryBase();
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										virtual void Bind(unsigned int stage) = 0;
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										virtual bool Save(const std::string& filename, unsigned int level) = 0;
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										virtual void Load(unsigned int width, unsigned int height,
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											unsigned int expanded_width, unsigned int level) = 0;
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										virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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											PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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											bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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											const float *colmat) = 0;
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										int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
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										bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
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									};
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									virtual ~TextureCache(); // needs virtual for DX11 dtor
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									static void OnConfigChanged(VideoConfig& config);
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									static void Cleanup();
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									static void Invalidate();
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									static void InvalidateRange(u32 start_address, u32 size);
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									static void MakeRangeDynamic(u32 start_address, u32 size);
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									static void ClearRenderTargets(); // currently only used by OGL
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									static bool Find(u32 start_address, u64 hash);
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									virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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										unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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									virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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									static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
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										int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
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									static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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										const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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									static void RequestInvalidateTextureCache();
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								protected:
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									TextureCache();
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									static  GC_ALIGNED16(u8 *temp);
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									static unsigned int temp_size;
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								private:
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									static bool CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels);
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									static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height);
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									static void DumpTexture(TCacheEntryBase* entry, unsigned int level);
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									typedef std::map<u32, TCacheEntryBase*> TexCache;
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									static TexCache textures;
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									// Backup configuration values
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									static struct BackupConfig
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									{
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										int s_colorsamples;
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										bool s_copy_efb_to_texture;
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										bool s_copy_efb_scaled;
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										bool s_copy_efb;
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										int s_efb_scale;
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										bool s_texfmt_overlay;
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										bool s_texfmt_overlay_center;
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										bool s_hires_textures;
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										bool s_copy_cache_enable;
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									} backup_config;
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								};
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								extern TextureCache *g_texture_cache;
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