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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _ATOMIC_WIN32_H_
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								#define _ATOMIC_WIN32_H_
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								#include "Common.h"
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								#include <intrin.h>
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								#include <Windows.h>
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								// Atomic operations are performed in a single step by the CPU. It is
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								// impossible for other threads to see the operation "half-done."
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								//
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								// Some atomic operations can be combined with different types of memory
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								// barriers called "Acquire semantics" and "Release semantics", defined below.
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								//
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								// Acquire semantics: Future memory accesses cannot be relocated to before the
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								//                    operation.
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								//
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								// Release semantics: Past memory accesses cannot be relocated to after the
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								//                    operation.
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								//
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								// These barriers affect not only the compiler, but also the CPU.
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								//
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								// NOTE: Acquire and Release are not differentiated right now. They perform a
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								// full memory barrier instead of a "one-way" memory barrier. The newest
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								// Windows SDK has Acquire and Release versions of some Interlocked* functions.
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								namespace Common
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								{
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								inline void AtomicAdd(volatile u32& target, u32 value) {
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									InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value);
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								}
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								inline void AtomicAnd(volatile u32& target, u32 value) {
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									InterlockedAnd((volatile LONG*)&target, (LONG)value);
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								}
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								inline void AtomicIncrement(volatile u32& target) {
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									InterlockedIncrement((volatile LONG*)&target);
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								}
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								inline u32 AtomicLoad(volatile u32& src) {
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									return src; // 32-bit reads are always atomic.
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								}
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								inline u32 AtomicLoadAcquire(volatile u32& src) {
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									u32 result = src; // 32-bit reads are always atomic.
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									_ReadBarrier(); // Compiler instruction only. x86 loads always have acquire semantics.
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									return result;
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								}
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								inline void AtomicOr(volatile u32& target, u32 value) {
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									InterlockedOr((volatile LONG*)&target, (LONG)value);
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								}
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								inline void AtomicStore(volatile u32& dest, u32 value) {
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									dest = value; // 32-bit writes are always atomic.
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								}
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								inline void AtomicStoreRelease(volatile u32& dest, u32 value) {
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									_WriteBarrier(); // Compiler instruction only. x86 stores always have release semantics.
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									dest = value; // 32-bit writes are always atomic.
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								}
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								}
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								#endif
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