forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			40 lines
		
	
	
		
			764 B
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			40 lines
		
	
	
		
			764 B
		
	
	
	
		
			C
		
	
	
	
	
	
| 
								 | 
							
								// Copyright 2016 Dolphin Emulator Project
							 | 
						||
| 
								 | 
							
								// Licensed under GPLv2+
							 | 
						||
| 
								 | 
							
								// Refer to the license.txt file included.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma once
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include <memory>
							 | 
						||
| 
								 | 
							
								#include <string>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "Common/CommonTypes.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "VideoBackends/Vulkan/Constants.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace Vulkan
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								class Texture2D;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class RasterFont
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								public:
							 | 
						||
| 
								 | 
							
								  RasterFont();
							 | 
						||
| 
								 | 
							
								  ~RasterFont();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  bool Initialize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  void PrintMultiLineText(VkRenderPass render_pass, const std::string& text, float start_x,
							 | 
						||
| 
								 | 
							
								                          float start_y, u32 bbWidth, u32 bbHeight, u32 color);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								  bool CreateTexture();
							 | 
						||
| 
								 | 
							
								  bool CreateShaders();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  std::unique_ptr<Texture2D> m_texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  VkShaderModule m_vertex_shader = VK_NULL_HANDLE;
							 | 
						||
| 
								 | 
							
								  VkShaderModule m_fragment_shader = VK_NULL_HANDLE;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}  // namespace Vulkan
							 |