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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _COREAUDIO_SOUND_STREAM_H
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								#define _COREAUDIO_SOUND_STREAM_H
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								#include <CoreAudio/AudioHardware.h>
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								#include <AudioUnit/AudioUnit.h>
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								#include <CoreServices/CoreServices.h>
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								#include "Common.h"
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								#include "SoundStream.h"
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								class CoreAudioSound : public SoundStream
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								{
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								        ComponentDescription desc;
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								        AudioUnit audioUnit;
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								public:
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									CoreAudioSound(CMixer *mixer);
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									virtual ~CoreAudioSound();
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									virtual bool Start();
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									virtual void SoundLoop();
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									virtual void Stop();
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									static bool isValid() {
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										return true;
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									}
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									virtual bool usesMixer() const {
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										return true;
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									}
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									virtual void Update();
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									void RenderSamples(void *target, UInt32 size);
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								};
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								#endif
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