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								// Copyright 2010 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 
									 
								 
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								// Licensed under GPLv2+
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											2014-02-10 13:54:46 -05:00
										 
									 
								 
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								// Refer to the license.txt file included.
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								#pragma once
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											2014-02-17 05:18:15 -05:00
										 
									 
								 
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								#include "InputCommon/ControllerInterface/Device.h"
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								#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
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								namespace ciface
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								{
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								namespace DInput
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								{
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								void InitJoystick(IDirectInput8* const idi8, HWND hwnd);
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											2014-02-05 19:28:32 +09:00
										 
									 
								 
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								class Joystick : public ForceFeedback::ForceFeedbackDevice
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								{
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								private:
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								  class Button : public Input
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								  {
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								  public:
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								    Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
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								    std::string GetName() const override;
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								    ControlState GetState() const override;
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								  private:
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								    const BYTE& m_button;
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								    const u8 m_index;
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								  };
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								  class Axis : public Input
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								  {
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								  public:
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								    Axis(u8 index, const LONG& axis, LONG base, LONG range)
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								        : m_axis(axis), m_base(base), m_range(range), m_index(index)
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								    {
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								    }
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								    std::string GetName() const override;
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								    ControlState GetState() const override;
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								  private:
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								    const LONG& m_axis;
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								    const LONG m_base, m_range;
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								    const u8 m_index;
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								  };
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								  class Hat : public Input
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								  {
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								  public:
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								    Hat(u8 index, const DWORD& hat, u8 direction)
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								        : m_hat(hat), m_direction(direction), m_index(index)
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								    {
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								    }
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								    std::string GetName() const override;
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								    ControlState GetState() const override;
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								  private:
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								    const DWORD& m_hat;
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								    const u8 m_index, m_direction;
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								  };
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								public:
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								  void UpdateInput() override;
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								  Joystick(const LPDIRECTINPUTDEVICE8 device);
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								  ~Joystick();
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								  std::string GetName() const override;
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								  std::string GetSource() const override;
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								private:
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								  const LPDIRECTINPUTDEVICE8 m_device;
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								  DIJOYSTATE m_state_in;
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								  bool m_buffered;
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								};
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								}
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								}
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