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								// Copyright 2011 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <tuple>
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								#include "Common/GL/GLUtil.h"
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								#include "Common/LinearDiskCache.h"
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								#include "VideoCommon/GeometryShaderGen.h"
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								#include "VideoCommon/PixelShaderGen.h"
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								#include "VideoCommon/VertexShaderGen.h"
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								namespace OGL
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								{
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								class SHADERUID
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								{
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								public:
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								  VertexShaderUid vuid;
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								  PixelShaderUid puid;
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								  GeometryShaderUid guid;
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								  bool operator<(const SHADERUID& r) const
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								  {
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								    return std::tie(puid, vuid, guid) < std::tie(r.puid, r.vuid, r.guid);
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								  }
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								  bool operator==(const SHADERUID& r) const
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								  {
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								    return std::tie(puid, vuid, guid) == std::tie(r.puid, r.vuid, r.guid);
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								  }
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								};
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								struct SHADER
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								{
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								  SHADER() : glprogid(0) {}
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								  void Destroy()
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								  {
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								    glDeleteProgram(glprogid);
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								    glprogid = 0;
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								  }
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								  GLuint glprogid;  // OpenGL program id
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								  std::string strvprog, strpprog, strgprog;
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								  void SetProgramVariables();
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								  void SetProgramBindings();
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								  void Bind();
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								};
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								class ProgramShaderCache
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								{
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								public:
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								  struct PCacheEntry
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								  {
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								    SHADER shader;
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								    bool in_cache;
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								    void Destroy() { shader.Destroy(); }
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								  };
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								  static PCacheEntry GetShaderProgram();
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								  static SHADER* SetShader(u32 primitive_type);
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								  static void GetShaderId(SHADERUID* uid, u32 primitive_type);
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								  static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
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								                            const std::string& gcode = "");
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								  static GLuint CompileSingleShader(GLuint type, const std::string& code);
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								  static void UploadConstants();
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								  static void Init();
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								  static void Shutdown();
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								  static void CreateHeader();
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								private:
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								  class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>
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								  {
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								  public:
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								    void Read(const SHADERUID& key, const u8* value, u32 value_size) override;
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								  };
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								  typedef std::map<SHADERUID, PCacheEntry> PCache;
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								  static PCache pshaders;
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								  static PCacheEntry* last_entry;
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								  static SHADERUID last_uid;
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								  static u32 s_ubo_buffer_size;
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								  static s32 s_ubo_align;
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								};
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								}  // namespace OGL
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