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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <map>
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								#include <memory>
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								#include "Common/CommonTypes.h"
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								#include "Common/GL/GLUtil.h"
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								#include "Common/NonCopyable.h"
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								#include "VideoBackends/OGL/Render.h"
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								namespace OGL
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								{
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								class SamplerCache : NonCopyable
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								{
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								public:
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								  SamplerCache();
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								  ~SamplerCache();
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								  void SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1, bool custom_tex);
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								  void Clear();
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								  void BindNearestSampler(int stage);
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								  void BindLinearSampler(int stage);
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								private:
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								  struct Params
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								  {
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								    union
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								    {
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								      struct
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								      {
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								        TexMode0 tm0;
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								        TexMode1 tm1;
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								      };
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								      u64 hex;
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								    };
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								    Params() : hex() {}
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								    Params(const TexMode0& _tm0, const TexMode1& _tm1) : tm0(_tm0), tm1(_tm1)
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								    {
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								      static_assert(sizeof(Params) == 8, "Assuming I can treat this as a 64bit int.");
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								    }
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								    bool operator<(const Params& other) const { return hex < other.hex; }
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								    bool operator!=(const Params& other) const { return hex != other.hex; }
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								  };
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								  struct Value
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								  {
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								    Value() : sampler_id() {}
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								    GLuint sampler_id;
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								  };
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								  void SetParameters(GLuint sampler_id, const Params& params);
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								  Value& GetEntry(const Params& params);
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								  std::map<Params, Value> m_cache;
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								  std::pair<Params, Value> m_active_samplers[8];
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								  int m_last_max_anisotropy;
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								  u32 m_sampler_id[2];
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								};
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								extern std::unique_ptr<SamplerCache> g_sampler_cache;
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								}
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