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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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							|  |  |  | #pragma once
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										 |  |  | #include "Common/CommonTypes.h"
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										 |  |  | 
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										 |  |  | #undef OS  // CURL defines that, nobody uses it...
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										 |  |  | namespace DriverDetails | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | // API types supported by driver details
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							|  |  |  | // This is separate to APIType in VideoConfig.h due to the fact that a bug
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							|  |  |  | // can affect multiple APIs.
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							|  |  |  | enum API | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   API_OPENGL = (1 << 0), | 
					
						
							|  |  |  |   API_VULKAN = (1 << 1) | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | // Enum of supported operating systems
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							|  |  |  | enum OS | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   OS_ALL = (1 << 0), | 
					
						
							|  |  |  |   OS_WINDOWS = (1 << 1), | 
					
						
							|  |  |  |   OS_LINUX = (1 << 2), | 
					
						
							|  |  |  |   OS_OSX = (1 << 3), | 
					
						
							|  |  |  |   OS_ANDROID = (1 << 4), | 
					
						
							|  |  |  |   OS_FREEBSD = (1 << 5), | 
					
						
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										 |  |  |   OS_OPENBSD = (1 << 6), | 
					
						
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										 |  |  | }; | 
					
						
							|  |  |  | // Enum of known vendors
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							|  |  |  | // Tegra and Nvidia are separated out due to such substantial differences
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							|  |  |  | enum Vendor | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   VENDOR_ALL = 0, | 
					
						
							|  |  |  |   VENDOR_NVIDIA, | 
					
						
							|  |  |  |   VENDOR_ATI, | 
					
						
							|  |  |  |   VENDOR_INTEL, | 
					
						
							|  |  |  |   VENDOR_ARM, | 
					
						
							|  |  |  |   VENDOR_QUALCOMM, | 
					
						
							|  |  |  |   VENDOR_IMGTEC, | 
					
						
							|  |  |  |   VENDOR_TEGRA, | 
					
						
							|  |  |  |   VENDOR_VIVANTE, | 
					
						
							|  |  |  |   VENDOR_MESA, | 
					
						
							|  |  |  |   VENDOR_UNKNOWN | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | 
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										 |  |  | // Enum of known drivers
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							|  |  |  | enum Driver | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   DRIVER_ALL = 0, | 
					
						
							|  |  |  |   DRIVER_NVIDIA,     // Official Nvidia, including mobile GPU
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							|  |  |  |   DRIVER_NOUVEAU,    // OSS nouveau
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							|  |  |  |   DRIVER_ATI,        // Official ATI
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							|  |  |  |   DRIVER_R600,       // OSS Radeon
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							|  |  |  |   DRIVER_INTEL,      // Official Intel
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							|  |  |  |   DRIVER_I965,       // OSS Intel
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							|  |  |  |   DRIVER_ARM,        // Official Mali driver
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							|  |  |  |   DRIVER_LIMA,       // OSS Mali driver
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							|  |  |  |   DRIVER_QUALCOMM,   // Official Adreno driver
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							|  |  |  |   DRIVER_FREEDRENO,  // OSS Adreno driver
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							|  |  |  |   DRIVER_IMGTEC,     // Official PowerVR driver
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							|  |  |  |   DRIVER_VIVANTE,    // Official Vivante driver
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							|  |  |  |   DRIVER_UNKNOWN     // Unknown driver, default to official hardware driver
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							|  |  |  | }; | 
					
						
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										 |  |  | 
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										 |  |  | enum class Family | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   UNKNOWN, | 
					
						
							|  |  |  |   INTEL_SANDY, | 
					
						
							|  |  |  |   INTEL_IVY, | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | 
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										 |  |  | // Enum of known bugs
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							|  |  |  | // These can be vendor specific, but we put them all in here
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							|  |  |  | // For putting a new bug in here, make sure to put a detailed comment above the enum
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							|  |  |  | // This'll ensure we know exactly what the issue is.
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							|  |  |  | enum Bug | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   // Bug: UBO buffer offset broken
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							|  |  |  |   // Affected devices: all mesa drivers
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							|  |  |  |   // Started Version: 9.0 (mesa doesn't support ubo before)
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							|  |  |  |   // Ended Version: up to 9.2
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							|  |  |  |   // The offset of glBindBufferRange was ignored on all Mesa Gallium3D drivers until 9.1.3
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							|  |  |  |   // Nouveau stored the offset as u16 which isn't enough for all cases with range until 9.1.6
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							|  |  |  |   // I965 has broken data fetches from uniform buffers which results in a dithering until 9.2.0
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										 |  |  |   BUG_BROKEN_UBO, | 
					
						
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										 |  |  |   // Bug: The pinned memory extension isn't working for index buffers
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							|  |  |  |   // Affected devices: AMD as they are the only vendor providing this extension
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							|  |  |  |   // Started Version: ?
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							|  |  |  |   // Ended Version: 13.9 working for me (neobrain).
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							|  |  |  |   // Affected OS: Linux
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							|  |  |  |   // Pinned memory is disabled for index buffer as the AMD driver (the only one with pinned memory
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							|  |  |  |   // support) seems
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							|  |  |  |   // to be broken. We just get flickering/black rendering when using pinned memory here -- degasus -
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							|  |  |  |   // 2013/08/20
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							|  |  |  |   // This bug only happens when paired with base_vertex.
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							|  |  |  |   // Please see issue #6105. Let's hope buffer storage solves this issue.
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							|  |  |  |   // TODO: Detect broken drivers.
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										 |  |  |   BUG_BROKEN_PINNED_MEMORY, | 
					
						
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										 |  |  |   // Bug: glBufferSubData/glMapBufferRange stalls + OOM
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							|  |  |  |   // Affected devices: Adreno a3xx/Mali-t6xx
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							|  |  |  |   // Started Version: -1
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							|  |  |  |   // Ended Version: -1
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							|  |  |  |   // Both Adreno and Mali have issues when you call glBufferSubData or glMapBufferRange
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							|  |  |  |   // The driver stalls in each instance no matter what you do
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										 |  |  |   // Apparently Mali and Adreno share code in this regard since they were written by the same
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							|  |  |  |   // person.
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										 |  |  |   BUG_BROKEN_BUFFER_STREAM, | 
					
						
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										 |  |  |   // Bug: ARB_buffer_storage doesn't work with ARRAY_BUFFER type streams
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							|  |  |  |   // Affected devices: GeForce 4xx+
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							|  |  |  |   // Started Version: -1
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							|  |  |  |   // Ended Version: 332.21
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							|  |  |  |   // The buffer_storage streaming method is required for greater speed gains in our buffer streaming
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							|  |  |  |   // It reduces what is needed for streaming to basically a memcpy call
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							|  |  |  |   // It seems to work for all buffer types except GL_ARRAY_BUFFER
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										 |  |  |   BUG_BROKEN_BUFFER_STORAGE, | 
					
						
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										 |  |  |   // Bug: Intel HD 3000 on OS X has broken primitive restart
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							|  |  |  |   // Affected devices: Intel HD 3000
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							|  |  |  |   // Affected OS: OS X
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							|  |  |  |   // Started Version: -1
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							|  |  |  |   // Ended Version: -1
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							|  |  |  |   // The drivers on OS X has broken primitive restart.
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							|  |  |  |   // Intel HD 4000 series isn't affected by the bug
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										 |  |  |   BUG_PRIMITIVE_RESTART, | 
					
						
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										 |  |  |   // Bug: unsync mapping doesn't work fine
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							|  |  |  |   // Affected devices: Nvidia driver
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							|  |  |  |   // Started Version: -1
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							|  |  |  |   // Ended Version: -1
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							|  |  |  |   // The Nvidia driver (both Windows + Linux) doesn't like unsync mapping performance wise.
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							|  |  |  |   // Because of their threaded behavior, they seem not to handle unsync mapping complete unsync,
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							|  |  |  |   // in fact, they serialize the driver which adds a much bigger overhead.
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							|  |  |  |   // Workaround: Use BufferSubData
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							|  |  |  |   // TODO: some Windows AMD driver/GPU combination seems also affected
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							|  |  |  |   //       but as they all support pinned memory, it doesn't matter
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										 |  |  |   BUG_BROKEN_UNSYNC_MAPPING, | 
					
						
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										 |  |  |   // Bug: Intel's Window driver broke buffer_storage with GL_ELEMENT_ARRAY_BUFFER
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							|  |  |  |   // Affected devices: Intel (Windows)
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							|  |  |  |   // Started Version: 15.36.3.64.3907 (10.18.10.3907)
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							|  |  |  |   // Ended Version: 15.36.7.64.3960 (10.18.10.3960)
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							|  |  |  |   // Intel implemented buffer_storage in their GL 4.3 driver.
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							|  |  |  |   // It works for all the buffer types we use except GL_ELEMENT_ARRAY_BUFFER.
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							|  |  |  |   // Causes complete blackscreen issues.
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										 |  |  |   BUG_INTEL_BROKEN_BUFFER_STORAGE, | 
					
						
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										 |  |  |   // Bug: Qualcomm has broken boolean negation
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							|  |  |  |   // Affected devices: Adreno
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							|  |  |  |   // Started Version: -1
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							|  |  |  |   // Ended Version: -1
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							|  |  |  |   // Qualcomm has the boolean negation broken in their shader compiler
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							|  |  |  |   // Instead of inverting the boolean value it does a binary negation on the full 32bit register
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							|  |  |  |   // This causes a compare against zero to fail in their shader since it is no longer a 0 or 1 value
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							|  |  |  |   // but 0xFFFFFFFF or 0xFFFFFFFE depending on what the boolean value was before the negation.
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							|  |  |  |   //
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							|  |  |  |   // This bug has a secondary issue tied to it unlike other bugs.
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							|  |  |  |   // The correction of this bug is to check the boolean value against false which results in us
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							|  |  |  |   // not doing a negation of the source but instead checking against the boolean value we want.
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										 |  |  |   // The issue with this is that Intel's Windows driver is broken when checking if a boolean value
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							|  |  |  |   // is equal to true or false, so one has to do a boolean negation of the source
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										 |  |  |   //
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							|  |  |  |   // eg.
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							|  |  |  |   // Broken on Qualcomm
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							|  |  |  |   // Works on Windows Intel
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							|  |  |  |   // if (!cond)
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							|  |  |  |   //
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							|  |  |  |   // Works on Qualcomm
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							|  |  |  |   // Broken on Windows Intel
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							|  |  |  |   // if (cond == false)
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										 |  |  |   BUG_BROKEN_NEGATED_BOOLEAN, | 
					
						
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											2014-12-03 00:29:50 -06:00
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										 |  |  |   // Bug: glCopyImageSubData doesn't work on i965
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							|  |  |  |   // Started Version: -1
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							|  |  |  |   // Ended Version: 10.6.4
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							|  |  |  |   // Mesa meta misses to disable the scissor test.
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										 |  |  |   BUG_BROKEN_COPYIMAGE, | 
					
						
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											2015-08-22 09:12:19 -05:00
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										 |  |  |   // Bug: ARM Mali managed to break disabling vsync
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							|  |  |  |   // Affected Devices: Mali
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							|  |  |  |   // Started Version: r5p0-rev2
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							|  |  |  |   // Ended Version: -1
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							|  |  |  |   // If we disable vsync with eglSwapInterval(dpy, 0) then the screen will stop showing new updates
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							|  |  |  |   // after a handful of swaps.
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							|  |  |  |   // This was noticed on a Samsung Galaxy S6 with its Android 5.1.1 update.
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							|  |  |  |   // The default Android 5.0 image didn't encounter this issue.
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							|  |  |  |   // We can't actually detect what the driver version is on Android, so until the driver version
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							|  |  |  |   // lands that displays the version in
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							|  |  |  |   // the GL_VERSION string, we will have to force vsync to be enabled at all times.
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										 |  |  |   BUG_BROKEN_VSYNC, | 
					
						
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											2015-12-31 10:14:14 -06:00
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										 |  |  |   // Bug: Broken lines in geometry shaders
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							|  |  |  |   // Affected Devices: Mesa r600/radeonsi, Mesa Sandy Bridge
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							|  |  |  |   // Started Version: -1
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							|  |  |  |   // Ended Version: 11.1.2 for radeon, -1 for Sandy
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							|  |  |  |   // Mesa introduced geometry shader support for radeon and sandy bridge devices and failed to test
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							|  |  |  |   // it with us.
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							|  |  |  |   // Causes misrenderings on a large amount of things that draw lines.
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										 |  |  |   BUG_BROKEN_GEOMETRY_SHADERS, | 
					
						
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											2016-05-11 21:35:08 +02:00
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										 |  |  |   // Bug: Explicit flush is very slow on Qualcomm
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							|  |  |  |   // Started Version: -1
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							|  |  |  |   // Ended Version: -1
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							|  |  |  |   // Our ARB_buffer_storage code uses explicit flush to avoid coherent mapping.
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										 |  |  |   // Qualcomm seems to have lots of overhead on explicit flushing, but the coherent mapping path is
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										 |  |  |   // fine.
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							|  |  |  |   // So let's use coherent mapping there.
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										 |  |  |   BUG_BROKEN_EXPLICIT_FLUSH, | 
					
						
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											2016-05-11 22:19:59 +10:00
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										 |  |  |   // Bug: glGetBufferSubData for bounding box reads is slow on AMD drivers
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							|  |  |  |   // Started Version: -1
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							|  |  |  |   // Ended Version: -1
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							|  |  |  |   // Bounding box reads use glGetBufferSubData to read back the contents of the SSBO, but this is
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							|  |  |  |   // slow on AMD drivers, compared to
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							|  |  |  |   // using glMapBufferRange. glMapBufferRange is slower on Nvidia drivers, we suspect due to the
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							|  |  |  |   // first call moving the buffer from
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							|  |  |  |   // GPU memory to system memory. Use glMapBufferRange for BBox reads on AMD, and glGetBufferSubData
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							|  |  |  |   // everywhere else.
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										 |  |  |   BUG_SLOW_GETBUFFERSUBDATA, | 
					
						
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											2016-08-12 13:42:18 +02:00
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											2016-08-17 20:12:44 +02:00
										 |  |  |   // Bug: Broken lines in geometry shaders when writing to gl_ClipDistance in the vertex shader
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											2016-08-12 13:42:18 +02:00
										 |  |  |   // Affected Devices: Mesa i965
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							|  |  |  |   // Started Version: -1
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							|  |  |  |   // Ended Version: -1
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										 |  |  |   // Writing to gl_ClipDistance in both the vertex shader and the geometry shader will break
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							|  |  |  |   // the geometry shader. Current workaround is to make sure the geometry shader always consumes
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							|  |  |  |   // the gl_ClipDistance inputs from the vertex shader.
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											2016-10-30 00:56:18 +02:00
										 |  |  |   BUG_BROKEN_CLIP_DISTANCE, | 
					
						
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											2016-09-24 23:13:17 +10:00
										 |  |  | 
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							|  |  |  |   // Bug: Dual-source outputs from fragment shaders are broken on AMD Vulkan drivers
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							|  |  |  |   // Started Version: -1
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							|  |  |  |   // Ended Version: -1
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							|  |  |  |   // Fragment shaders that specify dual-source outputs, via layout(location = 0, index = ...) cause
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							|  |  |  |   // the driver to fail to create graphics pipelines. The workaround for this is to specify the
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							|  |  |  |   // index as a MRT location instead, or omit the binding completely.
 | 
					
						
							|  |  |  |   BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION, | 
					
						
							| 
									
										
										
										
											2016-10-27 21:59:12 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |   // Bug: Dual-source outputs from fragment shaders are broken on AMD OpenGL drivers
 | 
					
						
							|  |  |  |   // Started Version: -1
 | 
					
						
							|  |  |  |   // Ended Version: -1
 | 
					
						
							|  |  |  |   // Fragment shaders that specify dual-source outputs, cause the driver to crash
 | 
					
						
							|  |  |  |   // sometimes this happens in the kernel mode part of the driver resulting in a BSOD.
 | 
					
						
							|  |  |  |   // Disable dual-source blending support for now.
 | 
					
						
							|  |  |  |   BUG_BROKEN_DUAL_SOURCE_BLENDING, | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  | }; | 
					
						
							| 
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  | // Initializes our internal vendor, device family, and driver version
 | 
					
						
							| 
									
										
										
										
											2016-08-13 15:16:31 +10:00
										 |  |  | void Init(API api, Vendor vendor, Driver driver, const double version, const Family family); | 
					
						
							| 
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 |  |  | // Once Vendor and driver version is set, this will return if it has the applicable bug passed to
 | 
					
						
							|  |  |  | // it.
 | 
					
						
							|  |  |  | bool HasBug(Bug bug); | 
					
						
							| 
									
										
										
										
											2016-08-13 15:16:31 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | // Attempts to map a PCI vendor ID to our Vendor enumeration
 | 
					
						
							|  |  |  | Vendor TranslatePCIVendorID(u32 vendor_id); | 
					
						
							| 
									
										
										
										
											2013-06-11 08:33:56 -05:00
										 |  |  | } |