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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "Globals.h"
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								#include "GLUtil.h"
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								#include <cmath>
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								#include "Statistics.h"
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								#include "VideoConfig.h"
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								#include "ImageWrite.h"
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								#include "Common.h"
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								#include "Render.h"
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								#include "VertexShaderGen.h"
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								#include "ProgramShaderCache.h"
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								#include "PixelShaderManager.h"
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								#include "OnScreenDisplay.h"
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								#include "StringUtil.h"
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								#include "FileUtil.h"
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								#include "Debugger.h"
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								namespace OGL
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								{
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								void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
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								{
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									ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
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									for (int a = 0; a < NUM_UNIFORMS; ++a)
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									{
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										if (!strcmp(name, UniformNames[a]))
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										{
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											if (tmp.shader.UniformLocations[a] == -1)
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												return;
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											else
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											{
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												glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f);
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												return;
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											}
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										}
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									}
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								}
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								// Renderer functions
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								void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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								{
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									float const f[4] = {f1, f2, f3, f4};
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									if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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									{
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										ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
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										return;
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									}
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									for (unsigned int a = 0; a < 10; ++a)
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									{
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										if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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										{
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											unsigned int offset = const_number - PSVar_Loc[a].reg;
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											SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
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											return;
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										}
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									}
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								}
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								void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
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								{
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									if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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									{
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										ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
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										return;
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									}
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									for (unsigned int a = 0; a < 10; ++a)
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									{
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										if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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										{
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											unsigned int offset = const_number - PSVar_Loc[a].reg;
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											SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
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											return;
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										}
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									}
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								}
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								void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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								{
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									if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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									{
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										ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
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										return;
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									}
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									for (unsigned int a = 0; a < 10; ++a)
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									{
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										if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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										{
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											unsigned int offset = const_number - PSVar_Loc[a].reg;
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											SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
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											return;
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										}
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									}
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								}
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								}  // namespace OGL
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