forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			355 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			355 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | #include "D3DBase.h"
 | ||
|  | 
 | ||
|  | namespace D3D | ||
|  | { | ||
|  | 	bool fullScreen = false, nextFullScreen=false; | ||
|  | 	LPDIRECT3D9             D3D = NULL; // Used to create the D3DDevice
 | ||
|  | 	LPDIRECT3DDEVICE9       dev = NULL; // Our rendering device
 | ||
|  | 	LPDIRECT3DSURFACE9      backBuffer; | ||
|  | 	D3DCAPS9 caps; | ||
|  | 	int multisample; | ||
|  | 	int resolution; | ||
|  | 
 | ||
|  | #define VENDOR_NVIDIA 4318 
 | ||
|  | 
 | ||
|  | 	RECT client; | ||
|  | 	HWND hWnd; | ||
|  | 	int xres, yres; | ||
|  | 	int cur_adapter; | ||
|  | 	int psMajor; | ||
|  | 	int psMinor; | ||
|  | 	int vsMajor; | ||
|  | 	int vsMinor; | ||
|  | 
 | ||
|  | 	bool bFrameInProgress = false; | ||
|  | 
 | ||
|  | 	//enum shit
 | ||
|  | 	Adapter adapters[4]; | ||
|  | 	int numAdapters; | ||
|  | 
 | ||
|  | 	void Enumerate(); | ||
|  | 
 | ||
|  | 	int GetNumAdapters() | ||
|  | 	{ | ||
|  | 		return numAdapters; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const Adapter &GetAdapter(int i) | ||
|  | 	{ | ||
|  | 		return adapters[i]; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const Adapter &GetCurAdapter() | ||
|  | 	{ | ||
|  | 		return adapters[cur_adapter]; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	HRESULT Init() | ||
|  | 	{ | ||
|  |         // Create the D3D object, which is needed to create the D3DDevice.
 | ||
|  | 		if( NULL == ( D3D = Direct3DCreate9( D3D_SDK_VERSION ) ) ) | ||
|  | 			return E_FAIL; | ||
|  | 
 | ||
|  | 		Enumerate(); | ||
|  | 		return S_OK; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void EnableAlphaToCoverage() | ||
|  | 	{ | ||
|  | 		dev->SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C')); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void InitPP(int adapter, int resolution, int aa_mode, D3DPRESENT_PARAMETERS *pp) | ||
|  | 	{ | ||
|  | 		int FSResX = adapters[adapter].resolutions[resolution].xres;  | ||
|  | 		int FSResY = adapters[adapter].resolutions[resolution].yres; | ||
|  | 
 | ||
|  | 		ZeroMemory(pp, sizeof(D3DPRESENT_PARAMETERS)); | ||
|  | 		pp->hDeviceWindow = hWnd; | ||
|  | 		pp->EnableAutoDepthStencil = TRUE; | ||
|  | 		pp->AutoDepthStencilFormat = D3DFMT_D24S8; | ||
|  | 		pp->BackBufferFormat = D3DFMT_A8R8G8B8; | ||
|  | 		if (aa_mode >= (int)adapters[adapter].aa_levels.size()) | ||
|  | 			aa_mode = 0; | ||
|  | 
 | ||
|  | 		pp->MultiSampleType = adapters[adapter].aa_levels[aa_mode].ms_setting; | ||
|  | 		pp->MultiSampleQuality = adapters[adapter].aa_levels[aa_mode].qual_setting; | ||
|  | 		pp->Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;  | ||
|  | 		 | ||
|  | 		//D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
 | ||
|  | 
 | ||
|  | 		if (fullScreen) | ||
|  | 		{ | ||
|  | 			xres = pp->BackBufferWidth = FSResX; | ||
|  | 			yres = pp->BackBufferHeight = FSResY;	 | ||
|  | 			pp->SwapEffect = D3DSWAPEFFECT_DISCARD; | ||
|  | 			pp->Windowed = FALSE; | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			GetClientRect(hWnd, &client); | ||
|  | 			xres = pp->BackBufferWidth  = client.right - client.left; | ||
|  | 			yres = pp->BackBufferHeight = client.bottom - client.top; | ||
|  | 			pp->SwapEffect = D3DSWAPEFFECT_DISCARD; | ||
|  | 			pp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; | ||
|  | 			pp->Windowed = TRUE; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Enumerate() | ||
|  | 	{ | ||
|  | 		numAdapters = D3D::D3D->GetAdapterCount(); | ||
|  | 		 | ||
|  | 		for (int i=0; i<numAdapters; i++) | ||
|  | 		{ | ||
|  | 			Adapter &a = adapters[i]; | ||
|  | 			D3D::D3D->GetAdapterIdentifier(i, 0, &a.ident); | ||
|  | 
 | ||
|  | 			bool isNvidia = a.ident.VendorId == VENDOR_NVIDIA; | ||
|  | 
 | ||
|  | 			// Add multisample modes
 | ||
|  | 			a.aa_levels.push_back(AALevel("None", D3DMULTISAMPLE_NONE, 0)); | ||
|  | 
 | ||
|  | 			DWORD qlevels = 0; | ||
|  | 			if (D3DERR_NOTAVAILABLE != D3D::D3D->CheckDeviceMultiSampleType( | ||
|  | 				i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, &qlevels)) | ||
|  | 				if (qlevels > 0) | ||
|  | 					a.aa_levels.push_back(AALevel("2x MSAA", D3DMULTISAMPLE_2_SAMPLES, 0)); | ||
|  | 			 | ||
|  | 			if (D3DERR_NOTAVAILABLE != D3D::D3D->CheckDeviceMultiSampleType( | ||
|  | 				i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, &qlevels)) | ||
|  | 				if (qlevels > 0) | ||
|  | 					a.aa_levels.push_back(AALevel("4x MSAA", D3DMULTISAMPLE_4_SAMPLES, 0)); | ||
|  | 
 | ||
|  | 			if (D3DERR_NOTAVAILABLE != D3D::D3D->CheckDeviceMultiSampleType( | ||
|  | 				i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_8_SAMPLES, &qlevels)) | ||
|  | 				if (qlevels > 0) | ||
|  | 					a.aa_levels.push_back(AALevel("8x MSAA", D3DMULTISAMPLE_8_SAMPLES, 0)); | ||
|  | 
 | ||
|  | 			if (isNvidia) | ||
|  | 			{ | ||
|  | 				// CSAA support
 | ||
|  | 				if (D3DERR_NOTAVAILABLE != D3D::D3D->CheckDeviceMultiSampleType( | ||
|  | 					i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_4_SAMPLES, &qlevels)) | ||
|  | 				{ | ||
|  | 					if (qlevels > 2) | ||
|  | 					{ | ||
|  | 						// 8x, 8xQ are available
 | ||
|  | 						// See http://developer.nvidia.com/object/coverage-sampled-aa.html
 | ||
|  | 						a.aa_levels.push_back(AALevel("8x CSAA", D3DMULTISAMPLE_4_SAMPLES, 2)); | ||
|  | 						a.aa_levels.push_back(AALevel("8xQ CSAA", D3DMULTISAMPLE_8_SAMPLES, 0)); | ||
|  | 					} | ||
|  | 				} | ||
|  | 				if (D3DERR_NOTAVAILABLE != D3D::D3D->CheckDeviceMultiSampleType( | ||
|  | 					i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_8_SAMPLES, &qlevels))  | ||
|  | 				{ | ||
|  | 					if (qlevels > 2) | ||
|  | 					{ | ||
|  | 						// 8x, 8xQ are available
 | ||
|  | 						// See http://developer.nvidia.com/object/coverage-sampled-aa.html
 | ||
|  | 						a.aa_levels.push_back(AALevel("16x CSAA", D3DMULTISAMPLE_4_SAMPLES, 4)); | ||
|  | 						a.aa_levels.push_back(AALevel("16xQ CSAA", D3DMULTISAMPLE_8_SAMPLES, 2)); | ||
|  | 					} | ||
|  | 				} | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if (a.aa_levels.size() == 1) | ||
|  | 			{ | ||
|  | 				strcpy(a.aa_levels[0].name, "(Not supported on this device)"); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			int numModes = D3D::D3D->GetAdapterModeCount(i, D3DFMT_X8R8G8B8); | ||
|  | 
 | ||
|  | 			for (int m = 0; m < numModes; m++) | ||
|  | 			{	 | ||
|  | 				D3DDISPLAYMODE mode; | ||
|  | 				D3D::D3D->EnumAdapterModes(i, D3DFMT_X8R8G8B8, m, &mode); | ||
|  | 				 | ||
|  | 				int found = -1; | ||
|  | 				for (int x = 0; x < (int)a.resolutions.size(); x++) | ||
|  | 				{ | ||
|  | 					if (a.resolutions[x].xres == mode.Width && a.resolutions[x].yres == mode.Height) | ||
|  | 					{ | ||
|  | 						found = x; | ||
|  | 						break; | ||
|  | 					} | ||
|  | 				} | ||
|  | 
 | ||
|  | 				Resolution temp; | ||
|  | 				Resolution &r = found==-1 ? temp : a.resolutions[found]; | ||
|  | 				 | ||
|  | 				sprintf(r.name, "%ix%i", mode.Width, mode.Height); | ||
|  | 				r.bitdepths.insert(mode.Format); | ||
|  | 				r.refreshes.insert(mode.RefreshRate); | ||
|  | 				if (found == -1 && mode.Width >= 640 && mode.Height >= 480) | ||
|  | 				{ | ||
|  | 					r.xres = mode.Width; | ||
|  | 					r.yres = mode.Height; | ||
|  | 					a.resolutions.push_back(r); | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	HRESULT Create(int adapter, HWND wnd, bool _fullscreen, int _resolution, int aa_mode) | ||
|  | 	{ | ||
|  | 		hWnd = wnd; | ||
|  | 		fullScreen = _fullscreen; | ||
|  | 		nextFullScreen = _fullscreen; | ||
|  | 		multisample = aa_mode; | ||
|  | 		resolution = _resolution; | ||
|  | 		cur_adapter = adapter; | ||
|  | 		D3DPRESENT_PARAMETERS d3dpp;  | ||
|  | 		InitPP(adapter, resolution, aa_mode, &d3dpp); | ||
|  | 
 | ||
|  | 		if( FAILED( D3D->CreateDevice(  | ||
|  | 			adapter,  | ||
|  | 			D3DDEVTYPE_HAL,  | ||
|  | 			wnd, | ||
|  | 			D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED, | ||
|  | 			// |D3DCREATE_MULTITHREADED /* | D3DCREATE_PUREDEVICE*/,
 | ||
|  | 			//D3DCREATE_SOFTWARE_VERTEXPROCESSING ,
 | ||
|  | 			&d3dpp, &dev ) ) ) | ||
|  | 		{ | ||
|  | 			MessageBox(wnd, | ||
|  | 				"Direct3D Device creation failed!\n"  | ||
|  | 				"Your device does not support the desired settings.",  | ||
|  | 				"D3D error", MB_OK|MB_ICONERROR); | ||
|  | 			return E_FAIL; | ||
|  | 		} | ||
|  | 		dev->GetDeviceCaps(&caps); | ||
|  | 		dev->GetRenderTarget(0,&backBuffer); | ||
|  | 
 | ||
|  | 		psMajor = (D3D::caps.PixelShaderVersion >> 8) & 0xFF; | ||
|  | 		psMinor = (D3D::caps.PixelShaderVersion) & 0xFF; | ||
|  | 		vsMajor = (D3D::caps.VertexShaderVersion >>8) & 0xFF; | ||
|  | 		vsMinor = (D3D::caps.VertexShaderVersion) & 0xFF; | ||
|  | 
 | ||
|  | 
 | ||
|  | 		// Device state would normally be set here
 | ||
|  | 		return S_OK; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	ShaderVersion GetShaderVersion() | ||
|  | 	{ | ||
|  | 		if (psMajor < 2) | ||
|  | 			return PSNONE; | ||
|  | 		else | ||
|  | 			//good enough estimate - we really only 
 | ||
|  | 			//care about zero shader vs ps20
 | ||
|  | 			return (ShaderVersion)psMajor; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Close() | ||
|  | 	{ | ||
|  | 		dev->Release();  | ||
|  | 		dev = 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Shutdown() | ||
|  | 	{ | ||
|  | 		D3D->Release(); | ||
|  | 		D3D = 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const D3DCAPS9 &GetCaps() | ||
|  | 	{ | ||
|  | 		return caps; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	LPDIRECT3DSURFACE9 GetBackBufferSurface() | ||
|  | 	{ | ||
|  | 		return backBuffer; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void ShowD3DError(HRESULT err) | ||
|  | 	{ | ||
|  | 		switch (err)  | ||
|  | 		{ | ||
|  | 		case D3DERR_DEVICELOST: | ||
|  | 			MessageBox(0, "Device Lost", "D3D ERROR", 0); | ||
|  | 			break; | ||
|  | 		case D3DERR_INVALIDCALL: | ||
|  | 			MessageBox(0, "Invalid Call", "D3D ERROR", 0); | ||
|  | 			break; | ||
|  | 		case D3DERR_DRIVERINTERNALERROR: | ||
|  | 			MessageBox(0, "Driver Internal Error", "D3D ERROR", 0); | ||
|  | 			break; | ||
|  | 		case D3DERR_OUTOFVIDEOMEMORY: | ||
|  | 			MessageBox(0, "Out of vid mem", "D3D ERROR", 0); | ||
|  | 			break; | ||
|  | 		default: | ||
|  | 			// MessageBox(0,"Other error or success","ERROR",0);
 | ||
|  | 			break; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Reset() | ||
|  | 	{ | ||
|  | 		if (dev) | ||
|  | 		{ | ||
|  | 			D3DPRESENT_PARAMETERS d3dpp;  | ||
|  | 			InitPP(cur_adapter, resolution, multisample, &d3dpp); | ||
|  | 			HRESULT hr = dev->Reset(&d3dpp); | ||
|  | 			ShowD3DError(hr); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool IsFullscreen() | ||
|  | 	{ | ||
|  | 		return fullScreen; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	int GetDisplayWidth()	 | ||
|  | 	{ | ||
|  | 		return xres; | ||
|  | 	} | ||
|  | 	int GetDisplayHeight() | ||
|  | 	{ | ||
|  | 		return yres; | ||
|  | 	} | ||
|  | 	void SwitchFullscreen(bool fullscreen) | ||
|  | 	{ | ||
|  | 		nextFullScreen = fullscreen; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool BeginFrame(bool clear, u32 color, float z) | ||
|  | 	{ | ||
|  | 		if (bFrameInProgress)  | ||
|  | 			return false; | ||
|  | 
 | ||
|  | 		bFrameInProgress = true; | ||
|  | 
 | ||
|  | 		if (dev) | ||
|  | 		{ | ||
|  | 			if (clear) | ||
|  | 				dev->Clear(0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, (DWORD)color, z, 0 ); | ||
|  | 			dev->BeginScene(); | ||
|  | 			return true; | ||
|  | 		} | ||
|  | 		else  | ||
|  | 			return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void EndFrame() | ||
|  | 	{ | ||
|  | 		if (!bFrameInProgress) | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		bFrameInProgress = false; | ||
|  | 
 | ||
|  | 		if (dev) | ||
|  | 		{ | ||
|  | 			dev->EndScene(); | ||
|  | 			dev->Present( NULL, NULL, NULL, NULL ); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (fullScreen != nextFullScreen) | ||
|  | 		{ | ||
|  | 			fullScreen = nextFullScreen; | ||
|  | 			Reset(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | } |