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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/Common.h"
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								namespace DebugUtil
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								{
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									void Init();
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									void Shutdown();
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									void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
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									void DumpActiveTextures();
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									void OnObjectBegin();
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									void OnObjectEnd();
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									void OnFrameEnd(u32 width, u32 height);
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									void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
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									void DrawTempBuffer(u8 *color, int buffer);
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									void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name);
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								}
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