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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _PIXELSHADERMANAGER_H
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								#define _PIXELSHADERMANAGER_H
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								#include "BPMemory.h"
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								#include "XFMemory.h"
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								#include "PixelShaderGen.h"
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								#include "ConstantManager.h"
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								class PointerWrap;
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								// The non-API dependent parts.
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								class PixelShaderManager
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								{
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									static void SetPSTextureDims(int texid);
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								public:
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									static void Init();
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									static void Dirty();
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									static void Shutdown();
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									static void DoState(PointerWrap &p);
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									static void SetConstants(u32 components); // sets pixel shader constants
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									// constant management, should be called after memory is committed
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									static void SetColorChanged(int type, int index, bool high);
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									static void SetAlpha(const AlphaTest& alpha);
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									static void SetDestAlpha(const ConstantAlpha& alpha);
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									static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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									static void SetZTextureBias(u32 bias);
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									static void SetViewportChanged();
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									static void SetIndMatrixChanged(int matrixidx);
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									static void SetTevKSelChanged(int id);
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									static void SetZTextureTypeChanged();
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									static void SetIndTexScaleChanged(u8 stagemask);
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									static void SetTexCoordChanged(u8 texmapid);
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									static void SetFogColorChanged();
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									static void SetFogParamChanged();
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									static void SetFogRangeAdjustChanged();
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									static void SetColorMatrix(const float* pmatrix);
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									static void InvalidateXFRange(int start, int end);
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									static void SetMaterialColorChanged(int index);
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									static PixelShaderConstants constants;
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									static bool dirty;
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								};
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								#endif // _PIXELSHADERMANAGER_H
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