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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _TEXTURECACHEBASE_H
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								#define _TEXTURECACHEBASE_H
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								#include <map>
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								#include "VideoCommon.h"
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								#include "TextureDecoder.h"
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								#include "BPMemory.h"
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								#include "Thread.h"
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								#include "CommonTypes.h"
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								class TextureCache
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								{
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								public:
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									enum TexCacheEntryType
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									{
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										TCET_NORMAL,
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										TCET_EC_VRAM,		// EFB copy which sits in VRAM and is ready to be used
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										TCET_EC_DYNAMIC,	// EFB copy which sits in RAM and needs to be decoded before being used
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									};
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									struct TCacheEntryBase
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									{
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								#define TEXHASH_INVALID 0
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										// common members
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										u32 addr;
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										u32 size_in_bytes;
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										u64 hash;
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										//u32 pal_hash;
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										u32 format;
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										enum TexCacheEntryType type;
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										unsigned int num_mipmaps;
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										unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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										unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
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										// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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										int frameCount;
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										void SetGeneralParameters(u32 addr, u32 size, u32 format, unsigned int num_mipmaps)
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										{
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											this->addr = addr;
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											this->size_in_bytes = size;
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											this->format = format;
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											this->num_mipmaps = num_mipmaps;
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										}
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										void SetDimensions(unsigned int native_width, unsigned int native_height, unsigned int virtual_width, unsigned int virtual_height)
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										{
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											this->native_width = native_width;
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											this->native_height = native_height;
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											this->virtual_width = virtual_width;
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											this->virtual_height = virtual_height;
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										}
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										void SetHashes(u64 hash/*, u32 pal_hash*/)
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										{
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											this->hash = hash;
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											//this->pal_hash = pal_hash;
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										}
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										virtual ~TCacheEntryBase();
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										virtual void Bind(unsigned int stage) = 0;
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										virtual bool Save(const char filename[]) = 0;
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										virtual void Load(unsigned int width, unsigned int height,
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											unsigned int expanded_width, unsigned int level, bool autogen_mips) = 0;
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										virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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											unsigned int srcFormat, const EFBRectangle& srcRect,
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											bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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											const float *colmat) = 0;
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										int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
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										bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
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									};
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									virtual ~TextureCache(); // needs virtual for DX11 dtor
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									static void Cleanup();
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									static void Invalidate(bool shutdown);
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									static void InvalidateDefer();
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									static void InvalidateRange(u32 start_address, u32 size);
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									static void MakeRangeDynamic(u32 start_address, u32 size);
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									static void ClearRenderTargets();	// currently only used by OGL
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									static bool Find(u32 start_address, u64 hash);
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									virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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										unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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									virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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									static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
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										int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem);
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									static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
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										const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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									static bool DeferredInvalidate;
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								protected:
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									TextureCache();
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									static  GC_ALIGNED16(u8 *temp);
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								private:
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									typedef std::map<u32, TCacheEntryBase*> TexCache;
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									static TexCache textures;
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								};
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								extern TextureCache *g_texture_cache;
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								#endif
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