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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-09-13 08:21:35 +00:00
										 
									 
								 
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								// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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								// The reason for this is to get rid of race conditions etc when the configuration
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								// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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								// at the start of every frame. Noone should ever change members of g_ActiveConfig 
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								// directly.
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											2011-02-14 02:18:03 +00:00
										 
									 
								 
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								#ifndef _VIDEO_CONFIG_H_
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								#define _VIDEO_CONFIG_H_
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											2009-02-28 16:33:59 +00:00
										 
									 
								 
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								#include "Common.h"
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								#include "VideoCommon.h"
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											2010-11-21 14:47:28 +00:00
										 
									 
								 
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								#include <vector>
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								#include <string>
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								// Log in two categories, and save three other options in the same byte
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								#define CONF_LOG			1
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								#define CONF_PRIMLOG		2
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								#define CONF_SAVETEXTURES	4
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								#define CONF_SAVETARGETS	8
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								#define CONF_SAVESHADERS	16
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								enum MultisampleMode {
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									MULTISAMPLE_OFF,
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									MULTISAMPLE_2X,
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									MULTISAMPLE_4X,
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									MULTISAMPLE_8X,
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									MULTISAMPLE_CSAA_8X,
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									MULTISAMPLE_CSAA_8XQ,
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									MULTISAMPLE_CSAA_16X,
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									MULTISAMPLE_CSAA_16XQ,
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								};
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								enum AspectMode {
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									ASPECT_AUTO = 0,
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									ASPECT_FORCE_16_9 = 1,
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									ASPECT_FORCE_4_3 = 2,
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									ASPECT_STRETCH = 3,
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								};
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								class IniFile;
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								// NEVER inherit from this class.
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								struct VideoConfig
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								{
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									VideoConfig();
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									void Load(const char *ini_file);
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									void GameIniLoad(const char *ini_file);
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									void VerifyValidity();
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									void Save(const char *ini_file);
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									void GameIniSave(const char* default_ini, const char* game_ini);
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									void UpdateProjectionHack();
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									// General
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									bool bVSync;
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											2010-09-30 15:24:34 +00:00
										 
									 
								 
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									bool bRunning;
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									bool bWidescreenHack;
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									int iAspectRatio;
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									bool bCrop;   // Aspect ratio controls.
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									bool bUseXFB;
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									bool bUseRealXFB;
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									bool bUseNativeMips;
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									// OpenCL/OpenMP
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									bool bEnableOpenCL;
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									bool bOMPDecoder;
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									// Enhancements
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									int iMultisampleMode;
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									int iEFBScale;
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									bool bForceFiltering;
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									int iMaxAnisotropy;
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									std::string sPostProcessingShader;
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									// Information
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									bool bShowFPS;
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									bool bShowInputDisplay;
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									bool bOverlayStats;
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									bool bOverlayProjStats;
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									bool bTexFmtOverlayEnable;
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									bool bTexFmtOverlayCenter;
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									bool bShowEFBCopyRegions;
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									// Render
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									bool bWireFrame;
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									bool bDisableLighting;
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									bool bDisableTexturing;
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									bool bDstAlphaPass;
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									bool bDisableFog;
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									// Utility
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									bool bDumpTextures;
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									bool bHiresTextures;
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									bool bDumpEFBTarget;
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									bool bDumpFrames;
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									bool bUseFFV1;
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									bool bFreeLook;
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									bool bAnaglyphStereo;
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									int iAnaglyphStereoSeparation;
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									int iAnaglyphFocalAngle;
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									bool b3DVision;
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									// Hacks
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									bool bEFBAccessEnable;
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											2011-04-25 20:06:45 +00:00
										 
									 
								 
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									bool bDlistCachingEnable;
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											2010-11-18 03:50:50 +00:00
										 
									 
								 
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									bool bEFBCopyEnable;
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											2010-12-20 14:48:46 +00:00
										 
									 
								 
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									bool bEFBCopyCacheEnable;
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											2010-12-27 21:56:20 +00:00
										 
									 
								 
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									bool bEFBEmulateFormatChanges;
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											2010-06-05 01:38:22 +00:00
										 
									 
								 
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									bool bOSDHotKey;
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											2011-04-25 20:06:45 +00:00
										 
									 
								 
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									bool bCopyEFBToTexture;	
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											2009-12-15 01:40:54 +00:00
										 
									 
								 
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									bool bCopyEFBScaled;
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											2010-11-15 09:54:07 +00:00
										 
									 
								 
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									int iSafeTextureCache_ColorSamples;
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											2011-01-29 21:13:56 +00:00
										 
									 
								 
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									int iPhackvalue[4];
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									std::string sPhackvalue[2];
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											2010-04-04 22:52:27 +00:00
										 
									 
								 
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									float fAspectRatioHackW, fAspectRatioHackH;
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											2010-08-05 18:41:02 +00:00
										 
									 
								 
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									bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
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											2011-10-26 01:19:10 +01:00
										 
									 
								 
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									bool bUseBBox;
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									bool bEnablePixelLighting;
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											2010-12-19 22:24:19 +00:00
										 
									 
								 
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									bool bEnablePerPixelDepth;
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											2012-03-27 15:44:58 -03:00
										 
									 
								 
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									bool bAcurateZcomploc;
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											2009-02-19 02:58:29 +00:00
										 
									 
								 
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											2010-06-05 01:38:22 +00:00
										 
									 
								 
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									int iLog; // CONF_ bits
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									int iSaveTargetId;
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									//currently unused:
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									int iCompileDLsLevel;
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											2009-02-28 16:33:59 +00:00
										 
									 
								 
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											2009-09-13 08:21:35 +00:00
										 
									 
								 
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									// D3D only config, mostly to be merged into the above
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									int iAdapter;
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											2011-09-09 21:34:46 +02:00
										 
									 
								 
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									// Debugging
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									bool bEnableShaderDebugging;
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											2009-09-13 21:18:04 +00:00
										 
									 
								 
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									// Static config per API
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											2011-05-31 20:16:59 +00:00
										 
									 
								 
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									// TODO: Move this out of VideoConfig
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									struct
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											2010-11-21 14:47:28 +00:00
										 
									 
								 
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									{
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										API_TYPE APIType;
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										std::vector<std::string> Adapters; // for D3D9 and D3D11
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										std::vector<std::string> AAModes;
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										std::vector<std::string> PPShaders; // post-processing shaders
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										bool bUseRGBATextures; // used for D3D11 in TextureCache
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											2010-11-24 17:13:12 +00:00
										 
									 
								 
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										bool bSupports3DVision;
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											2010-12-05 14:15:36 +00:00
										 
									 
								 
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										bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
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											2010-12-27 21:56:20 +00:00
										 
									 
								 
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										bool bSupportsFormatReinterpretation;
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											2011-01-09 14:13:24 +00:00
										 
									 
								 
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										bool bSupportsPixelLighting;
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											2010-11-21 14:47:28 +00:00
										 
									 
								 
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									} backend_info;
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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								};
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											2009-09-13 10:18:01 +00:00
										 
									 
								 
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								extern VideoConfig g_Config;
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								extern VideoConfig g_ActiveConfig;
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											2009-09-13 08:21:35 +00:00
										 
									 
								 
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								// Called every frame.
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								void UpdateActiveConfig();
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								void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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											2011-02-14 02:18:03 +00:00
										 
									 
								 
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								#endif  // _VIDEO_CONFIG_H_
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