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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef GCOGL_PIXELSHADER_H
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								#define GCOGL_PIXELSHADER_H
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											2010-06-14 14:36:01 +00:00
										 
									 
								 
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								#include "VideoCommon.h"
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								#define I_COLORS      "color"
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								#define I_KCOLORS     "k"
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								#define I_ALPHA       "alphaRef"
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								#define I_TEXDIMS     "texdim"
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								#define I_ZBIAS       "czbias"
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								#define I_INDTEXSCALE "cindscale"
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								#define I_INDTEXMTX   "cindmtx"
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								#define I_FOG         "cfog"
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								#define I_PLIGHTS	  "cLights"
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								#define I_PMATERIALS   "cmtrl"
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								#define C_COLORMATRIX	0						// 0
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								#define C_COLORS		0						// 0
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								#define C_KCOLORS		(C_COLORS + 4)			// 4
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								#define C_ALPHA			(C_KCOLORS + 4)			// 8
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								#define C_TEXDIMS		(C_ALPHA + 1)			// 9
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								#define C_ZBIAS			(C_TEXDIMS + 8)			//17
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								#define C_INDTEXSCALE	(C_ZBIAS + 2)			//19
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								#define C_INDTEXMTX		(C_INDTEXSCALE + 2)		//21
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								#define C_FOG			(C_INDTEXMTX + 6)		//27
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								#define C_PLIGHTS		(C_FOG + 3)
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								#define C_PMATERIALS	(C_PLIGHTS + 40)
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								#define C_PENVCONST_END (C_PMATERIALS + 4)
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								#define PIXELSHADERUID_MAX_VALUES 70
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								#define PIXELSHADERUID_MAX_VALUES_SAFE 120
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											2010-01-17 17:44:09 +00:00
										 
									 
								 
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								// DO NOT make anything in this class virtual.
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								template<bool safe>
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								class _PIXELSHADERUID
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								{
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								public:
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									u32 values[safe ? PIXELSHADERUID_MAX_VALUES_SAFE : PIXELSHADERUID_MAX_VALUES];
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									int num_values;
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									_PIXELSHADERUID()
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									{
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									}
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									_PIXELSHADERUID(const _PIXELSHADERUID& r)
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									{
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										num_values = r.num_values;
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										if (safe) memcpy(values, r.values, PIXELSHADERUID_MAX_VALUES_SAFE);
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										else memcpy(values, r.values, r.GetNumValues() * sizeof(values[0]));
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									}
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									int GetNumValues() const
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									{
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										if (safe) return (sizeof(values) / sizeof(u32));
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										else return num_values;
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									}
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									bool operator <(const _PIXELSHADERUID& _Right) const
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									{
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										int N = GetNumValues();
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										if (N < _Right.GetNumValues())
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											return true;
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										else if (N > _Right.GetNumValues())
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											return false;
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										for (int i = 0; i < N; ++i)
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										{
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											if (values[i] < _Right.values[i])
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												return true;
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											else if (values[i] > _Right.values[i])
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												return false;
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										}
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										return false;
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									}
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									bool operator ==(const _PIXELSHADERUID& _Right) const
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									{
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										int N = GetNumValues();
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										if (N != _Right.GetNumValues())
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											return false;
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										for (int i = 0; i < N; ++i)
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										{
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											if (values[i] != _Right.values[i])
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												return false;
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										}
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										return true;
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									}
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								};
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								typedef _PIXELSHADERUID<false> PIXELSHADERUID;
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								typedef _PIXELSHADERUID<true> PIXELSHADERUIDSAFE;
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								// Different ways to achieve rendering with destination alpha
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								enum DSTALPHA_MODE
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								{
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									DSTALPHA_NONE, // Render normally, without destination alpha
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									DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha
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									DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending
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								};
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								const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
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								void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
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								void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
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											2010-01-17 17:44:09 +00:00
										 
									 
								 
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											2011-09-09 00:32:04 +02:00
										 
									 
								 
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								// Used to make sure that our optimized pixel shader IDs don't lose any possible shader code changes
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								void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, DSTALPHA_MODE dstAlphaMode, u32 components);
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											2009-07-26 09:52:35 +00:00
										 
									 
								 
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								#endif // GCOGL_PIXELSHADER_H
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