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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <mutex>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								// idk in case I wanted to change it to double or something, idk what's best
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								typedef double ControlState;
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								namespace ciface
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								{
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								namespace Core
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								{
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								// Forward declarations
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								class DeviceQualifier;
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								//
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								// Device
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								//
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								// A device class
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								//
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								class Device
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								{
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								public:
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								  class Input;
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								  class Output;
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								  //
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								  // Control
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								  //
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								  // Control includes inputs and outputs
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								  //
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								  class Control  // input or output
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								  {
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								  public:
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								    virtual std::string GetName() const = 0;
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								    virtual ~Control() {}
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								    virtual Input* ToInput() { return nullptr; }
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								    virtual Output* ToOutput() { return nullptr; }
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								  };
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								  //
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								  // Input
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								  //
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								  // An input on a device
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								  //
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								  class Input : public Control
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								  {
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								  public:
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								    // things like absolute axes/ absolute mouse position will override this
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								    virtual bool IsDetectable() { return true; }
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								    virtual ControlState GetState() const = 0;
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								    Input* ToInput() override { return this; }
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								  };
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								  //
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								  // Output
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								  //
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								  // An output on a device
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								  //
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								  class Output : public Control
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								  {
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								  public:
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								    virtual ~Output() {}
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								    virtual void SetState(ControlState state) = 0;
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								    Output* ToOutput() override { return this; }
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								  };
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								  virtual ~Device();
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								  int GetId() const { return m_id; }
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								  void SetId(int id) { m_id = id; }
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								  virtual std::string GetName() const = 0;
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								  virtual std::string GetSource() const = 0;
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								  virtual void UpdateInput() {}
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								  virtual bool IsValid() const { return true; }
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								  const std::vector<Input*>& Inputs() const { return m_inputs; }
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								  const std::vector<Output*>& Outputs() const { return m_outputs; }
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								  Input* FindInput(const std::string& name) const;
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								  Output* FindOutput(const std::string& name) const;
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								protected:
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								  void AddInput(Input* const i);
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								  void AddOutput(Output* const o);
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								  class FullAnalogSurface : public Input
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								  {
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								  public:
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								    FullAnalogSurface(Input* low, Input* high) : m_low(*low), m_high(*high) {}
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								    ControlState GetState() const override
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								    {
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								      return (1 + m_high.GetState() - m_low.GetState()) / 2;
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								    }
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								    std::string GetName() const override { return m_low.GetName() + *m_high.GetName().rbegin(); }
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								  private:
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								    Input& m_low;
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								    Input& m_high;
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								  };
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								  void AddAnalogInputs(Input* low, Input* high)
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								  {
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								    AddInput(low);
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								    AddInput(high);
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								    AddInput(new FullAnalogSurface(low, high));
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								    AddInput(new FullAnalogSurface(high, low));
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								  }
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								private:
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								  int m_id;
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								  std::vector<Input*> m_inputs;
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								  std::vector<Output*> m_outputs;
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								};
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								//
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								// DeviceQualifier
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								//
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								// Device qualifier used to match devices.
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								// Currently has ( source, id, name ) properties which match a device
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								//
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								class DeviceQualifier
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								{
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								public:
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								  DeviceQualifier() : cid(-1) {}
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								  DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
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								      : source(_source), cid(_id), name(_name)
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								  {
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								  }
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								  void FromDevice(const Device* const dev);
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								  void FromString(const std::string& str);
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								  std::string ToString() const;
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								  bool operator==(const DeviceQualifier& devq) const;
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								  bool operator!=(const DeviceQualifier& devq) const;
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								  bool operator==(const Device* dev) const;
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								  bool operator!=(const Device* dev) const;
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								  std::string source;
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								  int cid;
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								  std::string name;
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								};
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								class DeviceContainer
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								{
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								public:
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								  Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
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								  Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
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								  std::vector<std::string> GetAllDeviceStrings() const;
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								  std::string GetDefaultDeviceString() const;
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								  std::shared_ptr<Device> FindDevice(const DeviceQualifier& devq) const;
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								protected:
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								  mutable std::mutex m_devices_mutex;
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								  std::vector<std::shared_ptr<Device>> m_devices;
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								};
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								}
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								}
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