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								// Copyright 2009 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2014-02-10 13:54:46 -05:00
										 
									 
								 
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								#pragma once
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								#include "VideoCommon/BPMemory.h"
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								class Tev
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								{
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								  struct InputRegType
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								  {
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								    unsigned a : 8;
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								    unsigned b : 8;
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								    unsigned c : 8;
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								    signed d : 11;
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								  };
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								  struct TextureCoordinateType
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								  {
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								    signed s : 24;
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								    signed t : 24;
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								  };
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								  // color order: ABGR
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								  s16 Reg[4][4];
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								  s16 KonstantColors[4][4];
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								  s16 TexColor[4];
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								  s16 RasColor[4];
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								  s16 StageKonst[4];
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								  s16 Zero16[4];
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								  s16 FixedConstants[9];
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								  u8 AlphaBump;
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								  u8 IndirectTex[4][4];
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								  TextureCoordinateType TexCoord;
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								  s16* m_ColorInputLUT[16][3];
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								  s16* m_AlphaInputLUT[8];  // values must point to ABGR color
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								  s16* m_KonstLUT[32][4];
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								  s16 m_BiasLUT[4];
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								  u8 m_ScaleLShiftLUT[4];
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								  u8 m_ScaleRShiftLUT[4];
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								  // enumeration for color input LUT
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								  enum
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								  {
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								    BLU_INP,
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								    GRN_INP,
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								    RED_INP
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								  };
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								  enum BufferBase
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								  {
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								    DIRECT = 0,
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								    DIRECT_TFETCH = 16,
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								    INDIRECT = 32
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								  };
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								  void SetRasColor(int colorChan, int swaptable);
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								  void DrawColorRegular(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]);
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								  void DrawColorCompare(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]);
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								  void DrawAlphaRegular(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]);
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								  void DrawAlphaCompare(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]);
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								  void Indirect(unsigned int stageNum, s32 s, s32 t);
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								public:
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								  s32 Position[3];
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								  u8 Color[2][4];  // must be RGBA for correct swap table ordering
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								  TextureCoordinateType Uv[8];
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								  s32 IndirectLod[4];
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								  bool IndirectLinear[4];
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								  s32 TextureLod[16];
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								  bool TextureLinear[16];
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								  enum
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								  {
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								    ALP_C,
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								    BLU_C,
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								    GRN_C,
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								    RED_C
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								  };
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								  void Init();
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								  void Draw();
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								  void SetRegColor(int reg, int comp, s16 color);
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								};
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