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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include <algorithm>
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								#include "VideoCommon/AbstractTexture.h"
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								AbstractTexture::AbstractTexture(const TextureConfig& c) : m_config(c)
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								{
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								}
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								AbstractTexture::~AbstractTexture() = default;
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								bool AbstractTexture::Save(const std::string& filename, unsigned int level)
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								{
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								  return false;
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								}
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											2017-06-12 12:37:28 -05:00
										 
									 
								 
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								bool AbstractTexture::IsCompressedHostTextureFormat(AbstractTextureFormat format)
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								{
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								  // This will need to be changed if we add any other uncompressed formats.
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								  return format != AbstractTextureFormat::RGBA8;
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								}
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								size_t AbstractTexture::CalculateHostTextureLevelPitch(AbstractTextureFormat format, u32 row_length)
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								{
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								  switch (format)
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								  {
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								  case AbstractTextureFormat::DXT1:
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								    return static_cast<size_t>(std::max(1u, row_length / 4)) * 8;
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								  case AbstractTextureFormat::DXT3:
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								  case AbstractTextureFormat::DXT5:
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								    return static_cast<size_t>(std::max(1u, row_length / 4)) * 16;
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								  case AbstractTextureFormat::RGBA8:
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								  default:
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								    return static_cast<size_t>(row_length) * 4;
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								  }
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								}
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								const TextureConfig& AbstractTexture::GetConfig() const
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								{
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								  return m_config;
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								}
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