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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "AudioCommon/NullSoundStream.h"
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								#include "Common/CommonTypes.h"
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								#include "Core/HW/AudioInterface.h"
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								#include "Core/HW/SystemTimers.h"
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								void NullSound::SoundLoop()
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								{
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								}
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								bool NullSound::Start()
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								{
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								  return true;
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								}
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								void NullSound::SetVolume(int volume)
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								{
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								}
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								void NullSound::Update()
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								{
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								  // num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
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								  constexpr u32 stereo_16_bit_size = 4;
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								  constexpr u32 dma_length = 32;
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								  const u64 audio_dma_period =
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								      SystemTimers::GetTicksPerSecond() /
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								      (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length);
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								  const u64 ais_samples_per_second = 48000 * stereo_16_bit_size;
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								  const u64 num_samples_to_render =
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								      (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond();
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								  m_mixer->Mix(m_realtime_buffer.data(), (unsigned int)num_samples_to_render);
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								}
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								void NullSound::Clear(bool mute)
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								{
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								  m_muted = mute;
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								}
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								void NullSound::Stop()
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								{
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								}
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