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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "UICommon/GameFile.h"
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								#include <algorithm>
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								#include <cinttypes>
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								#include <cstdio>
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								#include <cstring>
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								#include <iterator>
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								#include <map>
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								#include <memory>
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								#include <sstream>
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								#include <string>
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								#include <tuple>
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								#include <utility>
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								#include <vector>
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								#include "Common/ChunkFile.h"
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								#include "Common/CommonPaths.h"
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								#include "Common/CommonTypes.h"
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								#include "Common/File.h"
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								#include "Common/FileUtil.h"
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								#include "Common/Hash.h"
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								#include "Common/Image.h"
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								#include "Common/IniFile.h"
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								#include "Common/NandPaths.h"
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								#include "Common/StringUtil.h"
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								#include "Common/Swap.h"
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								#include "Core/Boot/Boot.h"
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								#include "Core/ConfigManager.h"
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								#include "Core/IOS/ES/Formats.h"
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								#include "Core/TitleDatabase.h"
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								#include "DiscIO/Blob.h"
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								#include "DiscIO/Enums.h"
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								#include "DiscIO/Volume.h"
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								#include "DiscIO/WiiSaveBanner.h"
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								namespace UICommon
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								{
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								static const std::string EMPTY_STRING;
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								bool operator==(const GameBanner& lhs, const GameBanner& rhs)
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								{
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								  return std::tie(lhs.buffer, lhs.width, lhs.height) == std::tie(rhs.buffer, rhs.width, rhs.height);
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								}
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								bool operator!=(const GameBanner& lhs, const GameBanner& rhs)
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								{
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								  return !operator==(lhs, rhs);
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								}
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								const std::string& GameFile::Lookup(DiscIO::Language language,
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								                                    const std::map<DiscIO::Language, std::string>& strings)
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								{
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								  auto end = strings.end();
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								  auto it = strings.find(language);
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								  if (it != end)
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								    return it->second;
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								  // English tends to be a good fallback when the requested language isn't available
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								  if (language != DiscIO::Language::English)
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								  {
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								    it = strings.find(DiscIO::Language::English);
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								    if (it != end)
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								      return it->second;
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								  }
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								  // If English isn't available either, just pick something
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								  if (!strings.empty())
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								    return strings.cbegin()->second;
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								  return EMPTY_STRING;
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								}
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								const std::string&
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								GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
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								{
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								#ifdef ANDROID
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								  // TODO: Make the Android app load the config at app start instead of emulation start
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								  // so that we can access the user's preference here
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								  const DiscIO::Language language = DiscIO::Language::English;
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								#else
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								  const bool wii = DiscIO::IsWii(m_platform);
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								  const DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(wii);
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								#endif
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								  return Lookup(language, strings);
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								}
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								GameFile::GameFile(const std::string& path)
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								    : m_file_path(path), m_region(DiscIO::Region::Unknown), m_country(DiscIO::Country::Unknown)
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								{
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								  {
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								    std::string name, extension;
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								    SplitPath(m_file_path, nullptr, &name, &extension);
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								    m_file_name = name + extension;
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								    std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(m_file_path));
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								    if (volume != nullptr)
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								    {
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								      m_platform = volume->GetVolumeType();
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								      m_short_names = volume->GetShortNames();
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								      m_long_names = volume->GetLongNames();
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								      m_short_makers = volume->GetShortMakers();
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								      m_long_makers = volume->GetLongMakers();
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								      m_descriptions = volume->GetDescriptions();
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								      m_region = volume->GetRegion();
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								      m_country = volume->GetCountry();
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								      m_blob_type = volume->GetBlobType();
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								      m_file_size = volume->GetRawSize();
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								      m_volume_size = volume->GetSize();
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								      m_internal_name = volume->GetInternalName();
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								      m_game_id = volume->GetGameID();
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								      m_title_id = volume->GetTitleID().value_or(0);
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								      m_maker_id = volume->GetMakerID();
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								      m_revision = volume->GetRevision().value_or(0);
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								      m_disc_number = volume->GetDiscNumber().value_or(0);
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								      m_apploader_date = volume->GetApploaderDate();
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								      m_volume_banner.buffer = volume->GetBanner(&m_volume_banner.width, &m_volume_banner.height);
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								      m_valid = true;
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								    }
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								  }
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								  if (!IsValid() && IsElfOrDol())
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								  {
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								    m_valid = true;
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								    m_file_size = File::GetSize(m_file_path);
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								    m_platform = DiscIO::Platform::ELFOrDOL;
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								    m_blob_type = DiscIO::BlobType::DIRECTORY;
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								  }
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								}
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								bool GameFile::IsValid() const
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								{
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								  if (!m_valid)
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								    return false;
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							 | 
						
					
						
							
								
									
										
										
										
											2018-03-31 14:04:13 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (m_platform == DiscIO::Platform::WiiWAD && !IOS::ES::IsChannel(m_title_id))
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GameBanner::DoState(PointerWrap& p)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(buffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(width);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GameFile::DoState(PointerWrap& p)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_valid);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_file_path);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_file_name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_file_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_volume_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_short_names);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_long_names);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_short_makers);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_long_makers);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_descriptions);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_internal_name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_game_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_title_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_maker_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_region);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_country);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_platform);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_blob_type);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_revision);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_disc_number);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  p.Do(m_apploader_date);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_volume_banner.DoState(p);
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-10 22:41:49 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  m_custom_banner.DoState(p);
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool GameFile::IsElfOrDol() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_file_path.size() < 4)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string name_end = m_file_path.substr(m_file_path.size() - 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return name_end == ".elf" || name_end == ".dol";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-10 22:41:49 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								bool GameFile::WiiBannerChanged()
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Wii banners can only be read if there is a save file.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // In case the cache was created without a save file existing,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // let's try reading the save file again, because it might exist now.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!m_volume_banner.empty())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!DiscIO::IsWii(m_platform))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-30 12:01:55 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  m_pending.volume_banner.buffer =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      DiscIO::WiiSaveBanner(m_title_id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          .GetBanner(&m_pending.volume_banner.width, &m_pending.volume_banner.height);
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-31 14:52:21 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // We only reach here if the old banner was empty, so if the new banner isn't empty,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // the new banner is guaranteed to be different from the old banner
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return !m_pending.volume_banner.buffer.empty();
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-10 22:41:49 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GameFile::WiiBannerCommit()
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_volume_banner = std::move(m_pending.volume_banner);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-10 22:41:49 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								bool GameFile::ReadPNGBanner(const std::string& path)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  File::IOFile file(path, "rb");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!file)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::vector<u8> png_data(file.GetSize());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!file.ReadBytes(png_data.data(), png_data.size()))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  GameBanner& banner = m_pending.custom_banner;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::vector<u8> data_out;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!Common::LoadPNG(png_data, &data_out, &banner.width, &banner.height))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Make an ARGB copy of the RGBA data
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  banner.buffer.resize(data_out.size() / sizeof(u32));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  for (size_t i = 0; i < banner.buffer.size(); i++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const size_t j = i * sizeof(u32);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    banner.buffer[i] = (Common::swap32(data_out.data() + j) >> 8) + (data_out[j] << 24);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool GameFile::CustomBannerChanged()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string path, name;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  SplitPath(m_file_path, &path, &name, nullptr);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // This icon naming format is intended as an alternative to Homebrew Channel icons
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // for those who don't want to have a Homebrew Channel style folder structure.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!ReadPNGBanner(path + name + ".png"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Homebrew Channel icon naming. Typical for DOLs and ELFs, but we also support it for volumes.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (!ReadPNGBanner(path + "icon.png"))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // If no custom icon is found, go back to the non-custom one.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_pending.custom_banner = {};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return m_pending.custom_banner != m_custom_banner;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GameFile::CustomBannerCommit()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_custom_banner = std::move(m_pending.custom_banner);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-03 12:07:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								const std::string& GameFile::GetName(const Core::TitleDatabase& title_database) const
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-03 12:07:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  const auto type = m_platform == DiscIO::Platform::WiiWAD ?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        Core::TitleDatabase::TitleType::Channel :
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        Core::TitleDatabase::TitleType::Other;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const std::string& custom_name = title_database.GetTitleName(m_game_id, type);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return custom_name.empty() ? GetName() : custom_name;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-03 12:07:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								const std::string& GameFile::GetName(bool long_name) const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const std::string& name = long_name ? GetLongName() : GetShortName();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!name.empty())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return name;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // No usable name, return filename (better than nothing)
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								  return m_file_name;
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								}
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								const std::string& GameFile::GetMaker(bool long_maker) const
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								{
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								  const std::string& maker = long_maker ? GetLongMaker() : GetShortMaker();
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								  if (!maker.empty())
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								    return maker;
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								  if (m_game_id.size() >= 6)
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								    return DiscIO::GetCompanyFromID(m_maker_id);
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								  return EMPTY_STRING;
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								}
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								std::vector<DiscIO::Language> GameFile::GetLanguages() const
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								{
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								  std::vector<DiscIO::Language> languages;
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								  // TODO: What if some languages don't have long names but have other strings?
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											2018-06-19 12:25:13 -04:00
										 
									 
								 
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								  for (const auto& name : m_long_names)
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											2017-12-31 20:33:36 +01:00
										 
									 
								 
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								    languages.push_back(name.first);
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								  return languages;
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								}
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								std::string GameFile::GetUniqueIdentifier() const
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								{
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								  std::vector<std::string> info;
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								  if (!GetGameID().empty())
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								    info.push_back(GetGameID());
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								  if (GetRevision() != 0)
							 | 
						
					
						
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							 | 
							
							
								    info.push_back("Revision " + std::to_string(GetRevision()));
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											2018-06-03 12:07:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  const std::string& name = GetName();
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
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							 | 
							
							
								  int disc_number = GetDiscNumber() + 1;
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								  std::string lower_name = name;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (disc_number > 1 &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      lower_name.find(StringFromFormat("disc %i", disc_number)) == std::string::npos &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      lower_name.find(StringFromFormat("disc%i", disc_number)) == std::string::npos)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    std::string disc_text = "Disc ";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    info.push_back(disc_text + std::to_string(disc_number));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (info.empty())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return name;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::ostringstream ss;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ss << info.back();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return name + " (" + ss.str() + ")";
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								std::string GameFile::GetWiiFSPath() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-14 20:34:35 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ASSERT(DiscIO::IsWii(m_platform));
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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											2018-03-10 22:41:49 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								const GameBanner& GameFile::GetBannerImage() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return m_custom_banner.empty() ? m_volume_banner : m_custom_banner;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2017-12-31 20:33:36 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace UICommon
							 |