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										 |  |  | // Copyright 2008 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #pragma once
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										 |  |  | #include <memory>
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										 |  |  | #include <string>
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										 |  |  | #include <vector>
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							|  |  |  | #include "Common/CommonTypes.h"
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										 |  |  | #include "VideoCommon/TextureConfig.h"
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										 |  |  | enum class TextureFormat; | 
					
						
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										 |  |  | class HiresTexture | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  |   static void Init(); | 
					
						
							|  |  |  |   static void Update(); | 
					
						
							|  |  |  |   static void Shutdown(); | 
					
						
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							|  |  |  |   static std::shared_ptr<HiresTexture> Search(const u8* texture, size_t texture_size, | 
					
						
							|  |  |  |                                               const u8* tlut, size_t tlut_size, u32 width, | 
					
						
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										 |  |  |                                               u32 height, TextureFormat format, bool has_mipmaps); | 
					
						
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							|  |  |  |   static std::string GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, | 
					
						
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										 |  |  |                                  size_t tlut_size, u32 width, u32 height, TextureFormat format, | 
					
						
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										 |  |  |                                  bool has_mipmaps, bool dump = false); | 
					
						
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										 |  |  |   static u32 CalculateMipCount(u32 width, u32 height); | 
					
						
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										 |  |  |   ~HiresTexture(); | 
					
						
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										 |  |  |   AbstractTextureFormat GetFormat() const; | 
					
						
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										 |  |  |   bool HasArbitraryMipmaps() const; | 
					
						
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										 |  |  |   struct Level | 
					
						
							|  |  |  |   { | 
					
						
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										 |  |  |     std::vector<u8> data; | 
					
						
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										 |  |  |     AbstractTextureFormat format = AbstractTextureFormat::RGBA8; | 
					
						
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										 |  |  |     u32 width = 0; | 
					
						
							|  |  |  |     u32 height = 0; | 
					
						
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										 |  |  |     u32 row_length = 0; | 
					
						
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										 |  |  |   }; | 
					
						
							|  |  |  |   std::vector<Level> m_levels; | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  |   static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width, | 
					
						
							|  |  |  |                                             u32 height); | 
					
						
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										 |  |  |   static bool LoadDDSTexture(HiresTexture* tex, const std::string& filename); | 
					
						
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										 |  |  |   static bool LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level); | 
					
						
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										 |  |  |   static bool LoadTexture(Level& level, const std::vector<u8>& buffer); | 
					
						
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										 |  |  |   static void Prefetch(); | 
					
						
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										 |  |  |   static std::string GetTextureDirectory(const std::string& game_id); | 
					
						
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										 |  |  |   HiresTexture() {} | 
					
						
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										 |  |  |   bool m_has_arbitrary_mipmaps; | 
					
						
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										 |  |  | }; |