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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#ifdef __APPLE__
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								#include <AudioUnit/AudioUnit.h>
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								#endif
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								#include "AudioCommon/SoundStream.h"
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								class CoreAudioSound final : public SoundStream
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								{
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								#ifdef __APPLE__
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								public:
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									bool Start() override;
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									void SetVolume(int volume) override;
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									void SoundLoop() override;
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									void Stop() override;
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									void Update() override;
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									static bool isValid()
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									{
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										return true;
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									}
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								private:
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									AudioUnit audioUnit;
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									int m_volume;
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									static OSStatus callback(void *inRefCon,
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										AudioUnitRenderActionFlags *ioActionFlags,
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										const AudioTimeStamp *inTimeStamp,
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										UInt32 inBusNumber, UInt32 inNumberFrames,
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										AudioBufferList *ioData);
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								#endif
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								};
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