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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <map>
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								#include <memory>
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								#include <tuple>
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								#include <unordered_map>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/BPMemory.h"
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								#include "VideoCommon/TextureDecoder.h"
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								#include "VideoCommon/VideoCommon.h"
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								struct VideoConfig;
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								class TextureCacheBase
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								{
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								public:
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									struct TCacheEntryConfig
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									{
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										constexpr TCacheEntryConfig() = default;
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										bool operator==(const TCacheEntryConfig& o) const
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										{
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											return std::tie(width, height, levels, layers, rendertarget) ==
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											       std::tie(o.width, o.height, o.levels, o.layers, o.rendertarget);
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										}
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										struct Hasher : std::hash<u64>
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										{
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											size_t operator()(const TCacheEntryConfig& c) const
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											{
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												u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width;
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												return std::hash<u64>::operator()(id);
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											}
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										};
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										u32 width  = 0;
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										u32 height = 0;
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										u32 levels = 1;
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										u32 layers = 1;
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										bool rendertarget = false;
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									};
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									struct TCacheEntryBase
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									{
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										const TCacheEntryConfig config;
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										// common members
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										u32 addr;
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										u32 size_in_bytes;
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										u64 base_hash;
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										u64 hash; // for paletted textures, hash = base_hash ^ palette_hash
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										u32 format; // bits 0-3 will contain the in-memory format.
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										bool is_efb_copy;
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										bool is_custom_tex;
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										u32 memory_stride;
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										unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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										unsigned int native_levels;
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										// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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										int frameCount;
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										// Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when removing the cache entry
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										std::multimap<u64, TCacheEntryBase*>::iterator textures_by_hash_iter;
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										void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
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										{
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											addr = _addr;
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											size_in_bytes = _size;
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											format = _format;
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										}
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										void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels)
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										{
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											native_width = _native_width;
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											native_height = _native_height;
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											native_levels = _native_levels;
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											memory_stride = _native_width;
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										}
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										void SetHashes(u64 _base_hash, u64 _hash)
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										{
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											base_hash = _base_hash;
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											hash = _hash;
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										}
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										void SetEfbCopy(u32 stride);
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										TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
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										virtual ~TCacheEntryBase();
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										virtual void Bind(unsigned int stage) = 0;
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										virtual bool Save(const std::string& filename, unsigned int level) = 0;
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										virtual void CopyRectangleFromTexture(
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											const TCacheEntryBase* source,
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											const MathUtil::Rectangle<int> &srcrect,
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											const MathUtil::Rectangle<int> &dstrect) = 0;
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										virtual void Load(unsigned int width, unsigned int height,
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											unsigned int expanded_width, unsigned int level) = 0;
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										virtual void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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											bool scaleByHalf, unsigned int cbufid, const float *colmat) = 0;
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										bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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										bool IsEfbCopy() const { return is_efb_copy; }
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										u32 NumBlocksY() const;
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										u32 BytesPerRow() const;
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										u64 CalculateHash() const;
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									};
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									virtual ~TextureCacheBase(); // needs virtual for DX11 dtor
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											2012-05-28 11:31:37 +02:00
										 
									 
								 
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									static void OnConfigChanged(VideoConfig& config);
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									// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
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									// frameCount is the current frame number.
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									static void Cleanup(int _frameCount);
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									static void Invalidate();
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									virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
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									virtual void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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										PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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										bool isIntensity, bool scaleByHalf) = 0;
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									virtual void CompileShaders() = 0; // currently only implemented by OGL
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									virtual void DeleteShaders() = 0; // currently only implemented by OGL
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									static TCacheEntryBase* Load(const u32 stage);
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									static void UnbindTextures();
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									static void BindTextures();
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									static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
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										PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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									virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0;
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								protected:
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									TextureCacheBase();
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									alignas(16) static u8* temp;
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									static size_t temp_size;
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								private:
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									typedef std::multimap<u64, TCacheEntryBase*> TexCache;
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									typedef std::unordered_multimap<TCacheEntryConfig, TCacheEntryBase*, TCacheEntryConfig::Hasher> TexPool;
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									static TCacheEntryBase* DoPartialTextureUpdates(TexCache::iterator iter);
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									static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
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									static void CheckTempSize(size_t required_size);
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									static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
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									static TexCache::iterator FreeTexture(TexCache::iterator t_iter);
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									static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry);
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									static TexCache textures_by_address;
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									static TexCache textures_by_hash;
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									static TexPool texture_pool;
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									static TCacheEntryBase* bound_textures[8];
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									// Backup configuration values
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											2013-04-24 09:21:54 -04:00
										 
									 
								 
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									static struct BackupConfig
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									{
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										int s_colorsamples;
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										bool s_texfmt_overlay;
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										bool s_texfmt_overlay_center;
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										bool s_hires_textures;
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										bool s_cache_hires_textures;
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										bool s_copy_cache_enable;
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										bool s_stereo_3d;
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										bool s_efb_mono_depth;
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									} backup_config;
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											2010-10-19 22:24:27 +00:00
										 
									 
								 
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								};
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											2015-12-20 21:49:49 -05:00
										 
									 
								 
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								extern std::unique_ptr<TextureCacheBase> g_texture_cache;
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