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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "CommonTypes.h"
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								#include "VideoCommon.h"
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								#include <vector>
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								#ifndef _STATISTICS_H
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								#define _STATISTICS_H
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								struct Statistics
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								{
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									int numPixelShadersCreated;
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									int numPixelShadersAlive;
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									int numVertexShadersCreated;
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									int numVertexShadersAlive;
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									int numTexturesCreated;
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									int numTexturesAlive;
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									int numRenderTargetsCreated;
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									int numRenderTargetsAlive;
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									int numDListsCalled;
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									int numDListsCreated;
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									int numDListsAlive;
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									int numVertexLoaders;
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									int numUniquePixelShaders;
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									float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5;
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									float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5;
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									float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14, gproj_15;
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									float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
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									float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13, g2proj_14, g2proj_15;
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									std::vector<EFBRectangle> efb_regions;
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									struct ThisFrame
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									{
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										int numBPLoads;
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										int numCPLoads;
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										int numXFLoads;
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										int numBPLoadsInDL;
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										int numCPLoadsInDL;
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										int numXFLoadsInDL;
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										int numDLs;
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										int numPrims;
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										int numDLPrims;
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										int numShaderChanges;
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										int numPrimitiveJoins;
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										int numDrawCalls;
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										int numIndexedDrawCalls;
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										int numBufferSplits;
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										int numDListsCalled;
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									};
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									ThisFrame thisFrame;
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									void ResetFrame();
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									static void SwapDL();
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									// Yeah, this is unsafe, but we really don't wanna faff around allocating
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									// buffers here.
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									static char *ToString(char *ptr);
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									static char *ToStringProj(char *ptr);
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								};
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								extern Statistics stats;
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								#define STATISTICS
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								#ifdef STATISTICS
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								#define INCSTAT(a) (a)++;
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								#define DECSTAT(a) (a)--;
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								#define ADDSTAT(a,b) (a)+=(b);
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								#define SETSTAT(a,x) (a)=(int)(x);
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								#define SETSTAT_UINT(a,x) (a)=(u32)(x);
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								#define SETSTAT_FT(a,x) (a)=(float)(x);
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								#else
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								#define INCSTAT(a) ;
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								#define ADDSTAT(a,b) ;
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								#define SETSTAT(a,x) ;
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								#endif
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								#endif  // _STATISTICS_H
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