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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/VideoCommon.h"
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								class AbstractTexture;
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								class SWOGLWindow
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								{
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								public:
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								  static void Init(void* window_handle);
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								  static void Shutdown();
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								  void Prepare();
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								  // Will be printed on the *next* image
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								  void PrintText(const std::string& text, int x, int y, u32 color);
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								  // Image to show, will be swapped immediately
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								  void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
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								  int PeekMessages();
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								  static std::unique_ptr<SWOGLWindow> s_instance;
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								private:
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								  SWOGLWindow() {}
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								  struct TextData
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								  {
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								    std::string text;
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								    int x, y;
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								    u32 color;
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								  };
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								  std::vector<TextData> m_text;
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								  bool m_init{false};
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								  u32 m_image_program, m_image_texture, m_image_vao;
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								};
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